Topic: spell failures
in speed I have cast 4 spells all failed, is this common with everyone, i know of 2 other players having the same problem
You are not logged in. Please login or register.
Dolumar Forum → Questions → spell failures
in speed I have cast 4 spells all failed, is this common with everyone, i know of 2 other players having the same problem
Not recently, but I used to have similar problems to make me think the random number generator was not working correctly.
I had some very low probability fails. Like asteroid hitting the earth and destroying all complex life probabilities.
% times, then it worked on the sixth, another player has told me 6 out of 10 attempts fail.
Remember that these events are independent (probabilistically speaking) from each other. That is, if odds are 50-50, failure in one attempt does not mean that odds shift to greater than 50% entering the next attempt.
When you cast against an enemy village, if wizard strength, the number of runes in that village spent on wiz towers, are greater than the number of runes spent in your village on wiz towers, then you have a decreased % chance of success. I assume the relationship is linear, correct? (i.e. 2 runes in casting town vs 1 rune in castee town = 66% chance of success beyond base chance, or something along those lines)
So, what I'm wondering is if when you are trying to cast a spell "against" your own town, if something in the rune count is not being done properly. If it's like I described, you should succeed 50% of the time when casting against yourself (i.e. 2 runes vs 2 runes = 50%)
___________________
Edit: Grammar
I myself have been doubting the random number generator in PHP and I still have a few suspicions (about seeding & server time etc). However, I did some testing a few years earlier and it does seem to be fairly distributed:
http://speed.neuroninteractive.com/test/mtrand
So, what I'm wondering is if when you are trying to cast a spell "against" your own town, if something in the rune count is not being done properly. If it's like I described, you should succeed 50% of the time when casting against yourself (i.e. 2 runes vs 2 runes = 50%)
It's a bit more complicated (and also a bit less complicated). Enemy "wizard level" (all runes spent on magic) only gives you a +10 or -10 difficulty bonus, depending on who has more wizards.
The more important ratio is how much runes you've spent on magic in relation to your village size. A good wizard player has 10% of all his runes spent on wizard towers.
OK, something is not making sense to me. My outpost casting Rain1 on itself is an 80% probability. My outpost casting Rain1 on my main is a 90% probability
I had some trouble too. I cast a spell with 90% probability, and it happened already (at least) 4 times that it failed twice in a row. Failing twice has a probability of 1%, failing twice so often (I haven't cast the spell even 20 times I think) is even less. If you'd run a P-test on that (statistics), you'd see that this is beyond normal.
I don't think that's an appropriate test for two reasons
1) each cast is an independent event. Here's an example, the odds of rolling 2 sixes in dice is 11/36, right? But that is considering that you are rolling together and view them together. However, the odds of rolling a six the 1st time is 1/6 while the odds of rolling another six with the 2nd roll is also 1/6. But yes, together it is 11/36.
2) the variable being generated follows the uniform distribution
__________________
Edit: typo
Edit2: To clarify: the odds of success/failure are always the same, regardless of what has happened on the cast before
11/36? I think that is 1/36... the odds of a combined event is the multiplication of the odds of the separate events. 1/6 * 1/6 = 1/36.
11/36? I think that is 1/36... the odds of a combined event is the multiplication of the odds of the separate events. 1/6 * 1/6 = 1/36.
Only if you expect the same thing on each throw, or want a certain sequence. Only then can you look at them as a combined system.
If you are wanting to see the odds of throw a 2... its always 1/6 chance.
Well, you cast them in a certain sequence and the odds stay the same... So I don't see why it can't be seen as a combined system...
Chaos, because they are independent events (always 1/6), the form is: 1/6+1/6*5/6 = 11/36. You are not including the 5 out of 6 times where the first roll is not a 6
It is a good game when you can argue probability theory
_______________
Edit: Clarification
I'm just mixed up by how my OP casting on itself has a lower probability than it does when it casts on my main.
Well, you cast them in a certain sequence and the odds stay the same... So I don't see why it can't be seen as a combined system...
If you want to know the probability of one specific sequence you can look at the sequence on the whole. ie
"What is the chance of getting one 2 in 2 throws?"
would be (1/6)(5/6)+(5/6)(1/6)
Chance of (2, anything else) plus the chance of (anything else, 2)
Meanwhile the question "What is the chance of getting a 2 on the second throw?"
Is simply (1/6) as the first throw has no impact on the outcome of the second throw.
edit:
This is a useful read for calculating probability of multiple attempts
http://en.wikipedia.org/wiki/Binomial_p … l_equation
Hmm, I think we don't really understand each other...
I don't want to brag with knowledge or something, but I had statistics class last year and I learned there, that you can solve this kind of problems (determining the odds of 2 fails in a row) with a statistical tree, right? So, the first question is succes or fail, we take the fail branch (10% probability) to the second question (which is the same), and again we go for fail (again 10%). Now, if you want to know the odds of this happening, you have to multiply all odds in every branch you've followed, so that makes 0,1*0,1=0,01=1%.
I don't really see why you should multiply that number again with something else... Independent events just means that the odds of the event doesn't change after one try, or not? If not, statistics in your country is different from here ![]()
BTW, just happened again... 4500 gems for 1 spell on a net worth of 6300 is pretty much
I'm just mixed up by how my OP casting on itself has a lower probability than it does when it casts on my main.
Your own wizards from the non-casting tower count against you.
Hmm, I think we don't really understand each other...
I don't want to brag with knowledge or something, but I had statistics class last year and I learned there, that you can solve this kind of problems (determining the odds of 2 fails in a row) with a statistical tree, right? So, the first question is succes or fail, we take the fail branch (10% probability) to the second question (which is the same), and again we go for fail (again 10%). Now, if you want to know the odds of this happening, you have to multiply all odds in every branch you've followed, so that makes 0,1*0,1=0,01=1%.
I don't really see why you should multiply that number again with something else... Independent events just means that the odds of the event doesn't change after one try, or not? If not, statistics in your country is different from here
I am going to be overly pedantic and note that this is not statistics, this is probability ![]()
I do think for the two failures in a row you are correct. I always refer to the binomial probability equation for combined probability... because anything with factorials is fun. Using it the equation reduces to (q)^2|q=.1 = .01 or 1% chance.
Hellikin wrote:I'm just mixed up by how my OP casting on itself has a lower probability than it does when it casts on my main.
Your own wizards from the non-casting tower count against you.
I can't see how that syncs up with this: http://en.forum.dolumar.com/post/6171/#p6171
In my OP, exactly 10% of runes were invested in wiz towers
I can cast R1 from a weak tower in my main on my main or on my OP with 90% probability.
Now after multiple upgrades to other buildings in my OP, my probability to succeed on a cast of R1 is up to 82% from 80%
Dolumar Forum → Questions → spell failures
Powered by PunBB, supported by Informer Technologies, Inc.
Currently installed 10 official extensions. Copyright © 2003–2009 PunBB.