Tyranicus wrote:What has developed on Stable and Speed is clumping due to fear of predation by strong upon weak. The strong prey upon the weak out of self interest, they can get runes more easily from the lil guys than by taking on someone their own size. Fix this dynamic and you have a game.
OK. I have been saying that for nearly a year now. How do the 7 points above encourage people attack people their own size?
And the quote was for your 'only clan war' concept. I assumed two clans would agree to prevent abuse of it... but I guess really there is abuse written on it from either angle.
Agree on both sides:
Alliances can use this for invincible mode.
One side declares.
Alliances can use for invincible mode.
Can lock one clan out of attacking anyone but a large clan... bullying.
Alliance just snowballs a clan down. First attacks, resolves war, second attacks, resolves war...
I actually thought of this awhile ago, in the end I dont think it really fixes anything. It would slow down game play, in a game that can get boring at times, complicates an otherwise simple game, and provides another avenue of exploits for players to bully others.
And you two always talk about the evil players who hit smaller targets. Why would I spend a great amount of resources and a very low chance of gain? It is a dumb investment to do so. A similar sized target, that logging on once or twice a day is nearly un-winnable against. The last war, I had 6-7 full hits on my village, with few towers and no support... No Runes Lost. No how do you think a 1v1 is going to play out?
And God Said:
Δ*D = ρf Δ*B = 0
ΔxE = -δB/δt ΔxH = Jf + δD/δt
and THEN there was light.