Topic: Pre-reset updates

Hi everyone,

Since the reset (or "launch") is very, very close, let's take a look at the updates to make it more stable. We'll continue to roll out changes while the game is running.

Implemented in testing:
* Outpost is worth 2000 points.
* Clan members can't attack eachother anymore
* Fix portals (should only open on non-vacation mode non-clan members)
* Kill troops when you run out of food

To-do list:
* Put a cap on rune transfers / day (but switching is still possible)
* Do "something" about the difference between elfs and humans

Re: Pre-reset updates

Daedloth,

I think this is a great start - These are definitely some of the biggest issues, even though there are more. 

Thank you, Yan

Peak sees everything

Re: Pre-reset updates

Please do some testing on test server, expecially the fear spell. I've added a few logs to find out if weird things happen during the fight check.

Re: Pre-reset updates

Daedeloth wrote:

Hi everyone,

* Kill troops when you run out of food

Just a quick comment on this.

Before killing off troops, be sure to have it check if there are support troops, and if so, send them home before killing off troops.  Otherwise I could send my 2000 guals to someone as support to eat all their food and kill their defenses.  smile

Also, in this instance, I think weapons and armor should return to their equipment stash.

Re: Pre-reset updates

im assuming the OP worth has been implemented on testing cause my op value jumped nearly 3k but demons didn't...but he is also in vmode

6 (edited by Yan 2010-10-27 14:57:05)

Re: Pre-reset updates

Waltang, perhaps limit the ability to support another village to clan members only.  In that way you should have discussed it beforehand, and it cannot be used as an offensive tool.  Also limits all these guys working together as one BIG clan behind the scenes.

But troops losing strength or dying is a good way to combating the OP issue, as you have to feed the troops.  Not just for training them.

Peak sees everything

Re: Pre-reset updates

Just seems it would make sense that supporting troops would choose to go home before they would choose to starve.  I would rather not have to get into the an argument with someone because they sent their troops over to eat my food, then my troops die of starvation.

If someone sends me unsolicited support, I would want their troops to die before mine.  If someone asked me for support, and didnt have the food to feed them, I would want their troops to die before mine.  (there is a pattern there)  I just think the cleanest fix is a forced send back of troops before starving anyone.  That way it will always be the village that fails to generate enough food to be the one that suffers the starvation deaths.

Re: Pre-reset updates

maybe you can make an warning just like with the honour loss:
if you sent 2000 troops to this clan member 500 will die within 4 hours because of too small food supplies... or something like this?

Can't you see that tiny black dot????

Re: Pre-reset updates

Oh thinking of honour loss, is it possible to give it a bit more penalty for big players with a lot of op's ??

Can't you see that tiny black dot????

Re: Pre-reset updates

we're testing 2K more points on any outpost on beta right now, please join

We need more players for testing, please all join http://testing.neuroninteractive.com  (i'll give you a rune!) wink

Your village is 38100% bigger than the defending village. You will probably lose 90 honour by attacking this village. If someone of your clan attacked this village earlier, every clan member will lose honour.

Re: Pre-reset updates

Killing troops when there is no food should be implemented on testing.
First it sends the supporting units home and after that it starts killing troops you own.

Please test smile

Re: Pre-reset updates

Fabulous!

Friends are just enemies that haven't attacked yet - Skipper

Re: Pre-reset updates

wow food consumption is now off the charts....out of curiousity what is the dark elves fod cinsumption per unit(should be at least doubled)

Re: Pre-reset updates

I think troops should start dieing when you have a negative food income not when you run out of food. Or at least the support troops should not be accepted if the village can not afford to sustain them. I mean you should not be able to even send the troops to support another village if that village does not have the income to feed them(its possible its this way allready)

Re: Pre-reset updates

well it would make sense if you had food stocks then why would people be dieing of hunger? and to clarify my previous question what is the dark elves consumption per unit type

Re: Pre-reset updates

You can watch all stats here:
http://testing.neuroninteractive.com/page/report/units

At the right you can see consumption for one unit.

17 (edited by Jerico 2010-10-29 13:50:35)

Re: Pre-reset updates

wow sucks even more to be human now with twice the troops count...i see the point in increasing the food consumption to make water runes be used for food more, but seriously this is another huge disadvantage for humans atm. theres a reason we need twice as many troops(and its evendent when you look at the stats for gual and knights side by side) now are only minor advantage has turned into a serious flaw, we are now hindered to using more water runes for farms then stables and elves don't have to. my beta troop count of a village

540 knights -    8100 consumption
1520 longswordmen  -  13680

equal dark elf army ( half the total unit count)

270  - 4860
760 - 9120

before this "update" my consumption was around 7000 now its an ungodly 21,780.. if this wasn't "no one to kill must be resource hog beta" id be screwed.. even with production at roughly 24k i have to keep both villages constantly in rain season just to stay out of the negatices while i slowllllllly upgrade my farms(and i will be for the foreseeable future)

all this has done at the stage it is now is make being human that much shittier why pay twice the consumption for inferior troops when you can have half the standing army at a fraction of the cost and more deadly? if your going to keep these numbers humans at least need a MAJOR farm production advantage


atm in beta im crippled by this consumption, rune searches are going to take 5 times as long, i may have the number 1 village but i wont for long when demon can now pump out more rune searches then i can because i am hindered by a huge consumption bil where it affected him but not to the extent it would have for me(relatively speaking).. i should NEVER have a higher stone and wood production then food, ever, and i do now...for quite awhile

Re: Pre-reset updates

Jericho, i know it makes sense if you have food in storage the troops should not die but if you have a negative income you should NOT have the option to receive any support troops. IMO, anyway. If not then whenever a clan mate needs support people will just send a bunch of food his way and troops will never die even if the income is ridiculosely high. This just negates everything the rule wants to accomplish.

Re: Pre-reset updates

I agree with no support for a village with a negative food income, but atm with the astronomical consumption increase it would be hard to keep troops garrisoned for a duration even with a nice stockpile, you could also make it that support troops eat a percentage more from a tireless journey

Re: Pre-reset updates

I have a very bad feeling about this new "stable" server. The changes that need to be implemented need to be tested first. This things are rushed now way to fast. I foresee a fisco from the new server if we go ahead implementing changes this way.

Re: Pre-reset updates

If you start to kill troops when negative production, that would mean little villages will be practically unprotected when some guy comes along and poisons them when they already have a low production as is. Also not being able to get troops at negative production would mean stronger or bigger villages could poison the smaller making them not able to get support. It would be another way to make people not want to play especially newer people. The support troops eat crop so sending crop to support those troops would make sense. It is already like that in most games. I do agree the humans totally have most disadvantages with their units and consumption rates. Dark Elves being still over advantaged to humans by way to much. Forcing dark elves however to build more farms instead of so many stables isn't such a terrible thing when they are the most used strong force in the game.

Re: Pre-reset updates

I think some people do not understand how the food system is currently being exploited.  I completely admit to taking advantage of the current mechanics, but I would like to see it fixed on the new server.  (please don't patch it to speed without a LONG forewarning)

On speed, I have 3 villages.  My main has a lvl 4 farm on a double bonus, each of my outposts only has a single lvl 1 farm so I can construct stables.  My outpost runs a -6000 crop production, and never has any food.  I trade in food in order to train, then let them starve some more. 

This rule in simply intended to require me to have at least enough farms to feed my troops.

Re: Pre-reset updates

you would think logivally humans have twice as many troops as elves so that shuld mean they are a plentiful race so to help balance huumans out some they should get a forced labor perk where all reszources gain a 25% bonus or something

Re: Pre-reset updates

The moment the two races are given any diferences there will always be players complaining about imbalance. This is true is every game, browser or normal MMO games. IMO, if you must make diferences between the races, make it something like: 10% attack bonus to one but in the same time -10% to their health. Or a bonus of 10% wood production to elfes cause they are elfes smile but in the same time they suck at mining so they get -5% stone and -5% iron income. I could live with something like this but elfes having 50% more health for their cavalry allong with their executioners is waaay to overpowered. Balancing is the biggest problem every game in the world sufferes from. I say having diferent grafix and names of troops is enough, statistics wise the two races should be totaly equal.

Re: Pre-reset updates

What lakers says is a good idea, if humans for instance are much better at getting iron quicker it would be an idea to mix your clan a bit more

Can't you see that tiny black dot????