Re: Speed Server
To demonstrate things...
We (THG) have adopted the rules as set on stable and copied them with a few adjustments in time as hour honour code.
We don't do mass attacks, we don't do multi attacks...
I'll copy them here so it makes more sense:
Clan The Honor Guard
To conduct warfare in a fair and honorable manner, a code of principles must be established and adhered to.
Battles
Battles are fought between two villages. This is the preferred and honorable way to wage war in Dolumar. If runes are drawn from targeted village, a 24 hour waiting period will be required before any further attacks on same village by the attacker, his/her clan and any alliance members. Unless the attacked individual retaliates and draws runes also, thus, nullifying the initial rune draw.
Sieges
Sieges are multiple battles between same two villages. Sieges are sometimes necessary in order to draw runes from target village. Once runes are drawn, the same 24 waiting period as stated above is required.
Joint Attacks
Are multiple attacks on the same village by members of the same clan or alliance within a 24 hour period. This is not acceptable and will considered an act of war against The Honor Guard pr any of its allies.
Inactive Villages, Rune Banks, and War
Villages will be considered inactive and abandoned after 36 hours. Said villages are not covered by the above policies.
Our code of honor does not apply to anyone who is known to bend the rules of the game by banking, multi-accounting or any other form of cheating. Our code of honor will also be suspended against clans who perform an act of war against The Honor Guard or any of its allies until such time as we decide to re-instate it.
So despite those rules people still say we farm them or don't give them the chance to grow.
This may be because of different clans fishing in the same small pond. After all, i think Impirian is trying to stick to the rules as well yet it's only obvious that those 10 players within honour range of both clans get attacks from those clans.
But apart from that, the attacked victi... targ.... player could as well make sure he has a rune buffer and steel some runes himself.
I have attacked villages half my size in points yet lost no honor cause of the rune buffer these players had. That's nice and smart thinking as well, they will be rid of me and grow at the same time.
The thing that kills the server is the people crying when they have some attacks. TSR started crying because another large clan cancelled their nap. The thread of having attacks is obviously bigger then the actual attack itself.
So perhaps we need to look for a solution in the psych department, create smaller less angry looking clans, disband the alliance, offer smaller clans a temporary nap or something.
Just make them feel safe, there is no safety in a war game (shouldn't be any as well) but i think some people need to know that they won't be leveled after a few attacks.
Something the rune protection mode was supposed to do but didn't for some reason.