Topic: Mod/Player feedback
Some open info, since the riot last week where a couple of players started to rant against the new rules (and did a bit of mod bashing) the mods don't really enforce the rules anymore.
As a result i'll post a small example of what's happening in the game....
Player A has send 13 earth runes, 10 fire runes, 22 water runes and 14 wind runes to PLayer B
Player B has send 11 earth runes, 7 fire runes, 21 water runes and 11 wind runes to Player A
Player A has send 11 earth runes, 7 fire runes, 21 water runes and 11 wind runes to Player B
Player B has send 8 earth runes, 5 fire runes, 22 water runes and 8 wind runes to on to PLayer A
PLayer A has send 8 earth runes, 5 fire runes, 22 water runes and 8 wind runes to Player B
This is called rune manufacturing since both players started rune searches right after the runes were sent away. They would get banned for this (They've been given warnings and bans before for the same offense)
This also is used to attack lower ranked players without losing honor, create switching runebanks out of a few players in a clan and away you go.... this all creates the same inbalance as we've all seen on speed 1 and speed 2.
A small example of a littlepushing that's been done as well in the past 24 hours:
Player A has received 1 earth rune, 2 fire runes, 4 water runes and 2 wind runes from Village 1
Player A has received 1 fire rune and 1 wind rune from Village 2
Player A has received 1 earth rune, 1 fire rune and 1 wind rune from Village 1 (again)
Player A has received 1 earth rune, 1 fire rune and 1 wind rune from Village 1 (once again)
Player A has received 2 earth runes, 3 water runes and 2 wind runes from Village 2 (second time)
Player A has received 4 fire runes, 2 water runes and 6 wind runes from Village 2 (third time)
On and on and on.... there's 5 more transfers going into this village, i think i can predict the new ranked 1 player in a couple of weeks ![]()
There's a lot of other things happening as well, it's all possible due to game mechanics but i would think it's unwanted...
Ofcourse the developing team is working on options to code this into the game, at this moment in time there's no telling when this would be implemented.
Now i really would like to know if this is the kind of gameplay/gamemechanics-abuse you all would like to see in the game.
An honest opinion about this is apreciated.
(please stay on topic)