1 (edited by Demonic 2011-01-28 15:02:34)

Topic: Mod/Player feedback

Some open info, since the riot last week where a couple of players started to rant against the new rules (and did a bit of mod bashing) the mods don't really enforce the rules anymore.

As a result i'll post a small example of what's happening in the game....


Player A has send 13 earth runes, 10 fire runes, 22 water runes and 14 wind runes to PLayer B   
Player B has send 11 earth runes, 7 fire runes, 21 water runes and 11 wind runes to Player A
Player A has send 11 earth runes, 7 fire runes, 21 water runes and 11 wind runes to Player B
Player B has send 8 earth runes, 5 fire runes, 22 water runes and 8 wind runes to on to PLayer A
PLayer A has send 8 earth runes, 5 fire runes, 22 water runes and 8 wind runes to Player B

This is called rune manufacturing since both players started rune searches right after the runes were sent away. They would get banned for this (They've been given warnings and bans before for the same offense)

This also is used to attack lower ranked players without losing honor, create switching runebanks out of a few players in a clan and away you go.... this all creates the same inbalance as we've all seen on speed 1 and speed 2.


A small example of a littlepushing that's been done as well in the past 24 hours:

Player A has received 1 earth rune, 2 fire runes, 4 water runes and 2 wind runes from Village 1
Player A has received 1 fire rune and 1 wind rune from Village 2
Player A has received 1 earth rune, 1 fire rune and 1 wind rune from Village 1 (again)
Player A has  received 1 earth rune, 1 fire rune and 1 wind rune from Village 1 (once again)
Player A has  received 2 earth runes, 3 water runes and 2 wind runes from Village 2 (second time)
Player A has received 4 fire runes, 2 water runes and 6 wind runes from Village 2 (third time)
On and on and on.... there's 5 more transfers going into this village, i think i can predict the new ranked 1 player in a couple of weeks sad

There's a lot of other things happening as well, it's all possible due to game mechanics but i would think it's unwanted...
Ofcourse the developing team is working on options to code this into the game, at this moment in time there's no telling when this would be implemented.

Now i really would like to know if this is the kind of gameplay/gamemechanics-abuse you all would like to see in the game.
An honest opinion about this is apreciated.
(please stay on topic)

Your village is 38100% bigger than the defending village. You will probably lose 90 honour by attacking this village. If someone of your clan attacked this village earlier, every clan member will lose honour.

Re: Mod/Player feedback

Should this be on here?
Personally I think the rules didn't work for many reasons. Put this on the moderating forum and let the admin decide if this is allowed and punish as he sees fit?
I don't want to see any abuse in the game.
Don't blame the players for pointing out the issues and problems in the game and having to wait for the owner to have time to fix it.

Guess who's back big_smile
Some dog in a movie: play?

Re: Mod/Player feedback

Can we have a little more options in the vote please?

Guess who's back big_smile
Some dog in a movie: play?

Re: Mod/Player feedback

It's on here, it's for the admins and mods of the game to discuss if it should be.
The forum is a great way to get "good" feedback from the players, let's use it!
(nothing in the original message that can harm any fair gameplay is there?)

So you're saying the original game moderators of the server should decide if this is a bannable offense? That would create a lot of confusion since there are no clear rules about what is allowed and what is not don't you think so?

By the way, the actions of these players are not pointing out anything, they are using game mechanics that have been abused since stable 1, the question is if you wish to allow this kind of use/abuse.

Your village is 38100% bigger than the defending village. You will probably lose 90 honour by attacking this village. If someone of your clan attacked this village earlier, every clan member will lose honour.

Re: Mod/Player feedback

No I don't want to allow this abuse if the owner off the game says it is abuse.
I did not say the mods should decide, I said the admin and the admin now is the owner off the game. That is for now while we wait for him to do something about it.
All we can do for now is play nice like the owner said and see what the owner decides and has when he has time.

Guess who's back big_smile
Some dog in a movie: play?

Re: Mod/Player feedback

This type of abuse is ridiculous. Thank you for letting us know the severity of what is going on. Frankly, I am shocked. I had no idea.

Chaos thinks I'm God

Re: Mod/Player feedback

Is it ok if you want to trade, send runes to a player offline, scout for runes and get the other kind off runes when he comes back online? We can do that over and over again.
The point is if they did it to abuse the game why schould they be punished when others will do it accidently by just playing?
If the scoutcosts are being abused, why not change that?
This has been the problem with all the abuse all the time.
Can we let our market overflow or is that abuse too?
Do we now have to upgrade them to avoid abuse, where without the bug we would just loose resources?
I believe it is not fair to punish these players for getting the same advantage like other players because the game is not developped wel.

Guess who's back big_smile
Some dog in a movie: play?

Re: Mod/Player feedback

Are you saying you don't want these rules unless Daedeloth hardcodes them into the game? Just because the mods came up with them when they were trying to keep it fair for everyone?

Who would be doing that type of transfer accidentally? a noobie? They don't even know that runes can be sent, most are not in clan, and even if they had some knowledge of the game they would only need one warning to become aware that it is not acceptable gameplay.

Whomever is doing transfers like the ones Demo put above knows what they are doing helps them grow faster and better than any other player here. Unless of course, those players are so stupid that they just won't ever understand that. For those of us players that grow without trying to reduce scouting costs, its total bull that they have done, and will continue to do it. But who cares, I will just stay small so they will lose honor on me if they grow too fast. Then when they get an OP that is my size but has 5000 more troops than me, they can farm me and call it fairplay. neutral

I am sure a warning for offenses should be given, runes or resources returned, and if it continues... why not punish? If not, I could send away all my runes, scout, get my warning, take them back. then do it all over again waiting for my next warning, but always getting my cheap scout. The players that have been reset have moved forward to play again and rebuild, why can't everyone else? I don't hear them even talking about this anymore.

I'm done reading about these rules and why we shouldn't have them. We spend months in Speed complaining that we didn't have them. They are not difficult to follow if people want to follow them. It should just be another challenge; learning how to grow and win fairly. The warehouse bug is not our fault, we dont make it happen and unless you are playing Sim City, you should be using most of your supply on scouts, equipment, spells, and retraining anyway. Who has extra resources? Not me! I'm actually playing.

Chaos thinks I'm God

Re: Mod/Player feedback

Wolfieke wrote:

No I don't want to allow this abuse if the owner off the game says it is abuse.
I did not say the mods should decide, I said the admin and the admin now is the owner off the game. That is for now while we wait for him to do something about it.
All we can do for now is play nice like the owner said and see what the owner decides and has when he has time.

Since the mods are the owners/developers representatives and act on his behalf taking orders from him i understand you are saying that untill all options are hard coded you want the mods to check on players and make sure they play by the rules that are set by the developer?

It's because of the lack of time that he needs moderators in the first place.
And since it's a huge job we actually need at least 2 moderators, active and aware of possible ways to cheat, bend the rules and abuse game mechanics.

Thnk you for your input!

Your village is 38100% bigger than the defending village. You will probably lose 90 honour by attacking this village. If someone of your clan attacked this village earlier, every clan member will lose honour.

Re: Mod/Player feedback

Mel wrote:

This type of abuse is ridiculous. Thank you for letting us know the severity of what is going on. Frankly, I am shocked. I had no idea.

Thnx Taz, to be honest it's even worse then the few things posted here sad
It took the mods (untill last week) a lot of time digging into player logs and finding these things, when we found them we warned the players demanding them to send the runes back.
(what has been posted in chat and on this forum is that the moderators demanded the players to send the runes to them, this is false, the runes should be returned to the original player and in case of dissapearance of that player could be sent to any moderator)
Doing this a second time would result in a reset, and so resets occured.
We only needed to reset 6 players because of this by the way, most of the servers population stuck to the rules and played very well by them.

Thnx for the input Taz, we value your opinion!

Your village is 38100% bigger than the defending village. You will probably lose 90 honour by attacking this village. If someone of your clan attacked this village earlier, every clan member will lose honour.

Re: Mod/Player feedback

OK, I was asked to have a look at this thread so here I am...

First of all...cheating is NOT good and cheaters must be dealt with. This I agree on 110%. I am sure we all do.

Second...NO ONE said we did not need moderators. Demo, YOU were the one who flipped out and threw a fit (this has since been erased by you as evidenced by the deleted posts) and said we were gonna go back to "old school" moderating. This was not the issue, the issue in question was whether the 2 villages were reset for proper reason. It was our understanding they were helping each other after battles, and that some runes were traded for resources...Frodo is in the clan in question and basically confirmed it.

HOWEVER, Hellikin had a lookie. I think most of us trust Hellikin 100% and his judgement. His opinion was good enough for alot of us. That should have been the end of it.


Third...when I was a moderator...we did ask the developers clear, concise rules on what was ok and what was not okay. You can confirm with Helli, Doom, Whamra, Hidalgo....any one of us. LOOK at the old moderator forums. LOOK, READ and STUDY them. We asked MANY times. To be honest, we got very little answers. The one thing I recall that was absolutely concrete was that is was NOT ok to move your village...attack another village relentlessly...then move your village back to its original location. This was in stable 1. The formal ok to reset the offending village was obtained, and it was immediately corrected in the coding of the game.

Everything else was muddy.

It was NOT *our* game. We did not create, correct or code it. The people who did need to be accountable for what was an "intended feature" or an abuse. Like I said, READ and you will see what answers we were given at the time.

So in effect, I can see wolfie's and other's points here. We are talking YEARS now with the same problems, and hardly anything has been corrected.

Moderators were very limited in what they could do.

So, no. I think the players of the game actually want to hear from the MAKERS of the game what the rules actually are. Makes perfect sense to me.

So getting back, I do not think the issue is no one wants mods or rules or an absolute free for all for a war game.

They want a clear set of rules. Coded preferably. With moderators who are FAIR and NON CORRUPT.

Friends are just enemies that haven't attacked yet - Skipper

Re: Mod/Player feedback

Well, ish.. i apreciate the input. Thnx!

So let me resume, you want clear rules on what can and what can not be done?
You want those rules to come from the developer himself (you don't trust moderators anymore)

If those rules are implemented (coded is preferred ofcourse but modding will be done by hand at first) you would support that?

Your village is 38100% bigger than the defending village. You will probably lose 90 honour by attacking this village. If someone of your clan attacked this village earlier, every clan member will lose honour.

Re: Mod/Player feedback

I have never said lets not hard code anything at all.

Re: Mod/Player feedback

sorry guys. I'm not reading the discussions again. Sending runes away to lower scoutcosts over and over again is bugabuse. But there are other reason to send runes away. Make it clear what is bugabuse. For example: put on this global forum in a clear way: Sending runes away, scouting and recieving the same runes back is bugabuse. Make it clear so one doesn't get punished for the same thing another can get away with. No discussion. Clear. The same for any player.

Guess who's back big_smile
Some dog in a movie: play?

15 (edited by Wolfieke 2011-01-29 08:47:27)

Re: Mod/Player feedback

I did read the discussions, again.
Taz everybody has his own way off playing, playing sim city is not against the rules.
I personaly had alot off gold coming in, which would overflow when I was not attacking and would be gone when I did attack or got attacked, I only scout in the beginning when I have an army I get runes only from attacking or the premiumshop.
Not every peron plays fair, we are humans, even a person who is in jail for killing a person can get on the internet (not saying anyone is, or because they are they will automaticly break rules, just pointing out humans are not good by nature).
It has been imposible to play fair on this game because off all the problems. This is only one example.
Other example: on stable 1 the 25% sending rule was put in to prevent pussing bigger players. Players started laddering up runes and res = bugabuse. I have done that in every clan I have been in. Not one warning. I have also been giving runes and res to a player in that range and he or she did the same with the next and did that over and over again. Runes and res still being pushed, but in a fair way. There is no way to see the difference for the mods, only frustration and discussion when it happens over and over and over and over and over and over again.

Guess who's back big_smile
Some dog in a movie: play?

16 (edited by Demonic 2011-01-29 11:49:28)

Re: Mod/Player feedback

Wolfieke wrote:

Runes and res still being pushed, but in a fair way. There is no way to see the difference for the mods, only frustration and discussion when it happens over and over and over and over and over and over again.

We can see what happens, we can see when someone is being pushed, it's not that hard to spot.
And mods can send warnings to the players that abuse those bugs.

On stable II everyone has been playing fair, those who have not have been reset recently and that's what caused this raid of modbashing.

Anyways, rules are there, and they are being enforced by mods.
No reason why you should not play by those rules or anyone else should not.

Your village is 38100% bigger than the defending village. You will probably lose 90 honour by attacking this village. If someone of your clan attacked this village earlier, every clan member will lose honour.

17 (edited by Wolfieke 2011-01-29 14:09:14)

Re: Mod/Player feedback

Demonic you can not. You can see the logs, you can not see why players do what's in the logs, you can only assume.
On stable II everybody has been abusing bugs one way or the other. Just because 2 players got reset doesn't main everybody plays fair. You are not smarter then all cheaters, you got 2 stupid ones (sorry guys, there are better ways to cheat).
I do want to play by the rules, I have no idea what the rules are. Asking you is not the solution, we have pointed out before how that doesn't work. Not understanding the rules leads to players hating each other and hating the mods.
If you see in the logs what we do, why not tell us clearly what we can't have in our logs.

btw Little questions: you say rules are their and are being enforced by mods. Before you say: Some open info, since the riot last week where a couple of players started to rant against the new rules (and did a bit of mod bashing) the mods don't really enforce the rules anymore.

Seriously how do you want us to understand what the hell is going on? Can you finaly see what the problem is here?

Guess who's back big_smile
Some dog in a movie: play?

18 (edited by Demonic 2011-01-29 14:21:54)

Re: Mod/Player feedback

We can agree on disagreeing here, we see things very differently.

Since this topic is about rules and gameplay i think we should focus on that, i'll reply to other things in the other topic.

We can see a lot of things in logs, if you wish i'll post some examples.
Anyhow, what we can see is if someone got attacked, if that player that got attacked recieves resources from other players to recover from an attack that's perfectly okay.

If a player supports another player with his troops and recieves compensation that's fine as well, however, in this case we do ask the player to inform the mods of the transfers.
(this should take more then just one simple message, a few seconds is all)

If a player sends out runes to an attacked player to compensate lost runes it will show in the logs, we won't take any action upon that. (compensate, to make it easy does not mean sending 10 runes to replace 3 lost runes wink )

Sending out 50 runes at a time can only be done for a few reasons:
-To lower scout costs and time
-To lower networth so it's possible to attack another lower ranked player without loss of honor
-To avoid losing runes in a battle
-To push another player up in the rankings

Really, i can't think of any legit reason why someone would send out 50 or so runes.

Trust the mods, they've been in this game long enough to notice abuse in most forms.
There's nothing else we have at the moment, since it's coded into the game mechanics there's just the mods to rely on. Or have complete mayhem and allow everyone to use and abuse every flaw in the game.

As an example i would like to point you to ogame.nl
http://board.ogame.nl/board587-nieuws/b … pelregels/

A lot of these rules have inspired me in discussions with the rest of the mod panel and the developer, that game has 1000's of players, lot's of moderators as well, and uses the same system we used on stable II

Your village is 38100% bigger than the defending village. You will probably lose 90 honour by attacking this village. If someone of your clan attacked this village earlier, every clan member will lose honour.

Re: Mod/Player feedback

Asking whether the mods are enforcing the rules right now is about rules and gameplay it points out that you aren't clear about rules and your way doesn't work. Also stable 2 is running right now, what are the rules right now?

So now all I have to do is tell you I lost troops when supporting another players to abuse the system? Can you check if I did or not?

You talk about sending out 50 runes, I don't see 50 runes in the first (example 2) post yet you call it abuse. When smaller players do it with less runes, it is ok?

Just because you can't think off a legit reason doesn't mean there is none.

I am not playing ogame.nl. I am playing dolumar. I wonder if ogame has so many bugs and issues?
Again unclear rules lead to players hating each other, pointing fingers, getting attack or attacking because they think the other cheated. If you don't believe me, ask DrV and Yan.
We don't have 1000 players, we did onces, alot off them left because unclear rules, mods going out off line and hating mods because they can't trusth them. We are left with only a few and most have been playing with each other for a long time now. Even the mods can't help but think players are bashing on them because what happend before.

BTW if you are so good to see most abuse, why ask me in private what the other ways off cheating are? You don't know all? And completly off topic. I asked you 1000 to leave me alone, I don't trusth you, you call me a liar.

Guess who's back big_smile
Some dog in a movie: play?

Re: Mod/Player feedback

Wolfieke wrote:

Asking whether the mods are enforcing the rules right now is about rules and gameplay it points out that you aren't clear about rules and your way doesn't work. Also stable 2 is running right now, what are the rules right now? \n\nSo now all I have to do is tell you I lost troops when supporting another players to abuse the system? Can you check if I did or not? \n\nYou talk about sending out 50 runes, I don't see 50 runes in the first (example 2) post yet you call it abuse. When smaller players do it with less runes, it is ok?\n\nJust because you can't think off a legit reason doesn't mean there is none.\n\nI am not playing ogame.nl. I am playing dolumar. I wonder if ogame has so many bugs and issues?\nAgain unclear rules lead to players hating each other, pointing fingers, getting attack or attacking because they think the other cheated. If you don't believe me, ask DrV and Yan.\nWe don't have 1000 players, we did onces, alot off them left because unclear rules, mods going out off line and hating mods because they can't trusth them. We are left with only a few and most have been playing with each other for a long time now. Even the mods can't help but think players are bashing on them because what happend before.\n\nBTW if you are so good to see most abuse, why ask me in private what the other ways off cheating are? You don't know all? And completly off topic. I asked you 1000 to leave me alone, I don't trusth you, you call me a liar.

I called you a liar since you did post lies and insinuations that are not true, but that's another topic, and no need to spread this into every topic on this forum.

Again, i think i DO know every way to cheat, but since i'm only human i'm curious cause i may have overlooked 1 or 2 way.
But to get back on topic, you don't see anything wrong with sending over 50 runes?
I guess i'm done discussing with you, if you're not open to anything i write and claim to hold the truth, the one and only truth then you're not worth any effort to explain mysel or any other mod action.

You allready know everything, stop asking questions! tongue

Your village is 38100% bigger than the defending village. You will probably lose 90 honour by attacking this village. If someone of your clan attacked this village earlier, every clan member will lose honour.

21 (edited by Wolfieke 2011-01-29 16:40:45)

Re: Mod/Player feedback

I do see sending over 50 runes is fishy, doesn't mean it is cheating. Doesn't mean you'll see it when it's small numbers and they change the way of abuse, or when lots off people work togheter and change players every time. It is obious now because it where 2 players sending to each other.
What are you going to do when: Player A trades with player B, player B trades with player C. Player C and player A are on the same IP. Player B has no way off knowing that unless he's been told by someone. It could be player A and C are trying to abuse the system and player B doesn't know about it. Could be player B does know. Could be player B did it on purpose to get player A and C in trouble.
Now you send a warning, discussion starts, gets on open chat. Players who have nothing to do with it think here we go again. If it might happen again we get the I was reset for no reason discussion, and so on .... If you wonder what is the chance off this happening, look at what we have seen before, open chat fights all the time. Even on stable 1 you can't escape it because an exmod who still had his powers threw a fit there. All this because the rules on the game aren't clear.
You want a game bassed on rules that demand players asking questions, but when they disagree with you I can't asked questions because you think I know everything? And you want me to trusth you when you say you don't treath players different?
Now you say I am not open to what you write. I read it, I read it again and when I start my post I take it part by part to try and respond to it all.

In Belgium they say, for every time you catch you're kid doing something wrong and say "see that I find out everything" the kid laughs inside for all the things you didn't find out. This aplies here too, guess all cheaters are now laughing their bums off.

Guess who's back big_smile
Some dog in a movie: play?

22 (edited by Demonic 2011-01-29 16:43:15)

Re: Mod/Player feedback

Wolfieke wrote:

I do see sending over 50 runes is fishy, doesn't mean it is cheating. Doesn't mean you'll see it when it's small numbers and they change the way of abuse, or when lots off people work togheter and change players every time. It is obious now because it where 2 players sending to each other.\nWhat are you going to do when: Player A trades with player B, player B trades with player C. Player C and player A are on the same IP. Player B has no way off knowing that unless he's been told by someone. It could be player A and C are trying to abuse the system and player B doesn't know about it. Could be player B does know. Could be player B did it on purpose to get player A and C in trouble.

Rules were prerry easy to understand, not that hard, and in case of doubt (for the younger players with bad english skils) they could ask any mod.

And yes, the cheaters are cheating and laughing their ass off!

You didn't want to trust the mods, the mods don't mod, the cheaters cheat.
It's simple!

Your village is 38100% bigger than the defending village. You will probably lose 90 honour by attacking this village. If someone of your clan attacked this village earlier, every clan member will lose honour.

Re: Mod/Player feedback

Rules were not easy to understand, people where told not to do stuff that was not in the rules like sending weapons. Their where questions dayly.

And I see you are still blaming me for pointing out the problems in the game which I did before quitly, couple off times, but was no respons too mostly because Thijs was buzy.
You had a good idea but you are not willing to work it out and say it all isn't true and call the people who try to say so are liars or just causing riots.

Guess who's back big_smile
Some dog in a movie: play?

Re: Mod/Player feedback

Nope, people were not asked to NOT sent weapons and armour at all.
That topic was covered in the rules section on this forum as well.
Now we can go on discussing your questions wich are allready answered in other topics (like rules and such) if you have more questions that are not written down in the rules you can contact me ingame.

Your village is 38100% bigger than the defending village. You will probably lose 90 honour by attacking this village. If someone of your clan attacked this village earlier, every clan member will lose honour.

Re: Mod/Player feedback

If they where not asked, they still say they where asked, more discussion and bad atmosphere in the game thanks to unclear rules and it being possible to do.

Guess who's back big_smile
Some dog in a movie: play?