Topic: Spell list

Hey,

Can we have a list of spells and what they do please?

Rach

Re: Spell list

Anything?

Re: Spell list

I guess there's need for it...

There are still dumbasses who cast offensive spells while being attacked  tongue
I'm afraid the developers don't see  any use in it, feedback is just a one way street in this game.

Your village is 38100% bigger than the defending village. You will probably lose 90 honour by attacking this village. If someone of your clan attacked this village earlier, every clan member will lose honour.

Re: Spell list

but they must have a list so why not give it to us?

Re: Spell list

Cause the developers thing Feedback something we give to them, not something they give to us.
tongue

When was the last time you saw a contribution from any of the dev. team on this forum?
(other then "i'll look into it")

Your village is 38100% bigger than the defending village. You will probably lose 90 honour by attacking this village. If someone of your clan attacked this village earlier, every clan member will lose honour.

Re: Spell list

"I'll look into it".

Re: Spell list

hahaha i'll take a joke over anwsers almost any day

Re: Spell list

Daedeloth wrote:

"I'll look into it".

nice one!
Thnx!!

Your village is 38100% bigger than the defending village. You will probably lose 90 honour by attacking this village. If someone of your clan attacked this village earlier, every clan member will lose honour.

Re: Spell list

lol, thanks daed.

Re: Spell list

All there is now is this list:

http://spreadsheets.google.com/pub?key= … &gid=0

Your village is 38100% bigger than the defending village. You will probably lose 90 honour by attacking this village. If someone of your clan attacked this village earlier, every clan member will lose honour.

Re: Spell list

Thanks for being helpful by posting the link demonic and not being so negative. smile

Re: Spell list

the duration times are wrong...for beta and speed v1 at least...

Re: Spell list

Awesome thanks!

Re: Spell list

Jerico wrote:

the duration times are wrong...for beta and speed v1 at least...

Yes, i beleive that list was once created when everything was still on beta.
Things have evolved.

Anyways, to prevent more people from playing like a n00b.

Summon ghosts and others are offensive spells.
(Same for thief actions like demoralize)
It's useless to cast that on your attacker.
If you are looking for a spell that will help you in defense i suggest you take a look at the fire weapons spell (gives units in your village more health, requires fire wizzard)

@invisi: i'm not a negative person at all, it just seems that feedback is a one way street, it's been so ever since.

Your village is 38100% bigger than the defending village. You will probably lose 90 honour by attacking this village. If someone of your clan attacked this village earlier, every clan member will lose honour.

Re: Spell list

Demonic wrote:

Yes, i beleive that list was once created when everything was still on beta.
Things have evolved.

Anyways, to prevent more people from playing like a n00b.

Summon ghosts and others are offensive spells.
(Same for thief actions like demoralize)
It's useless to cast that on your attacker.
If you are looking for a spell that will help you in defense i suggest you take a look at the fire weapons spell (gives units in your village more health, requires fire wizzard)

How sure are you on that?  Textual description aside I am seeing some effects that would contradict that.

And God Said:
Δ*D = ρf                   Δ*B = 0
ΔxE = -δB/δt            ΔxH = Jf + δD/δt
and THEN there was light.

Re: Spell list

On speed v1 i felt fear 5 and demoralize helped

Re: Spell list

Jerico wrote:

On speed v1 i felt fear 5 and demoralize helped

Those two I can only guess on... and with the probability engine I can't rely on any statistical data.  But LS5 yields data that says it works on attackers.

And God Said:
Δ*D = ρf                   Δ*B = 0
ΔxE = -δB/δt            ΔxH = Jf + δD/δt
and THEN there was light.

Re: Spell list

I mean being human means i needed to get any advantage i could

Re: Spell list

Don't hate me but I think humans should have one or two more spells then dark elves in the next reset of speed. Just a slight lean to humans of spells but not overly done. I think dark elves have plenty advantage as is with unit strength over humans. I feel the more numbers of humans don't seem to cut it unless you are not getting as many runes threw attacking and build mostly defensively.

Re: Spell list

I've made a quick list of all effects with their result.

http://testing.neuroninteractive.com/pa … rt/effects

It's not very clear, but it's a start, at least you know what spell does what now smile
By the way, you can see the description of a spell / thieve action by hovering your mouse above the spell name.

Re: Spell list

Great!
Thnx!!

now can you confirm if

Level 5 Boost action (2h)
Target troops will flee the battlefield 9% faster.
Difficulty: 90

will work if casted on a village that is attacking you?

So for example, i;'m being attacked by player A
So i cast ghosts on him and use a thief to demoralize his troops.
Will both actions help me in defence of my village?

Your village is 38100% bigger than the defending village. You will probably lose 90 honour by attacking this village. If someone of your clan attacked this village earlier, every clan member will lose honour.

Re: Spell list

Thank you Daed smile