Re: Speed Server
How about this:
When you attack a village you never ever get ANY runes, you do NOT destroy the village at all, instead you can only get resourses. For this we have to have another way to get runes ofcourse. Maybe limit the cost of scouting to a high but resonable ammount of resourses, so a big village can still grow sloooowly, but the smaller onew will catch up there would be much more fights.Resourse would need to have a much bigger importance, maybe increase the need for resourses by incresing costs for everything.
For this to work, free trading of resourses should be turned off, instead there should only be trades IF the sender actually gets something for his "trade". Maybe runes. Runes could have a set ammount of value, and for each rune a village puts up for trade he can receive resourses.
Also support troops need to be limited somehow Maybe to like 20-30% of the villages maximum troop support. All of this would need to be properly tested and balanced but IMHO it would help the game in the end.
Another thing that can be added, a new ranking system based on "battle points" or something similar. How you get battle points? By fighting similar sized villages like yours.