Topic: Offensive spells and honor

I was thinking offensive thief actions and spells should be included in the honor calculations.  With powerful spells such as tornado, its possible for large villages to really inflict some cheap damage on smaller players without worry of honor, and on the other note its possible for a small village to harass larger villages knowing they cannot use military to retaliate.

And God Said:
Δ*D = ρf                   Δ*B = 0
ΔxE = -δB/δt            ΔxH = Jf + δD/δt
and THEN there was light.

Re: Offensive spells and honor

I would love to see the probability of a spell backfiring (being cast on the casting village) increase dramatically with an increase difference in honor.  That would be a lot of fun to watch.

7 x 13 = 28

Economics today is a race between economists striving to build bigger and better idiot-proof economic or financial models or programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning...

Re: Offensive spells and honor

wicked...

just that guy... remember him? didn't expect you to...

4 (edited by Hellikin 2010-02-20 02:36:37)

Re: Offensive spells and honor

I'm thinking that wizards may somehow hold the solution to the big vs. small player issue.  If spells cost less for small players attacking large players than small players attacking other small players, and significantly less than when large players attack large or small players, then we have incentivized (at least partially) smaller players attacking larger ones.  Further, if spell effects decrease at some rate with size increases, and the base level (pre-decrease) is especially high, then smaller players may be inclined to attack larger ones and inflict as much damage as possible.

My argument would be that there is a finite amount of "Magic" in an area, and that such magic decreases as a village grows and becomes more industrialized.

_______________________
Edit 1: Besides, who wouldn't love to see cracked earth backfire on a knight/gu'al only hit and run

7 x 13 = 28

Economics today is a race between economists striving to build bigger and better idiot-proof economic or financial models or programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning...

Re: Offensive spells and honor

Is it possible to get a limit on flooding please.

Me and myself hate vmode

Re: Offensive spells and honor

Hellikin wrote:

I'm thinking that wizards may somehow hold the solution to the big vs. small player issue.  If spells cost less for small players attacking large players than small players attacking other small players, and significantly less than when large players attack large or small players, then we have incentivized (at least partially) smaller players attacking larger ones.  Further, if spell effects decrease at some rate with size increases, and the base level (pre-decrease) is especially high, then smaller players may be inclined to attack larger ones and inflict as much damage as possible.

My argument would be that there is a finite amount of "Magic" in an area, and that such magic decreases as a village grows and becomes more industrialized.

_______________________
Edit 1: Besides, who wouldn't love to see cracked earth backfire on a knight/gu'al only hit and run


But... Magic?

I have some sort of unnatural fascination with the magic system... I am not sure if I like this hmm

And God Said:
Δ*D = ρf                   Δ*B = 0
ΔxE = -δB/δt            ΔxH = Jf + δD/δt
and THEN there was light.

Re: Offensive spells and honor

bump

Just curious if this is something being considered.  As it stands wizards/thieves can really just circumvent the honor system but still inflict as much or more damage than conventional attacks.

And God Said:
Δ*D = ρf                   Δ*B = 0
ΔxE = -δB/δt            ΔxH = Jf + δD/δt
and THEN there was light.

Re: Offensive spells and honor

Yea, it is being considered. Actually, I agree with what you're saying.
So all I need is Vilmore's approval and time to implement it.

Re: Offensive spells and honor

Daedeloth wrote:

Yea, it is being considered. Actually, I agree with what you're saying.\nSo all I need is Vilmore's approval and time to implement it.

OK big_smile

On beta another player and I have just been wrecking each other... all too easily.

And God Said:
Δ*D = ρf                   Δ*B = 0
ΔxE = -δB/δt            ΔxH = Jf + δD/δt
and THEN there was light.

Re: Offensive spells and honor

DoomPope wrote:

I was thinking offensive thief actions and spells should be included in the honor calculations.  With powerful spells such as tornado, its possible for large villages to really inflict some cheap damage on smaller players without worry of honor, and on the other note its possible for a small village to harass larger villages knowing they cannot use military to retaliate.

Oh how fun it is for such small villages to "harass"

tongue

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