1 (edited by Demonic 2010-11-04 00:25:38)

Topic: New rules on international II

Sending runes out to avoid honor loss right before an attack is considered foul play and will get you a warning, all runes won in the attack will have to be sent back.
Doing this a second time will get you reset!

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Trading runes is great.
You have 1 water rune and wish to swap it for a fire rune, great!
This won't matter if it's 1 or 100 runes, the kind of runes don't matter either.

Sending runes through a so called ladder to higher ranked players is considered an offense and you will get RESET without warning!

"friendly attacks" where the higher ranked player gains runes will get you reset as well.

*helping a village in the same clan as you are to recover from an attack is okay, ofcourse you'll have to use common sense, sending 10 runes to a player who lost 1 is considered pushing and is illegal!
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Players on the same ip can not have any interaction with eachother, no spell casting, no rune sending, no resource sending, no support.. nothing.
When you play with 2 players on the same ip you are not allowed any contact between those 2 accounts.
Trying to do so anyways will get you reset/banned.
Avoiding these rules by using a middleman will get all accounts involved banned/reset.

Your village is 38100% bigger than the defending village. You will probably lose 90 honour by attacking this village. If someone of your clan attacked this village earlier, every clan member will lose honour.

Re: New rules on international II

what's the general rules regarding trading maybe runes for resources?

for example in our clan, someone bigger than i has resources that i need, but i have runes that i don't need right now. is that considered a good trade as long as it's within the clan?

i would think that the people abusing the trading of whatever would be easy to spot and address.

Re: New rules on international II

To talk for demo,: its not allowed. Already had a discussion, because you could also say a water rune is ver valuable. So i would like to have 10.000 frome every resources.

wo.w. the mods cant check it, so its not allowed.

sad

Can't you see that tiny black dot????

Re: New rules on international II

This new "rule"of yours could get VERY messy. An enemy could send resources to a bigger player. Its possible that the receiving player wont even see it if he aint online, and now the the bigger player could face a punishment for being "pushed"????????? Who even came up with this rule anyway? Who is it actually hurting if you ladder up resources from an OP to your main? Yes, i know its bending the rules of the game but if you want to get rid of laddering then let trades go freely between your OWN villages. It makes absolutely no sense logically speaking if have 2 villages why would i not be able to send resources back and forth? You could make it take time, make it done by carriers, carriers that have a limit on how much they can carry, each marketplace level would add 1 more to your total carriers. So it would slow down the transfer but not eliminate it completely. Tecnicly the resources in my OP is still mine, why would i not have access to it??? This rule can be kept for resource trading between different players, yes in this case we dont want smaller player to "push" bigger players, so no free trading, between players you'd still be required to send something for something but between my own villages it should be free trade and no point restriction.

5 (edited by Demonic 2010-11-08 22:29:46)

Re: New rules on international II

Good thing the modding is done by human hand and not by some automated system now, the mods won't just reset someone without giving him a warning and a chance to clarify...
The game rules also made it very clear that not just the pushed player will get punished but the pushing player as well, therefore i don't think anyone would try to get their "enemy" reset by pushing them and risk their own account.
What do you think?

Good point lakers, it should be possible i think to exchange from OP to main and vice versa.

We'll consider it and discuss it big_smile

The whole meaning of this "no pushing" is to prevent 10 players pushing 1 other friend to the top.
You will agree that this is not fair play at all.
Also, the reason to make multiple accounts has been taken away by this rule.
(we're still fighting multi's but a lot less then ever before)

Also, another side effect of no free sending is that the overpowered outposts are a bit more limited.
Daed is working on other systems (one that will get troops starved if they don't have food for instance) but untill then this is what we've got.

I'm sure that by the time you get an OP there's also a better solution at hand.

Your village is 38100% bigger than the defending village. You will probably lose 90 honour by attacking this village. If someone of your clan attacked this village earlier, every clan member will lose honour.

Re: New rules on international II

I do believe the troops will starve already, even though I have not tried it.  Anybody?

Peak sees everything

Re: New rules on international II

Isn't it also an idea to do something like a % you can sent up or down? like with runes you cant sent them up you get a warning village is to big... etc.

Or only trading within clans? More reasons to join a clan also then?

Can't you see that tiny black dot????

Re: New rules on international II

He people,

is there somewhere in-game you can look up all the rules???

Or shouldn't it be made if its not there?

Can't you see that tiny black dot????

Re: New rules on international II

Other question:
is it allowed to sent equipment up and down??? (reffering to armor and weapons)

Can't you see that tiny black dot????

Re: New rules on international II

You are allowed to send any kind of resources or runes or equipment to any player ranked below yourself.
You are allowed fair trade to any player.
At this moment in time there is no rule about sending weapons or armour up or down, so yes, it's possible to have an armour smith in your clan.

(the mods are trying to keep the game balanced, at this moment there is balance, we hope the sending of weaponry and armour won't have a huge influence)

And yes, a ruleset that explains all rules might be needed.
As it is now you'll find rulesets in this forum, the server forum or ask the mods.
(In most cases players will recieve warnings when they cross the lines)

Your village is 38100% bigger than the defending village. You will probably lose 90 honour by attacking this village. If someone of your clan attacked this village earlier, every clan member will lose honour.

Re: New rules on international II

I wasn't here for a long time and don't play on speed. But i don't understand the rule it's forbidden to push smaller player higher. You know yourself it's almost not possible to go much higher in the ranking without help if you start later in the game. And if you stay always small you'll quit playing early or later. In my meaning as much player you make bigger as much will stay playing.
May be i'm wrong.

Punish me for my English not for my words! big_smile

Re: New rules on international II

Sorry, i didn't realize it's a rule on international II big_smile

Punish me for my English not for my words! big_smile

Re: New rules on international II

dietmar_1960 wrote:

But i don't understand the rule it's forbidden to push smaller player higher. .

That's allowed!
It's not allowed for a smaller player to push a bigger player!

Your village is 38100% bigger than the defending village. You will probably lose 90 honour by attacking this village. If someone of your clan attacked this village earlier, every clan member will lose honour.

Re: New rules on international II

Demonic wrote:
dietmar_1960 wrote:

But i don't understand the rule it's forbidden to push smaller player higher. .

That's allowed!
It's not allowed for a smaller player to push a bigger player!


Ok, i understand.
Nice to see you again, demonic! big_smile

Punish me for my English not for my words! big_smile

Re: New rules on international II

Hmm, Demo, so its allowed to push a smaller player. OK, so how about the trading rule?? You have to receive something in return no? So how can you push a smaller player if he aint giving you back something for the "trade" that means we are breaking the rules.

16 (edited by Demonic 2010-11-28 12:43:16)

Re: New rules on international II

Sending resources to a smaller player is allowed, period.
it's called pulling since the bigger player is pulling the smaller one up in the rankings.

What's the question?

Your village is 38100% bigger than the defending village. You will probably lose 90 honour by attacking this village. If someone of your clan attacked this village earlier, every clan member will lose honour.

Re: New rules on international II

Well there is a rule that sais that a trade has to be fair. So if i send 1000 food to a small player he has to send something else to me in return. Remember? The rule that was supposed to stop "laddering"? Well how can i "pull" a smaller player if he also has to send stuff back to me???

Re: New rules on international II

When you send something down and not wish to recieve anything back it's considered a gift, wich is allowed. big_smile
When a smaller player wants to give you something he can't, he can only trade, that means the smaller one sends the resources up and the larger player sends some down.

Your village is 38100% bigger than the defending village. You will probably lose 90 honour by attacking this village. If someone of your clan attacked this village earlier, every clan member will lose honour.

Re: New rules on international II

i hope i'am in the right topic

my wife and i playing on the same I.P , We know we can't  do nothing to each-other

yan told my wife in private a time ago whe even can't  know somthing from eaothers game .
so than you mod's from stable 2 please explaine me how do we then have to know who is attacking who ,when we don't may know something from the game off each-other  because we can't attack the same player/village within 24 hr

hidalgo

20 (edited by Hellikin 2010-12-07 18:00:16)

Re: New rules on international II

We're revisiting the rules with hopes of making things more "family-friendly."  At the moment, I cannot tell you what the answer is going to be.  Can you give us a couple of days to figure out what's going to work?  In the meantime, the rules stand as presented.  That said, we do realize that this is a game in which many families play - and would like to be able to play together.

With regard to your question... you will have to communicate with each other about who is attacking whom.  I think what Yan was trying to say was that you cannot have a couple, each of whom is the head of an alliance, coordinating their alliance and grinding someone into rubble.  While that's an extreme example (and no, I'm not saying you or your wife would do that), collusion between users of the same address is prohibited at the moment.

Alternatively, I propose that you only speak to your wife only in Tagalog and your wife only speaks to you in Russian.  If neither knows what they or the other one is saying, then there can be no collusion - and you won't be any different from any other married couple smile

___________________
Edit - Ask Ish - I frequently talk to her in Swedish... despite both of our complete incomprehension of all things Swedish.  @Ish PING PONG BALL

7 x 13 = 28

Economics today is a race between economists striving to build bigger and better idiot-proof economic or financial models or programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning...

Re: New rules on international II

yan say to my wife, he know nothing from his wife so i wane know how they are playing the game whiteout attacking the same ,and nothing telling to each-other about the game

ps we talking no Russian only English , German , Dutch and Magyar and whit a hot patatoo in the mouth also Chinese  wink

Re: New rules on international II

Hidalgo, just to be on the safe side, you should move out. smile

23 (edited by Hellikin 2010-12-07 22:08:11)

Re: New rules on international II

Lakers4eva wrote:

Hidalgo, just to be on the safe side, you should move out. smile

Too funny.  Reason for filing separation agreement ____Dolumar_____

Yan, Demonic & I will sit down soon and Hidalgo's question will be one of our topics.

7 x 13 = 28

Economics today is a race between economists striving to build bigger and better idiot-proof economic or financial models or programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning...

24 (edited by Hidalgo 2010-12-07 23:00:17)

Re: New rules on international II

thanx

thanx helli its not alone imported for us but for other family players too


Lakers4eva schreef:

    Hidalgo, just to be on the safe side, you should move out. smile

Too funny.  Reason for filing separation agreement ____Dolumar_____


when i quit stable 2 problem is also solved

25 (edited by Hellikin 2010-12-07 23:58:58)

Re: New rules on international II

Hidalgo, we realize that this is a social game.  The ability of players to be able to spend time with whomever they want to IS very important.  The problems come from a very small % of the player base.  Most people (once told that controlling 37 villages is wrong) are happy to follow the rules and are not a significant part of the problem.  As a social game - we need to be accessible to families and friends and whatevers (no puppies or kittens permitted as they keep getting kicked or stomped).  At the same time, we are having to balance this need against the need for fair play under all circumstances.  Will we figure it out immediately?  Not a chance.  BUT we will keep trying until we get something that works for families AND something that will keep the cheaters at bay.  This has, frankly, been something that we have struggled with since... I guess since the very beginning.  It will not be solved immediately, but we will keep at it.

______________________
Edit 1 - I am going to be very angry if I see accounts named "Hidalgo's goat #1," "Hidalgo's goat #2," "Hidalgo's goat #3..." so none of you even think about letting your pets or livestock play.

7 x 13 = 28

Economics today is a race between economists striving to build bigger and better idiot-proof economic or financial models or programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning...