Re: Speed Server

Lakers4eva wrote:

I went with a balanced village build, with an accent on resourse building rather then military and still have the bigest village on stable and i'm rank 2 on player ranking. It does work, i know what i'm talking about.

KELEVRA on stable has heavy military settlement. i can also assume that you were one of the first to start playing. situation then might have been different and once you reached this top rank i dont think there were many ppl thinking about attacking you.

log on speed and compare yourself to waltang. 8000 networth and only 4 barracks, 1 archery and 2 stables. sure, they all might be high level, i didnt check it. but seeing that there are 5 buildings of each resource type i think his military is pretty low. i cant see how a player who went 100% military wouldnt defeat him

Re: Speed Server

Oh well if thats how he buildt his village then is f'ed right in the back side, xcuse the language. I only assumed he was leanining for more resourses, not that he ignored military almost completely.

Re: Speed Server

In my defense, and maybe it is not relevant, but the barracks are of substantially larger level than the resource buildings, and focused to the center of the village.  Maybe the downside to this is that It gives the illusion of a weaker military and invites more attacks.  Actual runes spent are roughly 55-60% military.  This is obviously not enough though, so all recent runes spent have been military, and will continue to be so.

Re: Speed Server

waltang wrote:

In my defense, and maybe it is not relevant, but the barracks are of substantially larger level than the resource buildings, and focused to the center of the village.  Maybe the downside to this is that It gives the illusion of a weaker military and invites more attacks.  Actual runes spent are roughly 55-60% military.  This is obviously not enough though, so all recent runes spent have been military, and will continue to be so.

Just a helpful hint.  Spread your military into as many buildings as possible.  Each one can train its own queue of troops letting you recover from attacks faster.  In addition, if a target looks stronger they are more likely to be overlooked in favor of weaker looking targets.

And God Said:
Δ*D = ρf                   Δ*B = 0
ΔxE = -δB/δt            ΔxH = Jf + δD/δt
and THEN there was light.

Re: Speed Server

excuse me for the language in this text, but it helps a lot to express what i'm thinking about this right now...
first of all, maybe we should go back to the actual topic, the problem with the game or with the players, instead of talking about how big some player's army is or what would happen if he is under attack and how he should spread his rune usage...
my opinion is that both can change things in the game. it's bullshit to say that a change in the game itself can do something about this, neither can the players. both have to do their part in this situation.
according to me, the problem can be separated in different sub-problems:
- it's not that some clans have a lot of members or that some clans have extremely strong members, the problem is that those big guys at the top make alliances with each-other... if you look at it, impirian and the honour guard, the 2 strongest clans on speed, are allied, so nobody can beat them untill a freakin miracle happens and some players can break them, which is not going to happen on it's own. the only way this will end is when the alliance breaks up, and they massively kill each other in the biggest clan war of the server's history.
- there are indeed to few targets to attack, and the honour drop from attacking smaller players is no longer a barrier that stops people from doing it. the honour recovers too fast, it should be slowed down and there should be more effects when the honour drops (for example that the effect of defence towers, magicians and thieves also reduces).
- at last, there are of course those scared pussies who have to cry when they are under attack... IT IS A FUCKING WAR GAME, SO STOP COMPLAINING ABOUT BEING ATTACKED! i used to be under attack myself, daily, and i think that is what made me stronger, harder. don't complain about it, just keep on playing the game, and if it's to hard to handle, ask for a temporary nap or something, it gave my clan the chance to grow bigger for a couple of days. if you can't handle attacks, you shouldn't be playing this game. there even are people who are playing this game, a war game, not to fight others, but just because it's fun building a village online... what's happened to this game?
my clan now has a very strict policy: no naps and no alliances, because they all end up in betrayal... and i think that's going to happen in the future between imp and thg, unless they break up themselves.
i don't really have a solution for this, and i don't want to tell people what to do and what not to do, but if you ask me, the inactive players should be removed from play earlier, and there should be a limit on vacay mode (but the mods are already working on that). further, i think there should also be strict rules about the number of alliances and naps, especially between the strongest clans in the game. i don't say that alliances and naps should be banned from the game, but it should be controlled.
i have a lot of experience in this game, believe me, and i am getting quite bored because i can't grow very much... as soon as my net worth starts growing, i get attacked by the stronger clans so it drops again. i recentely restarted, and i hope it will be different with my new technique.
and finally: i think the idea to make a goal in this game would be a good idea, but take your time to do other things first.
i didn't mean to offend anyone with this post, but it's just the truth. if you don't like the attacks, you should not play the game. it's the same in a lot of other games.

Stable didn't last, goodbye Dolumar.
mods can delete this account if they want to, maybe they'll do something usefull for once.

106

Re: Speed Server

Hey, did you play on the stable server?

There was a similar situation with the top two clans having a NAP, I thought things would never change there, but, it seems miracles do happen.

There will always be NAPs and alliances no matter how you change game play.

Re: Speed Server

i know that, and yes, i also play on stable.
i don't say clans can't make naps or alliances, the problem is just that the 2 biggest clans on speed are allies, there is nobody who can stop them and they are growing way faster than the rest on the server...
it will be hard to fix this, but it might be a start to prohibit the strongest clans to be in alliance or something
it's just a suggestion, but hey, who am i?

Stable didn't last, goodbye Dolumar.
mods can delete this account if they want to, maybe they'll do something usefull for once.

Re: Speed Server

you will end in same situation anyway. are clans the real problem here? for who? even if there were no clans / alliances / agreements large players would still attack smaller ones. thats how it works in all games. you could try to look for reasons why smaller players get destroyed so fast tho:
- each succesful attack destroys your buildings. couple of attacks may reduce your networth by 25%. thats a lot
- there arent many players, so there are only couple of targets. as soon as one player reaches networth at which big player can attack him safely - he will. even worse, they can now send chained attacks giving you full 25% networth hit without honor loss
- small players start close to big ones. you are doomed from the beginning when your new village is placed 100 leagues from 20k networth giant, especially when march to you takes only 10h

Re: Speed Server

if it is like you say, there is no solution to this problem, unless if there is a goal to reach in the game, but that way it gets a bit boring if you completed the game 2 times...

Stable didn't last, goodbye Dolumar.
mods can delete this account if they want to, maybe they'll do something usefull for once.

Re: Speed Server

as i said, its common to all games that strong players attack weak ones. but they deal somehow with it. usually by dealing with 3 things i mentioned.
- attacks arent so destructive there. usually attacker steals resources (and defender has some means of saving those resources), but to destroy buildings he has to make additional effort, so usually its not profitable to destroy weaker players
- some have bigger playerbase so the issue is not so big there
- small players start far from big players and close to other small players.

Re: Speed Server

"f it is like you say, there is no solution to this problem, unless if there is a goal to reach in the game, but that way it gets a bit boring if you completed the game 2 times..." - Fatal_Error-shutdown


I believe there is a solution. If I were under more frequent attacks by combined groups of smaller players, I would not be able to send out raids as frequently or effectively. Allow smaller players to combine attack forces against the larger villages and the large players will be pinned down. As it is now, once you reach a critical village value and army strength the large player has very little to fear if she stays active and coordinates effectively with others. This fundamental dynamic is the key to changing the entire balance of power. Shift the power to the smaller villages if they combine and coordinate effectively.

Re: Speed Server

What you suggest Tyranicus is not fair to anybody. There are lets say 10-20 players with 15.000-20.000 points but there are over 100 with 5000-10.000 points. A village that worked hard, was active a lot, and played the game as well as he could managed to get to the top, NOT by cheating but playing the game and you say that the smaller player should be able to take him out by combining theyr troops? A 20.000 points village could be taken out easily by 5 villages with 7000 points. How in the world does this sound fair to you?
Anyway, i dont think that theres any real "solution". Somehow the game machanics seem wrong. If people want to play together they will, even if there are no clans at all. Well maybe there is a "solution". Acnowledging that there is NO problem with the game, people accepting the fact that THI is how the game was designed and try harder to find ways to fight back. If nothing else, you can band together with 100 players and attack some higher player.

Re: Speed Server

No, it would force large actives to also coordinate support from their established player networks to survive through their own coordinated efforts. Support troops Kelevra.....And some reasonable balance on the combined size and frequency of these small coordinated attacks can be achieved through play testing on BETA or Speed.

Last edited by Tyranicus (2010-02-18 18:00:07)

Re: Speed Server

Lakers4eva wrote:

What you suggest Tyranicus is not fair to anybody. There are lets say 10-20 players with 15.000-20.000 points but there are over 100 with 5000-10.000 points. A village that worked hard, was active a lot, and played the game as well as he could managed to get to the top, NOT by cheating but playing the game and you say that the smaller player should be able to take him out by combining theyr troops? A 20.000 points village could be taken out easily by 5 villages with 7000 points. How in the world does this sound fair to you?

Kel, it is not as unbalancing as you may think.  Once those 5 guys send their troops to a village that most likely has enough support to cover it... they become honor free targets.  Now the whole clan of whoever they attacked can send waves of attacks at those 5, without worry of honor.  And on a server where the top players often complain about lack of targets, I would think adding 5 to the free list would be a Godsend.  But then again this is considering things like, a cap for the attackers score equal to the defender score, standard honor rules apply.  Now if these are removed... then there really is no point in trying to grow.


Ty, there is a thread about this subject in feedback.  Funny enough, it is one of the only threads about game play in which you have not been touting how this is the solution to all the games problems.... if you must insist to shove what you consider THE solution down everyone's throats, could you at least join the discussion in the thread designed for it?

And God Said:
Δ*D = ρf                   Δ*B = 0
ΔxE = -δB/δt            ΔxH = Jf + δD/δt
and THEN there was light.

Re: Speed Server

DoomPope wrote:

Kel, it is not as unbalancing as you may think.  Once those 5 guys send their troops to a village that most likely has enough support to cover it... they become honor free targets.  Now the whole clan of whoever they attacked can send waves of attacks at those 5, without worry of honor.  And on a server where the top players often complain about lack of targets, I would think adding 5 to the free list would be a Godsend.  But then again this is considering things like, a cap for the attackers score equal to the defender score, standard honor rules apply.  Now if these are removed... then there really is no point in trying to grow.

It has been brought to my attention that clan retaliation is off for speed.  In light of that this would seem a really good system for a low risk, high yield investment.  I don't think war games should be about being able to target people with little to no fear of retaliation.  All this implementation would do is switch who has the advantage, not balance things.

And God Said:
Δ*D = ρf                   Δ*B = 0
ΔxE = -δB/δt            ΔxH = Jf + δD/δt
and THEN there was light.

Re: Speed Server

You dont have to remind me of support troops. But people do sleep and if you dont know you'll be attacked, then those 5 players would be enough to wreck havock in the big village if theyr troops are combined. In curent form when the fights are 1vs1 at a time those 5 players attacks would not be enough.
Theres no "solution" that Daed can add that could solve your problems. It depends on how you look at it. If you take the game for what it IS and NOT for what it is NOT, then you can just play the game, but if you dont think the game is working, then just move on. Personaly i dont think its working and thats why i'm almost certain i wont be playing the game after reset, i allready started searching for another game, i may have found my new home to. I may still make an account on the new server only for chat and see how things are going, but probably wont be playing. Its not set in stone yet though. I may still change my mind.

Re: Speed Server

Lakers4eva wrote:

You dont have to remind me of support troops. But people do sleep and if you dont know you'll be attacked, then those 5 players would be enough to wreck havock in the big village if theyr troops are combined. In curent form when the fights are 1vs1 at a time those 5 players attacks would not be enough.

I agree.  I played another like game awhile ago.  I went to sleep one night, and had lost literally everything in one night.  Not sure what the point of playing was after that.

Theres no "solution" that Daed can add that could solve your problems. It depends on how you look at it. If you take the game for what it IS and NOT for what it is NOT, then you can just play the game, but if you dont think the game is working, then just move on. Personaly i dont think its working and thats why i'm almost certain i wont be playing the game after reset, i allready started searching for another game, i may have found my new home to. I may still make an account on the new server only for chat and see how things are going, but probably wont be playing. Its not set in stone yet though. I may still change my mind.

I think the major event that changed how things are working is the player base went from thinking the game was one of long term strategy and went to a short term conquest strategy.  Both very viable in this game, but once everyone is conquered the game gets a little boring.  Honestly unless something happens, the game will be required to live in a short term conquest strategy, and ultimately I think some of the long term fans will leave.  Maybe that will bring in more players and overall the game will grow... I dunno.

And God Said:
Δ*D = ρf                   Δ*B = 0
ΔxE = -δB/δt            ΔxH = Jf + δD/δt
and THEN there was light.

Re: Speed Server

"Ty, there is a thread about this subject in feedback.  Funny enough, it is one of the only threads about game play in which you have not been touting how this is the solution to all the games problems.... if you must insist to shove what you consider THE solution down everyone's throats, could you at least join the discussion in the thread designed for it?"- DoomPope


I am discussing my opinion in an open forum thread entitled Speed Server/General chat. I am responding to other posts in a respectful and thoughtful manner. As far as attempting to RAM this idea down everyone's throat, I find this to be both inaccurate and disrespectful. If you have an interest in responding to the IDEA rather than the forwarder of the idea; I would actually be interested in what you have to say. If all you wish to do is shut the idea down and disrespect me in the way you attempt to shut the idea down, I fail to see the benefit for anyone. But you are entitled to your own voice in the matter, how you choose to use that voice only reflects on you.

Last edited by Tyranicus (2010-02-18 23:52:19)

Re: Speed Server

Tyranicus wrote:

I am discussing my opinion in an open forum thread entitled Speed Server/General chat. I am responding to other posts in a respectful and thoughtful manner. As far as attempting to RAM this idea down everyone's throat, I find this to be both inaccurate and disrespectful. If you have an interest in responding to the IDEA rather than the forwarder of the idea; I would actually be interested in what you have to say. If all you wish to do is shut the idea down and disrespect me in the way you attempt to shut the idea down, I fail to see the benefit for anyone. But you are entitled to your own voice in the matter, how you choose to use that voice only reflects on you.

Ty, you have 61 posts.  5 of which are attempts to thread-jack other threads, about quasi related things to promote your idea.  Many more of them are just discussing it, in other discussions.  I am sorry if you find my description inaccurate, but when you constantly jump in unrelated conversations and tell people its the only way, that is what I would call it.  Now, you have your chance to discuss it in a thread dedicated to it, but you don't want to.  Instead of interrupting other discussion don't you think it may be a bit more productive to actually discuss it in a thread about it, with people who wish to discuss it?

And please don't accuse others of not responding to ideas your bring up, so that you do not have to respond to the ideas they bring up in their own thread.  You have posted 11 times in this thread, only once did you actually respond to the question posed in the original post, and that was just an elaborate "I disagree" without actually addressing the validity of it.  2 of those times, you were injecting your "coordinated" attacks idea into the conversation, and most of the rest is just you talking about your coordinated idea.  If you wish others to respond to your idea, the best way to get that is in the thread designated for it. 

Meanwhile, you have on two occasions asked other players to think of ideas to resolve this.  When feedback to your question was given, you ignored it and just repeated your idea to solve it.

And God Said:
Δ*D = ρf                   Δ*B = 0
ΔxE = -δB/δt            ΔxH = Jf + δD/δt
and THEN there was light.

Re: Speed Server

doompope, this is forum and threads dont belong to OP. this thread's subject is "Speed Server" with first post starting discussion about how to fix the situation. thread isnt about doompope's idea, so i think everyone is entitled to presenting his opinion on the problem, and not necesarily on the doompope's idea.

so please cut this discussion about red herring and what not fallacies, arguments about who is allowed to talk about what idea and blabla. its forum and not "my little corner of sweetness"

now, back to the topic.
yesterday i was attacked for the first time by 2 bigger players. having less troops my chances to win were slim. i lost most of the free runes, fortunately no buildings lost yet. if they continue to attack with their full force then there is nothing i can do.
- they are close and can attack within few hours. maybe if i started on the border of the map i would have more chances?
- there is nothing i can do to save my resources and runes. with constant attacks i may have no chance to grow, i dont know any other game where same thing may happen
- soon my free runes will be depleted and i will start losing buildings. with constant attacks i will be going backwards, so whats the point in playing? i dont know any other game where same thing may happen

those are the main problems that new players face in my opinion.

Re: Speed Server

you know, before this topic was made, i didn't really think there was a problem in this game like the one we are talking about right now, only the problem of the lack of targets.
i think reading all these comments (about 100) in less then 2 hours kind of brainwashed me...
but still there is the problem as cleesan describes it, new players have difficulties to grow and to play, so they quit. and i know there are other games where this problem doesn't occur, but i still don't know how this can be fixed. according to me, the only thing that would help is a big change to the honour system or something, so the consequences are VERY MUCH bigger when you attack small members. but that's just my opinion
and one more thing: i also agree with cleesan about doom, this is a open forum, subject is speed server and we are trying to discuss wich solution is best for the problem. if tyrannicus has an opinion, he can tell us here, and he has the full right to do that. i am starting to doubt if you are the right guy to be a mod, doom... but as i said before, who am i?

Stable didn't last, goodbye Dolumar.
mods can delete this account if they want to, maybe they'll do something usefull for once.

Re: Speed Server

cleesan wrote:

doompope, this is forum and threads dont belong to OP. this thread's subject is "Speed Server" with first post starting discussion about how to fix the situation. thread isnt about doompope's idea, so i think everyone is entitled to presenting his opinion on the problem, and not necesarily on the doompope's idea.

I understand.  Just having several threads derailed by him, when we specifically have a place to discuss what he is trying to discuss, seems wrong.  HE told me to try to come up with a solution.  Meanwhile, he ignores what I have to say simply so he can plug his idea again.  What he really meant to ask me was, could you discuss my idea more, in another thread?

The whole point of the thread was to present a player based solution to the problem.  I now see that is impossible to achieve, as none of the players even consider it even remotely feasible.  So instead, talk about developer solutions to the problem, which should belong in feedback.  Oh well, I guess I just like having things in the place specifically set aside for them.


Anywho, so how can the developers get more players?

And God Said:
Δ*D = ρf                   Δ*B = 0
ΔxE = -δB/δt            ΔxH = Jf + δD/δt
and THEN there was light.

Re: Speed Server

Fatal_Error_shutdown wrote:

but still there is the problem as cleesan describes it, new players have difficulties to grow and to play, so they quit. and i know there are other games where this problem doesn't occur, but i still don't know how this can be fixed. according to me, the only thing that would help is a big change to the honour system or something, so the consequences are VERY MUCH bigger when you attack small members.

it may not be enough. even same rating players or only slightly bigger can ravage you. if you didnt go full military or dont have allies to protect you, you will most likely lose, especially with current combat system where your troops may run at 85% health while enemy stays at 30% and wins. and every loss means lost resources, runes and destroyed buildings. there is no "economical" solution. you lose fight = you are destroyed.

now, i know it because i played this game for some time. but what does a new player know? he builds some farms, some mines, maybe couple of barracks. and then player who went 100% military attacks him. first guy has no chances of winning and has his buildings destroyed.

there must be some way to at least stop villages from being destroyed after lost battle. or make it harder to destroy buildings. or add some limits to it, there are plenty of ways:
- siege machines needed to destroy buildings
- buildings may have reduced levels. level reduction determined by number of attacker's troops left after battle. 
- option to reinforce buildings protecting them from destruction
- option to repair destroyed / damaged buildings at much lower costs / shorter time.
- 2 types of attack - raid and full attack. during raid buildings are not destroyed, during full attack they are but runes are not stolen and it takes more time.


to sum up - there will always be fights and new / small players will always lose some of them. it surely slows down their growth. but at least give them a way to not go backwards in the progress making them quit

Re: Speed Server

Cleesan I see your point in two ways.

One, is if the game really is going to be a short term conquest game, forcing others out is the best way to win and preventing it may not be wanted. 

Two, if long term strategies hold then yes there needs to be some way smaller players are not farmed away.  One of the ideas that I had to combat it involved give a bonus based on rank/size so smaller players would grow much faster than larger ones.  Seen http://en.forum.dolumar.com/topic/43/ol … e-players/

Funny enough, you can also find Ty's idea to combine player attacks there too hmm

And God Said:
Δ*D = ρf                   Δ*B = 0
ΔxE = -δB/δt            ΔxH = Jf + δD/δt
and THEN there was light.

Re: Speed Server

well smaller players right now do have "bonus". their buildings are much cheaper (not that resource cost would matter right now anyway) and are built much faster.

frankly speaking, im not fond of bonus / handicap systems. in fact those long construction times for big players are a real pain. they may have lots of runes and resources but still they grow in turtle speed, they dont really have much from this game. until they build another village. but to build it they have to spend like 2 months on stable and 20 on speed upgrading their castle.