Topic: Rules of Engagement
Jerry and Wolf Pack are currently discussing ideas for a set of Rules of Engagement for war between the two clans.
Frodo
I wouldnt mind hearing what you think
00:01
Tyranicus
I think Wolves fight by a strict set of rules of engagement we lose
00:01
Tyranicus
and if we go balls out we win and kill the server
00:01
Tyranicus
so the conmpromise I envision that might work
00:02
Tyranicus
involves limiting rune take on a daily / weekly basis that is near search recovery rate
00:03
Tyranicus
and leaves out tactical restrictions
00:03
Frodo
so how is that going to work?
00:04
geronimo3
And what woulod that limit be??
00:04
geronimo3
That even seems to decrease the amount of runes taken from larger enemies
00:04
Tyranicus
I did some calculations using 3-6% clan value which for a 100k clan =100- 200 runes per week
00:05
geronimo3
becuase it is easier for new players to get runes trough search
00:05
Tyranicus
max loss that could probably recovered by searching
00:05
Tyranicus
this would also have the effect that smaller villages could recover faster thn larger
00:08
Frodo
What I was thinking was a basic rule of once a clanmate takes runes you wait x amount of hours before another teamate can send an attack
00:09
Tyranicus
I see
00:09
Frodo
ALSO this shall include a *staracker rule* If someone sends to you and you send to them and get runes...thats it. Rule goes into effect
00:10
Tyranicus
What drives players out of the game is being hurt beyond hope of recovery?
00:10
Frodo
Well constantly being farmed
00:11
Frodo
I can not be on 24hours a day. personally I dont know how Im wearing a crown...
00:11
Frodo
well leader of the clan
00:11
Tyranicus
activity is an improtant consideration in all this
00:12
Frodo
So anyway my browser crashed and not sure if I got everything you say. You were talking percentage of runes.
00:12
Tyranicus
its why I am looking at a rune take max rather than tactical based proposals
00:12
Tyranicus
one problem I see with my proposal is that it looks at a clan as an entity rather than a composition of individuals
00:13
Frodo
So if a big village hits a smaller village and takes alot of runes...and its over the max, that village has to return some runes?
00:13
Tyranicus
if the clan does not take care of individuals that get hurt...my proposal does not work
00:14
Tyranicus
well if the clan takes more than the max cap in a week yes runes would be returned or some adjustment made
00:16
Frodo
So a bigger clan can have more runes taken from them?
00:16
Tyranicus
yes
00:16
Tyranicus
the lareger clan should have a larger resource base and ability to recover than a smaller clan
00:16
Tyranicus
was my thinking
00:18
Frodo
Well so how do you figure out rune take? by looking at value of a target?
00:18
Frodo
or by looking at clan value?
00:19
Tyranicus
open for discussion but a mix is probably best no player should ever be reduced to a point of hoplessness?
00:20
Tyranicus
and each clan would need to consider how to help its members recover from losses using the runes available from war or searching
00:21
Frodo
hmm just thinking though...if i had clan members farther away from my base of players... would not that village become an atm machine of sorts. why would you
00:22
Frodo
send your troops an extra 50k to my village when you have one alot closer...why chance it
00:22
Tyranicus
I see the problem
00:23
Tyranicus
so the close guy takes a beating while the core is safe?
00:23
Tyranicus
but then we would be leaving the core threats in tact
00:23
Tyranicus
not really a great strategy for a clan at war?
00:24
Frodo
thats one reason I was thinking about giving a village a certain amount of time before that clan that pulled runes could do it again
00:25
Frodo
not not a great strategy but a smart one for awhile...you go short distances to farm a village or two...that clan helps them out with runes but they are already
00:25
Frodo
week so you go back to get more runes...if i send support troops that person has to feed my troops
00:25
Frodo
then we have to send more resources via market that takes awhile the farther out you are
Tyranicus
one of the assumptions I made with this proposal was that it leaves tactics to the clans but still limits damage and quit factors
Frodo
Well one of the rules that might help is no honor loss hits
00:31
Frodo
this way a huge village cant rape a small one...take the 20 honor loss and recover
00:31
Frodo
this way smaller villages can grow bigger
00:31
Tyranicus
I think that is sound but retaliation should be allowed
00:31
Tyranicus
I am not a fan of honor loss hits however
00:32
Frodo
not the rule or hitting smaller villages?
Tyranicus
I would agree with a rule that disallows honor loss hits greater than a few percent
00:34
Frodo
Well Ty, Im all for figuring out a way to keep it as far as we can, prevent people from quitting. I obviously would like to get my clans input as well
00:34
Tyranicus
sounds good
00:35
Frodo
maybe we can put a discussion on the server forum
00:35
Tyranicus
yes
00:35
Frodo
our clans look at it...comment on it. Argue back and forth and hammer something out
00:35
Tyranicus
more minds would seem to be a good thing
00:36
Frodo
It may look good to you or me... but there is always another view out there
00:36
00:36
Tyranicus
I agree
00:36
Tyranicus
it may have serious flaws I have not thought about
00:36
Frodo
I learn that with my Union Contract Negotiations...crazy stuff and good to get input