Topic: Beta

Im not sure how everyone would feel about this, but beta could use some life to help out testing. I think it would be nice if scouting was twice as fast and cost went down. This would let the smaller players grow faster and put more runes in circulation so fighting would increase and size wouldn't villages wouldn't die so quickly. This would probably attract more players because there is lots of runes to be had. OR you could implement the Doom's(i think) idea of rune searches bounty increasing per castle level. thoughts?

Re: Beta

Because its beta, yes definitly. Scouting should be very very very cheap, with a set max ammount, no matter how many runes you got.  Maybe something like 50K for each resource and maybe something like 6-10 hours scouting time at maximum.

Re: Beta

I have long not seen the point in having expensive runes on beta. 

Turn off stealing, give runes away and more stuff will get tested.

And God Said:
Δ*D = ρf                   Δ*B = 0
ΔxE = -δB/δt            ΔxH = Jf + δD/δt
and THEN there was light.

Re: Beta

Yes runes on Beta are fairly cheap compared to the output so there is no problem there but scouting time could be 0:00 ^^ Like Doom said it would be easier for us to test and more work could get done like multiple people testing troops on beta.

"The object of war is not to die for your country but to make the other bastard die for his"
George S. Patton

5 (edited by Jerico 2010-12-03 04:28:30)

Re: Beta

i don't like not stealing, but the draw % could go way down. Rune search are cheaper on beta(though i have no village on another server to compare) but they are still astronomical for me

Scout Cost:
1283438 Food, 855625 Wood and 855625
27 hours 12 mins    21,000 value


Scout Cost:
802362 Food, 534908 Wood and 534908
21 hours 30 mins   17,000 value

that's allot of resources to accumulate every 27 and 21 hours even with my insane income i need massive gem income to help keep agrabah searching right when a search is done. I grow about as fast as one can grow on searches. Alamut benefits because i don't need to focus on armor, gems, iron, wizards, or markets so its all resource and army, but im still limited by the time frame and the low runes per search.


i'd like to see how the new op value works out, but its kinda hard to keep up with storage, resource demand for scouts and building units to test...its just beta, multiple runes per search faster scout times and cheaper searches could provide an interesting boast to beta tester

Re: Beta

I just dont see the point of having rune stealing on for beta.  The functions for it work fine.  If runes are cheap or free to scout.... what other purpose does it serve other than so people can be destroyed, and not test?

All I see it doing is forcing people to play beta, or not test the game.

And God Said:
Δ*D = ρf                   Δ*B = 0
ΔxE = -δB/δt            ΔxH = Jf + δD/δt
and THEN there was light.

Re: Beta

I lean towards doompope's idea here.
Disable rune stealing, but do have battles so units can be tested and such.

But you have to offer the player on beta a little fun, what good is playing the game otherwise, i'm afraid testing is not rewarding enough for most players.

Your village is 38100% bigger than the defending village. You will probably lose 90 honour by attacking this village. If someone of your clan attacked this village earlier, every clan member will lose honour.

Re: Beta

if nothing else 12 hour spells would be crucial