Topic: Push testing to stable

Hi,

We're planning to push the current changes on the test server to stable and speed as soon as possible. This includes the recent changes to the market and a few stat tweaks, but also a bunch of fixes to keep dolumar working in the latest versions of IE.

This would also mean that all differences between speed and stable would be pushed to stable as well. Speed and stable would be running the same source.

Normally we would spend a bit more time on balancing, but since a lot of people are waiting for these updates we'd like to push them a little sooner.

Please share your opinion on this one. If you have a good reason to stop this, we'll definitely listen to you.

Greetings,
Thijs

2 (edited by Demonic 2011-04-29 15:55:19)

Re: Push testing to stable

Current changes are still the unit stats as i made them?
(looking at logs i think they've been modified, they are balanced now!)


Let's do this!!
(just a minor tweak to the market, allow the sending village to send a percentage of the daily income instead of a fixxed amount of 10k, or perhaps a variable between the daily income of the sending and the recieving village)

Your village is 38100% bigger than the defending village. You will probably lose 90 honour by attacking this village. If someone of your clan attacked this village earlier, every clan member will lose honour.

Re: Push testing to stable

Before we do this (this was just brought under my attention again)
Can we lower the price of the human weapons and human(only) armour, cut it in half.

Prerrably all weapons and armour crafted by humans should be human only just like pike and halliberd, their price should be half of what they are now...

Your village is 38100% bigger than the defending village. You will probably lose 90 honour by attacking this village. If someone of your clan attacked this village earlier, every clan member will lose honour.

Re: Push testing to stable

Daedeloth wrote:

Hi,

We're planning to push the current changes on the test server to stable and speed as soon as possible. This includes the recent changes to the market and a few stat tweaks, but also a bunch of fixes to keep dolumar working in the latest versions of IE.

This would also mean that all differences between speed and stable would be pushed to stable as well. Speed and stable would be running the same source.

Normally we would spend a bit more time on balancing, but since a lot of people are waiting for these updates we'd like to push them a little sooner.

Please share your opinion on this one. If you have a good reason to stop this, we'll definitely listen to you.

Are you sure it's ready and bugfree? Bugs tend to annoy and piss people off and stop gameplay
Greetings,
Thijs

Guess who's back big_smile
Some dog in a movie: play?

Re: Push testing to stable

I think wolfie misquoted up there, but I do agree. Is it bug-less? tongue

Friends are just enemies that haven't attacked yet - Skipper

Re: Push testing to stable

Working on that wink

Re: Push testing to stable

Ishtar wrote:

I think wolfie misquoted up there, but I do agree. Is it bug-less? tongue

blame the stupid questions, but you get the point, and I guess Daed does too

Guess who's back big_smile
Some dog in a movie: play?