Re: stable users

mtnmystic wrote:

...HE....not Mystic

oops, sorry.

just that guy... remember him? didn't expect you to...

Re: stable users

Now where was i before everyone changed the subject. can anyone tell me if this is correct, there was stable but a faster game with more weapons spells etc was designed as a test game, then when it all is working properly a reset would happen on stable.

Re: stable users

conan wrote:

Now where was i before everyone changed the subject. can anyone tell me if this is correct, there was stable but a faster game with more weapons spells etc was designed as a test game, then when it all is working properly a reset would happen on stable.

Yes, but with stable time.

Guess who's back big_smile
Some dog in a movie: play?

Re: stable users

so all the players that were playing stable joined speed to help sort out the bugs and improve the game? They did this because they wanted a faster more interesting game

Re: stable users

defintly more interesting. the speed ... depends on person really. some enjoy it, some find it too much, eventually, it depends on activity.
the game was designed by a developer who hated how other games require too much activity, so it was designed to make it playable for people who log in once a day for an hour.
but then, the more active players wanted something more challenging, speed is for them.
one main example that deters people from liking speed, is portals. if a portal is opened to a clan, the enemy can arrive in 2 hours on speed. 2 hours is a very scary number for the semi active. this 2 hours is about 7 hours on normal speed. 7 is a lot more reasonable for the average player.
each server has its people.

just that guy... remember him? didn't expect you to...

Re: stable users

Actually, 40 minutes is more like it hello.
But most mixed army's might take 2 hours when using a spell to speed up things.

Your village is 38100% bigger than the defending village. You will probably lose 90 honour by attacking this village. If someone of your clan attacked this village earlier, every clan member will lose honour.

Re: stable users

yeah, i am talking normal armies. not just cavalry smile those 40 minutes gazillion gu'al definitely make it worse tongue

just that guy... remember him? didn't expect you to...

Re: stable users

Question 1/
so speed is a test game?
Question 2/
Did players from stable move to speed for 2 reasons faster game and to assist in development?
Question 3/
Why didn't the developers improve stable 1 or 2 changes per month?

Re: stable users

Question 1, not quite. stable was more like an intermediate phase in the game's development. it was quite stable by itself, and kept receiving patches and new features, until the time came when the developers needed to introduce the long awaited and long planned new troop units (i would like to emphasize here that devs are not working blindly, they do have set plans and features written over a year ago, but no time to implement them). obviously, introducing the new troops would break stable. so a new server was needed. the game never went of development stage, it still is under testing and developing. an unfinished project.

question 2. not quite. at first, many players decided to stay on stable. but then, curiousness got the better end of them. and then there was the mere fact of losing action on stable. once TSR and HPE went down, action got a lot less, and players got attracted to the action of speed with its new features and all.

Question 3. imagine this. a car company, that uses an engine model X. it has been using this model for years. updating it all the time, and making new cars out of it. any old car with an old X engine, can replace it with a new X engine.
then, this company found a better way to use their technology. they made a very weird alteration on X, it looked nothing like it, and created their new line, engine Y. from now on, all their new cars use engine Y. cars using X cant use Y because it's fundamentally different.
the company of course, stopped creating cars using X technology. Y is much better. all they will ever guarantee, is that they will still repair errors in X cars. but there's no reason to keep making X engines with newer features, because these newer features are already being applied in Y now.
same in dolumar, and many of the new features in speed, are based on speed's architecture, which is fundamentally different from stable's, code-wise. meaning, that every feature the dev spends a week typing, will take him another week of typing to port it to the other architecture.

just that guy... remember him? didn't expect you to...

Re: stable users

I am understanding this much better but I have more questions, If a reset occurs what happens to the players on stable, does this mean we all start from 0. If so the players now on speed would have a huge advantage with the experiance they are getting now. What happens to the players input via spending money on runes to keep the game going {contibution}.

So the 2 games are the same in principle but completely seperate in design, which again means players of speed have the advantage because it is a seperate game.

Last edited by conan (2010-04-19 03:26:46)

Re: stable users

speed and stable don't interact at all, anything you have on one server won't effect the others.

The easy part was getting the brain out! The hard part was getting the brain out

Re: stable users

the same applies to anyone joining a new server and saying "old players will know more than me". when you joined dolumar, i am sure there were hundreds who were more experienced than you. people learn, it's something that happens in every game (unless brand new).
yes, if a reset occurs, everything goes to 0, the server *forgets* about all players, and you'll have to reregister. credits will remain memorized, and stored by email address of their user (no idea how for social network users).
runes are just a spendable virtual item that is normally obtained by scouting or attacking, and is required to build your game's empire. you can get these runes in easier/faster ways through buying them. but the fact remains, they are a spendable resource. once the server is reset, everything starts anew. just like any match of ... Red Alert or Age of Empires, or even plain old monopoly or risk. a game has to end, declaring a winner, and starting a new game match. for the time being, this winner declaration has not been implemented yet. i dont know if it will be before the reset ot not, but i know it's not far. the game enters an "end game" period, where everyone competes towards a certain goal, and a winner is declared. once this is designed, players should know right from begining what "end game" is like, and can spend their whole server time planning with their clan how to achieve it once the time for it arrives.
a server lives for roughly a year, speed servers for less. but... this is all *planning*.
the 2 games are the same, one received all the planned features, one didn't due to "fair play" considerations, due to the fact that it was already running. so one is what dolumar supposed to be like (speed), the other is just a deprecate version of the game (stable), and there's of course beta, which is a play ground and usually contains more new features than speed, but very unstable, buggy, Doom(pope)ed wink

just that guy... remember him? didn't expect you to...

Re: stable users

Voldtekt wrote:

speed and stable don't interact at all, anything you have on one server won't effect the others.

I am still a bit confused, are the 2 games the same or completely seperate, if they are seperate why do we have a chat room for the same games, shouldn't they be seperate.

Re: stable users

conan wrote:
Voldtekt wrote:

speed and stable don't interact at all, anything you have on one server won't effect the others.

I am still a bit confused, are the 2 games the same or completely seperate, if they are seperate why do we have a chat room for the same games, shouldn't they be seperate.

They're two separate instances. The chatrooms are separate too.

The easy part was getting the brain out! The hard part was getting the brain out

Re: stable users

whamra1987 wrote:

the same applies to anyone joining a new server and saying "old players will know more than me". when you joined dolumar, i am sure there were hundreds who were more experienced than you. people learn, it's something that happens in every game (unless brand new).
yes, if a reset occurs, everything goes to 0, the server *forgets* about all players, and you'll have to reregister. credits will remain memorized, and stored by email address of their user (no idea how for social network users).
runes are just a spendable virtual item that is normally obtained by scouting or attacking, and is required to build your game's empire. you can get these runes in easier/faster ways through buying them. but the fact remains, they are a spendable resource. once the server is reset, everything starts anew. just like any match of ... Red Alert or Age of Empires, or even plain old monopoly or risk. a game has to end, declaring a winner, and starting a new game match. for the time being, this winner declaration has not been implemented yet. i dont know if it will be before the reset ot not, but i know it's not far. the game enters an "end game" period, where everyone competes towards a certain goal, and a winner is declared. once this is designed, players should know right from begining what "end game" is like, and can spend their whole server time planning with their clan how to achieve it once the time for it arrives.
a server lives for roughly a year, speed servers for less. but... this is all *planning*.
the 2 games are the same, one received all the planned features, one didn't due to "fair play" considerations, due to the fact that it was already running. so one is what dolumar supposed to be like (speed), the other is just a deprecate version of the game (stable), and there's of course beta, which is a play ground and usually contains more new features than speed, but very unstable, buggy, Doom(pope)ed wink

The one main flaw on stable is that there is very little information on how to play the game. When you look a villages most are built in the wrong area and have no iron/water etc, so a proper detailed infomation sheet should be supplied before the player places the village. Then a outline of what they should acheive to build up their village and resources. For example, water runes are extremely scarce so player should be told this, stables only produce 10 horsemen again mor info, this could be a reaosn players do not continue as they find it too hard to work out.

I am sure if the 2 games are seperate a chat for stable users should be available.

Last edited by conan (2010-04-19 12:21:09)

Re: stable users

I know there are plans slated to implement a better tutorial, but that may take some time.  If you want to write up an improved guide I am sure it could be posted up somewhere.

And God Said:
Δ*D = ρf                   Δ*B = 0
ΔxE = -δB/δt            ΔxH = Jf + δD/δt
and THEN there was light.

Re: stable users

if it wasnt to hexpigge's parents and his low grades, he was preparing one, was thinking of adding video as well.... if they allowed him again, he said he'll make it

just that guy... remember him? didn't expect you to...

Re: stable users

whamra1987 wrote:

if it wasnt to hexpigge's parents and his low grades, he was preparing one, was thinking of adding video as well.... if they allowed him again, he said he'll make it

Ouch.  Well, good luck to him.

And God Said:
Δ*D = ρf                   Δ*B = 0
ΔxE = -δB/δt            ΔxH = Jf + δD/δt
and THEN there was light.

Re: stable users

People are welcome to make a tutorial/strategic guide in General Chat or something to that affect to help new people out. I know some new people will and have signed up on forum, so some will see it.

Re: stable users

I can see far too many flaws in speed based on what people post which is why I would rather be on a less troublesome server, but I see stable as becoming very boring, the stronger clans have too many members which forces players to attack lower ranked villages causing new comers to loose interest, unless they join a stronger clan, which means the stronger get stronger.
Would a clan ranked 10th be game enough to attack a number 1, 2 or 3 ? no, a new player starts and thinks what clan should I join, go the safest way, join the best.

If a flaw or bug is detected in speed and it is reported what happens if nothing is done about it, will players who know about it use it to their advantage, or players use it not knowing it is a bug, it is not what you would call cheating it is more manipulating the system to gain a little bit extra, but this assumption is based on the bug not being fixed after a report.

I was also told their is 2 chat areas, 1 for stable and 1 for speed, I cannot find them or I am not a good searcher

Re: stable users

conan wrote:

I can see far too many flaws in speed based on what people post which is why I would rather be on a less troublesome server, but I see stable as becoming very boring, the stronger clans have too many members which forces players to attack lower ranked villages causing new comers to loose interest, unless they join a stronger clan, which means the stronger get stronger.
Would a clan ranked 10th be game enough to attack a number 1, 2 or 3 ? no, a new player starts and thinks what clan should I join, go the safest way, join the best.

If a flaw or bug is detected in speed and it is reported what happens if nothing is done about it, will players who know about it use it to their advantage, or players use it not knowing it is a bug, it is not what you would call cheating it is more manipulating the system to gain a little bit extra, but this assumption is based on the bug not being fixed after a report.

I was also told their is 2 chat areas, 1 for stable and 1 for speed, I cannot find them or I am not a good searcher

They work out the bugs as fast as they can. speed has a lot of bugs because it's the latest version and still under development. TO get into chat hover over the big white ? and click chat channel.

The easy part was getting the brain out! The hard part was getting the brain out

Re: stable users

Can someone make a comment on this as I am very interested to find out more about the games and the workings of it.
If a flaw or bug is detected in speed and it is reported what happens if nothing is done about it, will players who know about it use it to their advantage, or do players use it not knowing it is a bug and if they do what happens to them.  it is not what you would call cheating it is more manipulating the system to gain a little bit extra, but this assumption is based on the bug not being fixed after a report.

Re: stable users

That won't happen when a bug is detected and reported the developers work on it until it's fixed. If someone discovers a bug and abuses it to gain in edge in game they violate the TOS. Just because it gets reported doesn't mean it can be fixed with the snap of a finger.

The easy part was getting the brain out! The hard part was getting the brain out

Re: stable users

From what I read there are very many bugs in speed, so who is to know what is a bug and what isn't. If a new player uses a bug not knowing about it are they guilty of cheating? I have been told there are so many bugs they cannot fix them, so they remain until they can get around to fixing it, so what happens if a player uses the bug, be it with knowledge or without knowing.

Is there a bug info sheet that players can look to see if what they are using is a bug? If players have been using a bug what happens to them, surely there must be many players who have been using a bug which means they should be reset or banned, would that mean there would be very few players left?

Re: stable users

Bugs are pretty easy to spot. It's how they wind up being found in the first place.

The easy part was getting the brain out! The hard part was getting the brain out