1 (edited by jlaholton 2010-12-25 09:10:58)

Topic: TOTAL BULL S***

Could someone please explain to me how in the world someone with

15 horsemen
10 citadel guards
13 longswords
15 spearmen

AND about high 50's low 60's honor REPELS 150 knights all with pike 10's!

How does this happen?? That's just ridiculous!

I killed 73% of his horses, 70% of his citadel guard, and 100% of his spearmen.
He killed a whopping, get ready, get ready, 14% of my troops! I'm not dyslexic, that's 14%!

All with sucky honor!! That's just piss poor!

Re: TOTAL BULL S***

It's the luck factor.

If they don't wanna run away crying and yours do you're screwed.

Spank your guys for being crybabys when they get home?

Btw does this mean you're empty? big_smile

Guess who's back big_smile
Some dog in a movie: play?

Re: TOTAL BULL S***

what's the point, that's complete domination, and i STILL lost.

Re: TOTAL BULL S***

It is my understanding the "luck factor" is only when troop counts are close. This is clearly not the case here.

Can someone please look at this and post an answer? Thanks.

Friends are just enemies that haven't attacked yet - Skipper

Re: TOTAL BULL S***

I said it and i'll say it again, there is NO place for luck in a strategic game.  The same "problems/bugs/questions" were raised at the begining of Speed1 and then again with Speed2 and now the same with Stable2, the battle system, because of the huuuge luck factor, is totaly out of almost any logic. Just join test server and try the battle simulator, input the exact same nr of troops and the same battle multiple times, i got results ranging from repelled up to about 50% or more victory. And this was with a sizable number of troops so the ideea that the smaller the troop count the bigger the luck factor is totaly not true. I tried with about 2K troops on both sides and the outcome of battle was not even close. I say face the music, assume the fact that the "new" server rules suck and just dump it, work on a new one instead of trying to fix a sinking boat.

6 (edited by Ishtar 2010-12-28 00:18:54)

Re: TOTAL BULL S***

Yeah but the test server is still in test mode with different stats, is it not? These should be speed stats for battles still.

ETA: I am not dismissing the current battle system is not extremely flawed, but I honestly do not see how this is a luck factor thing in *this* case....

also, I think luck is a factor when both sides are fairly equal in numbers, not always in small troop counts.

Friends are just enemies that haven't attacked yet - Skipper

Re: TOTAL BULL S***

for a starter, how many regiments did you send, versus how many regiments did the enemy have. weak regiment formations CAN bring miracles (without any luck factors) to whoever used them smartly.
the complete battle log, if not too long (< 50 lines), would be much more helpful to diagnose this case. if you need to anonymize it, feel free, but pleeeeease dont make regiment names silly similar patterns, the log needs to be understandable, and easy to skim through.
feel free to email it to me as well, use the emailing feature of this forum, not the messages, as i never check them.

just that guy... remember him? didn't expect you to...

Re: TOTAL BULL S***

Despite the luck factor regiments should not matter that much, i'm pretty sure the losing party lost 10% of his units for numerous times, each time there's a chance the regiments run.
Now the oppnonent had luck, his regiments didn't run for something like 10 times.
And JLA had bad luck cause his units ran as soon as they lost 10%.

Agreed, it sucks!!

Your village is 38100% bigger than the defending village. You will probably lose 90 honour by attacking this village. If someone of your clan attacked this village earlier, every clan member will lose honour.

Re: TOTAL BULL S***

Thats what we all know allready Dem. Its the luck factor. I could live with a luck factor that can influence a battle to something like max10% win or loose but not this much like it is now. Like i said, just test battles in test server(i know troop stats are diferent there BUT the battle system works the same way). Test same battles multiple times and you will get results ranging from repelled to even 50%+ victory. That waaaaay to much of a luck factor in my book.

Re: TOTAL BULL S***

Even worse, try the battle sim on beta.
I've had results from repelled up to 81% victory with over 400 total units in battle.
And we're in progress of changing it, but things take time(to much time to be honest)

I think the luck factor should only have a small effect.
Winning with 50 or 60% or 80 or 90%, not the effect it has now.
I think suggestions about the luck factor are somewhere around on the forum as well.

Your village is 38100% bigger than the defending village. You will probably lose 90 honour by attacking this village. If someone of your clan attacked this village earlier, every clan member will lose honour.

Re: TOTAL BULL S***

* The ground trembles as both armies march towards each other. The peasants of monsertjewilshaapje run away screaming, while the armies of The Short Bus invade their lands.
    * The mages prepare for combat.
    * A Wizard killed 1 units of 7 Horsemen with a Fireball! (90% probability)
    * A Wizard killed 2 units of 5 Horsemen with a Fireball! (90% probability)
    * 5 Horsemen run away crying. I told you all of this would end in tears.
    * A Wizard killed 0 units of 10 Citadel Guards with a Frost 3! (90% probability)
    * A Wizard casted a Cracked Earth 4! The attack of all horses is reduced by 35%. (90% probability)
    * Suddenly, your captain notices that the enemies archers are getting into place. Quickly, he orders your archers to take aim and fire!
    * 10 Citadel Guards is stunned and cannot attack it foes.
    * Your captain orders your troops to rush towards the enemy troops.
    * YEE HAW 1 (150 Knights) ran towards location 4.
    * YEE HAW 1 (150 Knights) kill 6 units from 15 Spearmen in a melee.
    * galopperkes (8 Horsemen) kill 1 units from YEE HAW 1 (150 Knights) in a melee.
    * 10 Citadel Guards is stunned and cannot attack it foes.
    * 13 Longswordsmen kill 2 units from YEE HAW 1 (150 Knights) in a melee.
    * 15 Spearmen kill 2 units from YEE HAW 1 (150 Knights) in a melee.
    * YEE HAW 1 (145 Knights) ran towards location 3.
    * YEE HAW 1 (145 Knights) kill 5 units from galopperkes (8 Horsemen) in a melee.
    * galopperkes (8 Horsemen) kill 2 units from YEE HAW 1 (144 Knights) in a melee.
    * 10 Citadel Guards is stunned and cannot attack it foes.
    * 9 Spearmen kill 1 units from YEE HAW 1 (144 Knights) in a melee.
    * YEE HAW 1 (142 Knights) kill 3 units from galopperkes (3 Horsemen) in a melee.
    * galopperkes (3 Horsemen) kill 0 units from YEE HAW 1 (142 Knights) in a melee.
    * 10 Citadel Guards kill 2 units from YEE HAW 1 (141 Knights) in a melee.
    * 9 Spearmen kill 1 units from YEE HAW 1 (142 Knights) in a melee.
    * The bodies of galopperkes (3 Horsemen) lie shattered, in a pool of blood, on the battlefield.
    * 10 Citadel Guards ran towards location 3.
    * YEE HAW 1 (139 Knights) kill 4 units from 9 Citadel Guards in a melee.
    * 9 Spearmen kill 1 units from YEE HAW 1 (139 Knights) in a melee.
    * 9 Citadel Guards kill 1 units from YEE HAW 1 (139 Knights) in a melee.
    * YEE HAW 1 (137 Knights) kill 3 units from 6 Citadel Guards in a melee.
    * 9 Spearmen kill 1 units from YEE HAW 1 (137 Knights) in a melee.
    * 6 Citadel Guards kill 1 units from YEE HAW 1 (136 Knights) in a melee.
    * 6 Citadel Guards run away crying. I told you all of this would end in tears.
    * 9 Spearmen saw a spider and jumped to location 3.
    * 13 Longswordsmen saw a spider and jumped to location 4.
    * YEE HAW 1 (135 Knights) kill 7 units from 8 Spearmen in a melee.
    * 8 Spearmen kill 1 units from YEE HAW 1 (134 Knights) in a melee.
    * 13 Longswordsmen kill 2 units from YEE HAW 1 (135 Knights) in a melee.
    * YEE HAW 1 (132 Knights) kill 2 units from 2 Spearmen in a melee.
    * 2 Spearmen kill 1 units from YEE HAW 1 (131 Knights) in a melee.
    * 13 Longswordsmen kill 2 units from YEE HAW 1 (131 Knights) in a melee.
    * YEE HAW 1 (131 Knights) run away crying. I told you all of this would end in tears.
    * The bodies of 2 Spearmen lie shattered, in a pool of blood, on the battlefield.
    * A river of blood flows from the battlefield. While the sun sets, your captain looks over the battlefield, full of wounded and dead soldiers. The fight is over... but is the battle?
    * A level 2 Wizard died.
    * A level 4 Wizard died.
    * A level 5 Wizard died.

Re: TOTAL BULL S***

luck is indeed on the defender's side. but it's not excessive and well in the limits of probability of happening.
your use of 1 regiment aggravated the matter. the knights were being beaten twice and thrice every single turn. had you spread them on 5 slots, you could have mitigated the effects of his luck, and beat him dead, even if not a single defending troop fleed, they could have been wiped dead. besides, the spread means you have more chances of getting good luck, if one fails, the others can have better fortune.

just that guy... remember him? didn't expect you to...

Re: TOTAL BULL S***

i understand what you're saying, but the numbers still don't "add up". i had him waaaaay out numbered, and all of my spells hit, most of his troops are dead, and i lost? really? smile oh yeah, he had low 60 honor when i hit!!

Re: TOTAL BULL S***

it seem like the low honor had absolutely nothing to do with ANYTHING at all!

Re: TOTAL BULL S***

Thanks wham smile

Sorry, jla...that is crappy.

Friends are just enemies that haven't attacked yet - Skipper

Re: TOTAL BULL S***

his troops survived 2 fleeing attempts. that's what matters. how many troops you killed is irrelevant. as soon as you killed 10%, it's how many fleeing attempts they can escape which matters, your only way around it is by exterminating the whole regiment.
so his troops refused to flee twice, that's something that happens a lot, and has very good probability of happening to anyone... your knoghts on the other hand... thought the battle is not worth it, and fleed on first chance tongue

just that guy... remember him? didn't expect you to...

Re: TOTAL BULL S***

LOL, but wait. it IS a war game, how can "how many troops you killed is irrelevant" even be said? smile