Topic: Things you would do if you were daed.......
What if you were the developer/owner of this game, what would you do?
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What if you were the developer/owner of this game, what would you do?
if i was dead i reset speed instate of stabel
if i was dead i reset speed instate of stabel
a fresh start does sound nice
I would start playing the game myself, just to get some sense of what people are doing on the server, sniff up a bit of the atmosphere ![]()
I'd make everyone ease up on how clean everything is. This game is run by a bunch of Mormons...
I would Limit clan size to 8 or 10 members per clan. This would create more clans, and cause you to choose your members more carefully , And at the same time would create more targets. Also I would ban all alliances between the top 3 or 4 clans. Witch in turn would make them fight each other instead of the little guy. Another Idea witch I must say came from md000 is that we limit attacks to off line active players so that they can not be destroyed while at work. If runes are drawn then once a day should do the trick. If the player remains off line for extended time without going in Vmode then Runes once a day would still will take them down . All you need is some patience. This will also give the working man who is only off line because he or she is at work a chance to recoup losses or retaliate. These are only ideas but I think they are good ones. And should be considered or at least discused.
Last edited by Eltrut (2010-04-06 20:40:37)
Yes, There should be an attack limit per a day on a single player vs. single player. The tricky thing is when Friends start helping out their other friends and attack that player also. Now I am think 3 attacks per a day on a village maximum and 12 attacks on a player in day maximum.
Vacation mode should only last 35 days (5 weeks) throughout 1 year or half a year.
Yes, 10 or 15 people per a clan. And a separate diplomatic page like how we have to the clan page, forum, and diplomatic page. Stating alliances, NAPS, and wars.
Also outposts are too advantageous, they allow huge players to grow at speeds untouchable. So I believe the outposts should have a construction and production penalty. Like 2nd out posts takes double the to upgrade a buildings than the main village would, and the 3rd takes twice the time to upgrade a building than the 2nd outpost.
I think these ideas would be good for the game, but it is alot for the development to work on.
For feedback type ideas I would post them there. I don't want to comment here and crap the thread, but they can be better discussed in feedback ![]()
i like the 10 per clan idea.
Set the max vacation time to say 30 days...in this day and age if you cant find internet access to log on your either in the forces or a monk. No offence intended towards monks or those serving.
And yes i suppose this should go in feedback??
I like modifying the 10 per clan idea. Go with a total of 10 villages per clan. Outposts are powerhouses.
I really like that idea Hellikin
TSR1 (10 members), TSR2 (10 members), TSR3 (10 members).
use skype as external communication setup.
use external forum for better cooperation.
so... how exactly are you planning to not ally them together?
TSR1 (10 members), TSR2 (10 members), TSR3 (10 members).
use skype as external communication setup.
use external forum for better cooperation.
so... how exactly are you planning to not ally them together?
Why would you d that if you were daed?
whamra1987 wrote:TSR1 (10 members), TSR2 (10 members), TSR3 (10 members).\nuse skype as external communication setup.\nuse external forum for better cooperation.\nso... how exactly are you planning to not ally them together?
\nWhy would you d that if you were daed?
I think he is just showing that a statement along the lines of "You guys can't be allies" is futile.
Not saying that you can't use them allied, but we have seen great alliances succeed, and others fail.
not when the 2~3 clans really are just 1 clan, seperated by an in-game hard-coded limit.
I would force people into a 2 clan choice..like a good verses bad story role type thing and the end game come and most value on either side is called the victor. Less confusing multiple set of clans that are unbalanced.
I would also make it so that people can rune hoard. I can't get more than 10 unused runes unless I want to attack people that are too big for me.
I would also make it so that people can rune hoard. I can't get more than 10 unused runes unless I want to attack people that are too big for me.
I like Doompope's idea somewhere of a "clan rune bank."
Voldtekt wrote:I would also make it so that people can rune hoard. I can't get more than 10 unused runes unless I want to attack people that are too big for me.
I like Doompope's idea somewhere of a "clan rune bank."
I'm talking about the individual player. I don't think clans need anything to make them stronger other than good players.
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