Topic: Speed Rules
So, as most know, there has been some argument on the speed server about attacks and farming of smaller clans but the top clans and imminent loss of players.
A few of us have been talking and trying to come up with rules and ideas that would be helpful and make the game more fair if implemented into the game.
So far, these are the ideas that have been brought up.
1. A set of rules that governs attacks.
A. No more mass attacks.
B. If runes are drawn, no more attacks for 24 hours from the same player.
C. No more than 4 attacks a day.
2. A 3rd rune source to be implemented. Like NPC's that can be attacked. I personally think that if this is put in, that there should be:
A. A limit to how much an NPC holds based on "levels" or something.
B. How much one player can get from the NPC.
C. Maybe not just runes, but resources as well.
3. There were also some players asking that the "alliance awesome" take a break and let everyone else catch up with them to have a fair chance at defending as well as become more of a competition to them, than just farms. I can't say I don't disagree with this, but I also don't agree wholeheartedly. It's not fair to ask that many players to just go into vacation and stop playing for that much time.
4. Enforcement. If rules are put into place like this, we need some kind of governing to go on to punish those that don't follow them or something. These are what was suggested as possibilities.
A. That player must give back everything they took plus 10%.
B. That player gets attacked.
That is what I can find in the chat. I didn't read all the way back, but I think this hit the basics. Not all of these are my ideas. These were brought up by fellow players and I am just a... mediator of sorts to post in here.