Topic: Reset

It's about time to reset speed....

All that's done is abuse and bend rules in the weirdest ways.
There are hardly any active players and those active are either involved in helping the larger players or against their will farms for the larger players.

As it is now it's nothing more but a contest about:

-Who can get the most support from other players with resources.
-Who can put his lackeys/minions/helpers in rune protection the most effective.
-Who has the most friends to ladder up runes to the main villages

I think it's finished...

Also, for a next version of speed i would suggest the mods get more power.
Any form of abuse (deliberate attacks on clanmembers for rune protection or delay of battles for example) should be punished with a ban and vmode for a week (for starters)

Your village is 38100% bigger than the defending village. You will probably lose 90 honour by attacking this village. If someone of your clan attacked this village earlier, every clan member will lose honour.

Re: Reset

I basically agree. There was a lot of system exploiting in the beginning and now its just to the point where there are only a few top active players that are big enough to do any damage unless the enemy does something stupid or gets caught with no troops. Anyone new just gets destroyed right away, and even if they make it half of their size they get hit once by near 600-1000 gual riders and lose a lot of important buildings. The honor system does not scare the top players one bit. It doesn't even really effect them all that much really. I feel if the hit makes you lose a lot of honor perhaps a defensive penalty for the attacker should occur. I don't know what should be done but if the server can be reset and exploitation stopped more then you'd see a slightly more competitive healthy more active server of more players.

Re: Reset

Oh yeah and the power of gual riders is so over the roof it isn't funny.

Re: Reset

thats why a tiny group use humans

Re: Reset

They should not.. they're dead meat!

Your village is 38100% bigger than the defending village. You will probably lose 90 honour by attacking this village. If someone of your clan attacked this village earlier, every clan member will lose honour.

Re: Reset

Its true DE are way more powerful then humans, but i think their buildings are ugly and dumb tongue

Re: Reset

Didn't know anyone played this game for the cool graphics tongue

Your village is 38100% bigger than the defending village. You will probably lose 90 honour by attacking this village. If someone of your clan attacked this village earlier, every clan member will lose honour.

8 (edited by conan 2010-10-22 01:34:33)

Re: Reset

All games should be reset and modified, having speed, stable, beta, islands is far too many. There is a base for a great game to be created and the developers should ask all players for suggestions.
I think 20 in a clan is too many, I also think 10 is too many, 5 is ideal. Outposts are used to attack smaller new players to get runes, like a trap waiting for them to develop into a village that can be plundered over and over and then they leave.

The game should be based on maintaining players, stable is at that point where it is hard to find any clan above the top 4, and massive amounts of players are in v mode.

Players become too powerful and are imune from attacks because of their size and strength, then because of the honour system are unable to attack anyone so they create a massive op, very little resources heaps of troops.

There is also the problem of players that can pay for runes and those that cannot, a distinct advantage when you can buy 50 runes when starting and the no account players 0 so is there a place for a paid game and a non paid game?

Just some thoughts of many many ideas.

Re: Reset

I think it turned in too much of a witchhunt. I don't see what's wrong with laddering up runes in a clan, I call it good teamwork. Sending away runes before an attack, I would say smart playing but don't send away to many or you loose buildings.
Dolumar is a strategic game, it's not al about who has the most gual with the best weapons, it's also about using your brain.
Now when you try anything new your called cheater or bad player. Not everything is cheating or exploiting.
I do agree putting your friends in protection shouldn't be possible.

An idee for less multies: On another game I played you had to give up the names of the people who play on the same ip as you while you were creating an acount. At the same time you get all the rules, very clear for both the players and the mods.

I personally think it would be better for the game if the difference between the different types off army (gual-exes-witches) would be smaller and if you steal less runes and res in an attack.
Waterrunes would become less importent because guals aren't that strong and you'll need to get more res yourself. You'll need the other runes more to get more ress.
Now when you loose one big attack you loose your runes, loose res and probably some buildings too. If you're unlucky you'll loose resincome. It takes forever to get back on your feed and by the time you do the next attack is already coming or you already had 3 more. The winner can grow some more. It causes the number one clan to be double the size off clan number 2 and clan number 2 double the size off clan number 3 in a matter off weeks. It also causes alot off new and old players to quit. If the number off runes and the amont off res stolen goes down players are back on their feed faster, you don't have to be carefull to attack someone to much. The server would be able to grow instead off shrink, everybody happy.

Thank you for reading.

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Some dog in a movie: play?

Re: Reset

Wolfieke wrote:

I don't see what's wrong with laddering up runes in a clan, I call it good teamwork. Sending away runes before an attack, I would say smart playing but don't send away to many or you loose buildings.

It unbalances the game, it renders the game to something that's not a game.
Happened on speed v1 and now again.. no balance, new players can't play, older players will get farmed by the bigger ones, need i say more?

I know what i'm talking about...
I started one month later then the #1 player, it's hardly impossible to catch up.
(and that's me, imagine a "normal" player with less godlike skills and less time to be online tongue )

Your village is 38100% bigger than the defending village. You will probably lose 90 honour by attacking this village. If someone of your clan attacked this village earlier, every clan member will lose honour.

Re: Reset

Hmmm, laddering up runes is a way of bending the rules, but it is also good thinking. If i had massive runes and have an attack incoming that i cant withstand because a number of my troops are away its a good thing i can sent away some stuff to a clan member.


Its hard for lower players to get some runes somewhere and damn difficult to upgrade a castle, you need time time time.

maybe its more fair too max the amount of runes you can sent away? say only 1/3 of what you have in stock? So the attacker still gets a bit reward for its effort?

And the honour system has to be tweaked, I was last under attack on stable  by someone who is 12000 worth against my 8400, and she didnt lose any honour?! I got obliterated!

and within 24u Im again under attack.....

maybe some very severe penalty if you aatack someone within 24u or three days (certainly on stable it takes a lot of time to get resources)

Can't you see that tiny black dot????

Re: Reset

Demonic ofcourse it unbalances the game, that's because the game is unbalanced. Now everybody is focusing on waterrunes to get as much gual as possible, leaving the other runes useless except for laddering up and get more ops.

12K villages can destroy 8K villages without honorloss stealening a ton of runes and res.

Balance out the numbers and the game balances out. Alot off the problems would go away or become a lot less. If not you can hunt "exploiters" or "cheaters" for the rest of your dolumarlife, making the game a witchhunt, everybody quits because they can't stand the childish behavior and the countless nagging when you do attack someone. And yes with the numbers now it is impossible for new players to catch up or even survive.

As for laddering up, some guys had the idee off limiting the number off runes you can recive each day by trading. I believe it was 5 a day. You could also make it 30 a month on speed and 10 a month on stable like premium.

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Some dog in a movie: play?

Re: Reset

Wolfieke wrote:

Demonic ofcourse it unbalances the game, that's because the game is unbalanced. Now everybody is focusing on waterrunes to get as much gual as possible, leaving the other runes useless except for laddering up and get more ops.

12K villages can destroy 8K villages without honorloss stealening a ton of runes and res.

Balance out the numbers and the game balances out. Alot off the problems would go away or become a lot less. If not you can hunt "exploiters" or "cheaters" for the rest of your dolumarlife, making the game a witchhunt, everybody quits because they can't stand the childish behavior and the countless nagging when you do attack someone. And yes with the numbers now it is impossible for new players to catch up or even survive.

As for laddering up, some guys had the idee off limiting the number off runes you can recive each day by trading. I believe it was 5 a day. You could also make it 30 a month on speed and 10 a month on stable like premium.

Laddering runes from an op to main is caused by not wanting your op to climb up the rankings and therefore cannot attack weaker villages. Op's are a dangerous part of the game, you turn your op into a war machine that have very minimal resources fed by your main and has massive numbers of gauls. Once you have an op no smaller village has a chance, the op could have 1000 gauls and be ranked in the 30's which makes any village that does not have huge numbers in there main and no op will be farmed.
Cure, no op's

14 (edited by Wolfieke 2010-10-23 00:27:34)

Re: Reset

Onces you have some reserves you can destroy everything you don't need, leave a gual village, destroy 1/4 off the villages who like to play normal each day, steal runes you can't use while destroying 1/4 off the other players village each day and steal enough resources to get by. If you don't you can't do a thing since you can't win by attacking a player off the same size if he has his troops home. Any form off working with clanmates or friends is conciderd cheating or multiattacking, any form off stratagie is considerd cheating or multieattacks. So what is left is attacking smaller villages just in your honorrange or a little under it, who have no change at all and have 1/4 off their village destroyed each day.
If you do well, you get punished and can't attack anybody off the same size because honor is calculated on the number off runes you have. You can't attack someone in your honorrange because you haven't had the time to transform those runes into army.

That doesn't look like a game many players would want to play (just look at the number off people playing now) and that looks nothing like what the text say here

my opinion:

* lower the number off runes and res stolen from villages in an attack. If you want you can still let the winner get the same but only take a part off the looser and create a part out off tin air.
So players who have lost don't have to restart after every big attack and you open the game to strategie and war (basicly fun)
* make the difference in strengt between the different kind off troops smaller.
* Start honorloss sooner (on 10% or something that would mean the stronger villages would be on about 55% strengt to 45% for the smaller villages if they had the same % used on troops)
*Base honorloss back on seize instead off number off runes.
*give mods more power like demonic says, but I suggest to make a topic on this forum where only devs and mods can leave post that says: deliberate attacks on clanmembers for rune protection or delay of battles is considerd abuse and have a minimumpenalty off 1 week forced vacation.

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Some dog in a movie: play?

15 (edited by invisibleman 2010-10-23 07:21:48)

Re: Reset

It is by no means a witch hunt. You won't believe the amount of unbalancing and exploitation of the server that is going on. It will not be tolerated if I can help it next server. Helping  in a clan is one thing..not using the game the way it is designed is another. When you are doing things to get around the way it was designed past the ways that were put there to stop that then that is exploitation. If your sending men then sending back to get past the honor system, that is exploiting the system. Sending runes itself is not bad but when you are having people creating rune guards so no one can steal them or to pass runes because the other person is too high, that is exploiting against something that was created to help create fair play. Same with the honor system. It is there for a reason. Instead of doing things like that be constructive in trying to post feedback on ways to make the game more enjoyable like fixing crazed 1 troop use of gual riders, make humans stronger, or armor/weapons more affordable to humans, whatever the case is, those are just examples. Stable isn't so bad as speed in that situation is going as it is easier to find runes if must and travel is longer. Also there is more balance of units and humans have a chance against guals there. You have some good points on the last posts wolfie. You are right on laddering is fine but people need send to who you are able then they send to who are able, not ladder threw means to beat the system that is in placed. If people just use the ways to beat the system design, what is the point in having any system or having anything that was more or less thought up and discussed by players already, a lot of them being the ones doing it now? If everyone was using the attack exploit preventing people from being stealable from then it would be different, but not everyone does it especially new people that will know nothing of it. On the topic of rune buying, I agree it should be capped more unfortunately.  It supports the game but certain units are too over powered giving the people that spend loads in the beginning the ability to destroy everyone that is not paying member. There goes half or so of the activity there. Perhaps there could be more visual things you can buy or custom themes. Maybe a custom race or unit types but not more powerful then the others. Things to make things more enjoyable but not more lopped sided.

Re: Reset

Invi I didn't say there is no unbalancing and exploitation going on (I agreed with demonic to give mods more power), but some players take it so far that basicly all you are allowed to do is sit there and wait until you get destroyed. You said yourself: now its just to the point where there are only a few top active players that are big enough to do any damage unless the enemy does something stupid or gets caught with no troops.
It's what some off the players have created. Do anything else and you'll be yelled at in chat and your village destroyed. So yes it became a wicthhunt in finding any reason possible to destroy someone since there are no little helpless targets left to attack and any form off teamplay or strategy is not allowed.
It's not just the game that needs some fixing it's also the players who need some fixing. We created this ourselves, now look at what happend.

This is one off the reasons why I asked for clear rules so it's clear what is exploiting and cheating and the witchhunt can stop and we can actualy try to play.

Guess who's back big_smile
Some dog in a movie: play?

Re: Reset

Ok miss understood who and what you meant as doing the witch hunting. You are meaning more like a hard to find easter egg hunt where the eggs (runes) are mostly already found or eggs (villages) are rotten?..Yes exactly some wrong people are being excuse simply because they are not liked or because they go attack someone. I can see myself the people that have done the actually exploiting/multi accounting. Where this all came about to was because of early exploitation and inbalances in design. I think we are in a basic agreement with awkward wording.


Now as for certain peoples, I am asking those that are wanting the game to improve, and the above things to stop to please stop doing it yourself as well. I am speaking to a select few, I won't mention names or imply any certain people, because you know who you are.  The less amount of people doing these things, it should be less complicated and should be likely quicker to be fixed.

Re: Reset

Honestly, at this point in time, Speed is all but over as a direct result of the misuse of game mechanics.  I think rampant abuse of these mechanics now may be the only thing that will get the developers attention.  Many of us have tried to convey these abuses without writing out a step by step program for utilizing them, but to no avail.  Maybe the better solution would be to publicly explain how to abuse the system so that the developers will be left with no choice but to address it or abandon the game.  Either route is probably doing us all a favor.

Re: Reset

I hate to say so but i disagree with some of the things mentioned as solutions to the game.
Those solutions don't make it any easier.


Firtst things first, it's a war game, not sim city.... if players can't be destroyed what's the use of the game?
I would vote for destructable players, but there needs to be balance, the big players should be destructable as well....
If the game was more balanced i'm sure the top villages would attack eachother more and more.... but there does need to be some result.

the way i see it:
No more pushing, it's illegal to send anything up (trading is allowed though, will figure out a way to do so.) *Sending runes and resources up to higher ranked players/villages.

Pulling is great and everyone is advertised to do so. *sending of runes and resources to lower players will lead to even growth of most players and balances the server.

No sending of weapons and armour, not to lower or higher players.
If a player chooses the tactics of armour and weapons above units that's fine, but balance is still here... a village that's spend 30 runes on armour and weapons will have roughly the same power as a village that's spend 30 runes on units.

No need for a limit on runes that can be stolen, however, some honorcode that is looked after would be apreciated, no more then 3 attacks per 24/hrs or something.
*mods can make sure this code is accepted and lived by, if not a forced vacation mode for 7 days could be forced upon that player.

Rune protection is okay, but if there is any form of abuse that players that are abusing it should be reset/banned/forced vmoded.

Multi accounts need to be removed, any account that is susipicious should be forced into vmode untill the player has had clearance from the game admin or game moderator.

Loss of honor is okay as it is, let's not forget we need to force people to attack players their own size, the honor could be based on rank/value again if the sending of runes uprank was disabled and the sending of huge amounts of runes to lower ranked players was limited.
Pulling a player up in the ranks by sending him/her runes/resources is something different then denying your attacker any winnings and sending all your runes to another player who is ranked lower then you are.

We all think of rules as in some book, i think it takes a couple of moderators who understand the game, know of the way it's supposed to be played and try to force every player to play that way.
In dutch there's a saying, it's not the letter of the law but the spirit of the law.

Most of the abuse/cheating is from using rules for other things that they are intended for.
If we would punish that, or make perfectly clear that such actions won't benefit it's easier for everyone and a better game is born.

I'm not saying we should reset everyone who send a single rune up, reset is a way to harsh action for most abuse.
But to make sure nothing good comes from bypassing the spirit of the game we could enforce vmode on players, make the account idle until moderators have investigated the abuse, or something like that, if a big players recieves 20 runes by an illegal action then a mod could take 20 runes by destroying buildings until 20 runes were free (taking 20 free runes from that player is easier but less effective) wink

Your village is 38100% bigger than the defending village. You will probably lose 90 honour by attacking this village. If someone of your clan attacked this village earlier, every clan member will lose honour.

Re: Reset

Here's a thought in reference to equipment trading.

I don't want to muddle my other thread with non-essential items.  smile  What if the trading of weapons was changed so that when weapons were traded, they lost level(s) everytime they changed hands.  Additionally, if traded down, they lose an additional level per 40 runes difference between the villages.

For example, a 6000 value village(~200 runes) had steelsword10, and traded it to a 1000 value village (~33 runes) it would be come a Steelsword5.  (level10 - ((((200-33)=167)/40)=4)-1).  If the small village sends it back, it becomes Steelsword 4.  Passed again to the smaller village, and its a Rusty Steelsword.

If equipment degradaded, then people would be hesitant to loan out their high upgraded equipment, and equipment sent down to small village would become substandard for the same iron cost.  Additionally, there would end up with an entire mess of different equipment levels, complicating the art of equipping regiments.  On the higher end of the game, it would just mean you have your own armor/smiths for level 10 equipment, or get level 9 from someone else.  The formula could be scaled to give a little wider range of values on the highend, but the intent should be to discourage high level equipment at low values.

Re: Reset

And I don't think the suggestions I made in the other thread would prevent people from being destroyed.  Just prevent it happening in less than 4 hours while they were offline.  Like you said, its a war game, not assassination.

22 (edited by Wolfieke 2010-10-23 19:40:43)

Re: Reset

Demonic you would still be able to destroy players but it would take weeks not days.
Like waltang said it's a war game not assassination.
Nobody wants to restart every couple off days.
And again you take it over the top, making sure you have a big player in your clan is a smart choose, but that means sometimes the little ones will have to ladder up runes, the big one protects the little ones, what is unfair about that?
Why not take away all trading, every player for his own and your gualcity can destroy them all and feed your runefever.

We played it your way, it doesn't work, most players left, lighten up there are more people on this world beside you.
We are trying to make the game so more players would like it.

And please no more honorcodes or all that players will do is search for reason or excuses to be allowed to attack/destroy someone (=>witchhunt). It's a wargame, all is fair in love and war and if you don't destroy a village right away it is no problem and we can play a little instead off playing sim city.

Demonic said: Most of the abuse/cheating is from using rules for other things that they are intended for.
Sending loose runes to a friend before an attack is a problem according to you. They are loose, you put them in a bag, give that bag to one off your villagers, put that guy on a horse, slap the horse on the back and send them off to a friend. It's what many kings did in midevil times when in war. It only means you have to attack more then ones, use your brain, try and get some friends and have a proper war.
Btw how do you know what they are intended for, that's up for the creators off the game, not the guy who chased most players away.
Yo

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Some dog in a movie: play?

Re: Reset

seems someone has personal issues and needs to reflect them into this discussion.
That makes it hard to reply, since obviously she can't be convinced and has made up her mind i'm leaving this discussion for what it is.
Done here!

Your village is 38100% bigger than the defending village. You will probably lose 90 honour by attacking this village. If someone of your clan attacked this village earlier, every clan member will lose honour.

Re: Reset

The reason why I target you personaly is because in all the post here everybody trys to improve the game for all players. All you do is try to get more runes, even somehow you turn the modideas in trying to get more runes.
In the last few months you have made more players quit on your on by your childish behaviour and your witchhunt than all players togheter in all the time dolumar has been here.
Reset speed wont help, not many players want to play this way anymore.
Go on your way, and even less players will stay.

Guess who's back big_smile
Some dog in a movie: play?

Re: Reset

Let me try to explain this a little more for the dev(s). All we have done lately are quick fixes so the longtime players could play on a little longer.
When we cried about everybody going in vmode, we focused on vmode instead off the real issues why players go in vacation.
When players cried about players sending runes away before an attack, the honorcode gets changed those players loose everything they worked hard on, they quit.
Now we are finaly getting to the real issues like walt and isthar have describbed in the next topic.
Quick fixes are only going to lets us (the longtime players) play on a little longer, you need the think the game out for all players, not just follow all ours crys blindly.

Guess who's back big_smile
Some dog in a movie: play?