Re: Speed Server

I could not agree any more, but as you probably have read as well i don't oppose the idea to get some action into the game as well wink
Perhaps there are 2 ways of aproaching this?
First, short term: we can do something about it suggestions will come.
second, long term: in order to prevent this for a third time.

But most of all i think something needs to be done about the attitude.
When the first alliance awesome stood firm and NBO was farming all the smaller players there was some fighting spirit left, we (THG) stood proud and grew on our own.
Today we are the clan with the most points per player and the second largest clan on the server.
So opposite to what doom is saying it is not impossible to grow large and gain in rank....

I've been saying this for a long time, if they try to farm you you've got to become a better farmer yourself.
If someone steels 10 runes a day from you.. steel 15 a day from someone else untill you are bigger... then steel the 10 runes back from the one that attacked you.

It's a game, feed and be food...

Your village is 38100% bigger than the defending village. You will probably lose 90 honour by attacking this village. If someone of your clan attacked this village earlier, every clan member will lose honour.

Re: Speed Server

i dont really understand what is the discussion here. theres almost no game where small and big players can normally coexist with each other. usually new players start far away from big old players, but it requires high player base too.

when i started on speed server i reseted my account couple of times until i landed in peaceful location with no big players around. right now i have no problems with growing. im still however somewhere in the middle of the map and i dont understand why not on the border.

also for example in travian registration is opened for a limited amount of time and at some point there are no new players. but there game is 'seasonal'.

i dont think that changing alliances will fix the situation here. if players want to have peace treaty with most of the server then you cant really force them against. you cant 'make' them attack. you can only persuade them to do so by giving some profits. and now i wonder - when my village got bigger on stable game became boring because theres not much to do. with 2 attacks i got enough runes for 2-3 weeks. in 1 day i can build max 4 buildings unless im upgrading castle which can take days. i have no need to attack - my storehouses are full of both resources and runes.

maybe similar situation is on speed? maybe players dont want to fight because they dont really need more runes / resources? maybe some ultimate objective should be added, like wonders in travian?

Re: Speed Server

cleesan wrote:

maybe similar situation is on speed? maybe players dont want to fight because they dont really need more runes / resources? maybe some ultimate objective should be added, like wonders in travian?

I don't think so sad
Most bigger players complain that most of the top 50 players are either allies or in vacay mode.

Most would be more then happy so be in your situation, but it's different on speed.
Also, a little action is fun as well big_smile

Your village is 38100% bigger than the defending village. You will probably lose 90 honour by attacking this village. If someone of your clan attacked this village earlier, every clan member will lose honour.

Re: Speed Server

Brak wrote:

I'm short on time, so I may not have thought this through correctly, but it seems to me DoomPope is guilty of the "false dichotomy" logical fallacy in his position that EITHER the large clans stand and everyone eventually quits OR the large clans break up.

That is not my claim.  My claim is that players who do not feel they can play competitively will quit.  It is implied that with current game mechanics, a small group with most of the power will removed the ability to play competitively from the rest of the players.

Now I never asserted that a change in mechanics would not work.  What I asserted is that it will require development, testing and time while this method requires none of those.


Further, Doom's suggestion ignores the fact that breaking up the largest clans will not prevent NEW large & dominant clans from emerging again later on.

The game mechanics allowing this situation to develop need to be changed, or the situation will repeat. Human nature doesn't seem to be able to resist the "gray area" activities that lead to success & dominance in Dolumar.

This is true, and I can agree with.  This idea is not intended to be a final solution to the problem, but rather fix that can be applied immediately.  Why wait till a development solution can be programmed, tested, debugged and implemented when changes can be applied now by the players to help resolve the issue.

And God Said:
Δ*D = ρf                   Δ*B = 0
ΔxE = -δB/δt            ΔxH = Jf + δD/δt
and THEN there was light.

Re: Speed Server

Demonic wrote:

I could not agree any more, but as you probably have read as well i don't oppose the idea to get some action into the game as well wink
Perhaps there are 2 ways of aproaching this?
First, short term: we can do something about it suggestions will come.
second, long term: in order to prevent this for a third time.

But most of all i think something needs to be done about the attitude.
When the first alliance awesome stood firm and NBO was farming all the smaller players there was some fighting spirit left, we (THG) stood proud and grew on our own.
Today we are the clan with the most points per player and the second largest clan on the server.
So opposite to what doom is saying it is not impossible to grow large and gain in rank....

I've been saying this for a long time, if they try to farm you you've got to become a better farmer yourself.
If someone steels 10 runes a day from you.. steel 15 a day from someone else untill you are bigger... then steel the 10 runes back from the one that attacked you.

It's a game, feed and be food...

That is a great attitude, and as you point out it is somewhat unique.  If more people had your attitude, the problem would not be nearly as bad.  But most people are not like that, and will quit in the face of being farmed.


cleesan wrote:

i dont really understand what is the discussion here. theres almost no game where small and big players can normally coexist with each other. usually new players start far away from big old players, but it requires high player base too.

It is not about small players living with large players but rather creating the large player base. 

i dont think that changing alliances will fix the situation here. if players want to have peace treaty with most of the server then you cant really force them against. you cant 'make' them attack. you can only persuade them to do so by giving some profits.

No, no one can force anyone to do this.  However, I was asked by some of them to create ideas on how to help with the problem.  This idea is completely voluntary, but has immediate results.

Long term a developer solution is needed, but a short term player fix could fix the problem till there is one.

And God Said:
Δ*D = ρf                   Δ*B = 0
ΔxE = -δB/δt            ΔxH = Jf + δD/δt
and THEN there was light.

Re: Speed Server

DoomPope wrote:
Demonic wrote:

I could not agree any more, but as you probably have read as well i don't oppose the idea to get some action into the game as well wink
Perhaps there are 2 ways of aproaching this?
First, short term: we can do something about it suggestions will come.
second, long term: in order to prevent this for a third time.

But most of all i think something needs to be done about the attitude.
When the first alliance awesome stood firm and NBO was farming all the smaller players there was some fighting spirit left, we (THG) stood proud and grew on our own.
Today we are the clan with the most points per player and the second largest clan on the server.
So opposite to what doom is saying it is not impossible to grow large and gain in rank....

I've been saying this for a long time, if they try to farm you you've got to become a better farmer yourself.
If someone steels 10 runes a day from you.. steel 15 a day from someone else untill you are bigger... then steel the 10 runes back from the one that attacked you.

It's a game, feed and be food...

That is a great attitude, and as you point out it is somewhat unique.  If more people had your attitude, the problem would not be nearly as bad.  But most people are not like that, and will quit in the face of being farmed.


cleesan wrote:

i dont really understand what is the discussion here. theres almost no game where small and big players can normally coexist with each other. usually new players start far away from big old players, but it requires high player base too.

It is not about small players living with large players but rather creating the large player base. 

i dont think that changing alliances will fix the situation here. if players want to have peace treaty with most of the server then you cant really force them against. you cant 'make' them attack. you can only persuade them to do so by giving some profits.

No, no one can force anyone to do this.  However, I was asked by some of them to create ideas on how to help with the problem.  This idea is completely voluntary, but has immediate results.

Long term a developer solution is needed, but a short term player fix could fix the problem till there is one.


We have never asked you to create ideas.  We were the ones who suggested numerous ideas to help improve the game for everyone, yet all met with nothing but immediate negativity on your end.

Current Ranking on Speed: #1

Owner of: Property of Tyranicus, Lil' Tyrania, and Baby Villa tongue

Re: Speed Server

DrVeronica wrote:

We have never asked you to create ideas.  We were the ones who suggested numerous ideas to help improve the game for everyone, yet all met with nothing but immediate negativity on your end.

Tyranicus wrote:

If you want more active players on Dolumar focus your intellectual energy on ideas that will further that goal.


This idea will help the people playing on speed, you have the power to enact it.

And God Said:
Δ*D = ρf                   Δ*B = 0
ΔxE = -δB/δt            ΔxH = Jf + δD/δt
and THEN there was light.

Re: Speed Server

It is not about small players living with large players but rather creating the large player base.

creating large player base = attracting new players.
new players are small
big alliances you were talking about consist of big players
your propositions affect large players in order to get more small players

how is it not It is not about small players living with large players?

or by creating large player base you mean giving some competition to large players so they dont stop playing?

well then, maybe we should ask why large players create those large alliances and dont want to make wars even if they want to wage wars

Re: Speed Server

cleesan wrote:

creating large player base = attracting new players.

Or keep the ones that are there.  I can't possibly fathom how 25% of the players can actually compete with an alliance of 75%.  Most players who cannot compete in a game (any game) will quit.  If changes are made from the players, where legitimate competition exists in game, more players will stick around and play.

And God Said:
Δ*D = ρf                   Δ*B = 0
ΔxE = -δB/δt            ΔxH = Jf + δD/δt
and THEN there was light.

Re: Speed Server

Allow multiple smaller villages to combine troops into one attack vs a larger village and you shift the balance of power. This simple change will let up and coming players that coordinate aggressively into the action immediately, force veterans to stay active and coordinate for survival and will mitigate the frustration of being farmed by larger players and feeling helpless to respond.

Re: Speed Server

Tyranicus wrote:

Allow multiple smaller villages to combine troops into one attack vs a larger village and you shift the balance of power. This simple change will let up and coming players that coordinate aggressively into the action immediately, force veterans to stay active and coordinate for survival and will mitigate the frustration of being farmed by larger players and feeling helpless to respond.

What you are doing is referred to as a Red Herring logical fallacy.

And God Said:
Δ*D = ρf                   Δ*B = 0
ΔxE = -δB/δt            ΔxH = Jf + δD/δt
and THEN there was light.

Re: Speed Server

Tyranicus, we are looking at an issue of player behavior, not game mechanics.

7 x 13 = 28

Economics today is a race between economists striving to build bigger and better idiot-proof economic or financial models or programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning...

Re: Speed Server

"OK.  Now I am going to crawl out on a limb here.... but people are not going to play a game where they cannot actually play competitively." –Doompope

“No offence Doom but i was not "Red Herring" anything(dont think you need to educate people on what the term means). Both me and Veronica were "chatting"(YOU posted in the general chat section) on how the situation can be fixed.” - Lakers4eva

“The game mechanics allowing this situation to develop need to be changed, or the situation will repeat. Human nature doesn't seem to be able to resist the "gray area" activities that lead to success & dominance in Dolumar.” – Brak


My combined attack suggestion, first proposed in August or September of 2009, attempts to provide a workable solution to the problem. I do not repeat it as a red herring. I forward the idea as a workable fix to the problem we all agree exists.
You refuse to address the idea. This is your choice.

Re: Speed Server

Again Tyranicus, start a new thread if you want to talk about that.  We can address its shortcomings somewhere else once more.

7 x 13 = 28

Economics today is a race between economists striving to build bigger and better idiot-proof economic or financial models or programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning...

Re: Speed Server

The topic is Speed Server.
The problem is game balance.
A forum is an open exchange of ideas.

Feel free to discuss the ideas HERE or feel free to ignore them. Again Hellikin, the choice is yours.

Re: Speed Server

no, the choice is actually the original poster's

just that guy... remember him? didn't expect you to...

Re: Speed Server

Go read the opening post Tyr. 
Start your own thread if you want to argue your point.

7 x 13 = 28

Economics today is a race between economists striving to build bigger and better idiot-proof economic or financial models or programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning...

Re: Speed Server

OK, before I go into RANT mode, I'd like to point something out about my earlier post that seems to have been missed.

I don't completely disagree with DoomPope's suggestion that changing player behavior might have an impact on the activity and participation levels on Speed.

What I question is how one expects a set of "house rules" to be followed if there is no enforcement built in to the game mechanics?

SOMEONE is going to "break the rules" either inadvertently or intentionally, or perhaps only just APPEAR to. If they benefit from it, others are likely to consider it, too, when an opportunity arises.

Before Doom starts accusing me of committing the "slippery slope" fallacy, consider this: A certain Moderator has frequently commented in open chat on Speed that the leaders of a certain clan are "liars." Does this indicate a level of trust & respect needed to follow a new set of "house rules?"

RANT

Oh my freaking gawd!

Helli & Whamra did you two actually read the opening post?

In post #38 above Tyranicus quoted from DoomPope's FIRST post, one of the extremely pertinent points raised by "the original poster" in this thread (in the General Chat forum no less -- does that not imply others are invited to chat?) titled "Speed Server," a point a number of people have tried to address in different ways. DoomPope did not invent the various categories of "logical fallacy," so his simply asserting that others' suggestions are logically flawed does not necessarily make them so.

Why don't you just admit you don't want to see debate on this subject, instead of outright squashing ideas you disagree with?

Or does your concept of the original poster "owning" a thread also apply to the rules of logic, too?

/RANT

Re: Speed Server

Beautifully said, Brak.

Current Ranking on Speed: #1

Owner of: Property of Tyranicus, Lil' Tyrania, and Baby Villa tongue

Re: Speed Server

Tyranicus wrote:

My combined attack suggestion, first proposed in August or September of 2009, attempts to provide a workable solution to the problem. I do not repeat it as a red herring. I forward the idea as a workable fix to the problem we all agree exists.
You refuse to address the idea. This is your choice.

You are refuting an idea by introducing another, older related idea...  Stating that "I had an idea, but no one listened" is a Red Herring argument.

Brak wrote:

What I question is how one expects a set of "house rules" to be followed if there is no enforcement built in to the game mechanics?

SOMEONE is going to "break the rules" either inadvertently or intentionally, or perhaps only just APPEAR to. If they benefit from it, others are likely to consider it, too, when an opportunity arises.

While it is true that nothing can truly stop people from breaking any sort of rules a distribution of power within the game will certainly help solve the issue of a rogue clan.  Granted it existed with a different set of people but the stable server was posed to become a server with a singular power but there were three fairly equal clans that could provide a system of checks on one another.  Now I know that the speed and stable servers are different, but they are similar, and similar events should be possible on both.  With that said rejecting the idea because it 'may not work' is not really a valid argument against it


Why don't you just admit you don't want to see debate on this subject, instead of outright squashing ideas you disagree with?

The subject was presented in the original post.  Undermining it by stating other ideas that have not been implemented makes it no less valid.  Debates used logical points to disprove the original assertion, not logical fallacies.  There is no need to debate other, related ideas in reference to this one, as that would be logically fallacious. 

Or does your concept of the original poster "owning" a thread also apply to the rules of logic, too?

/RANT

I don't think anyone owns rules of logic, or the thread.  People have the right to say what they wish, and they are doing so.  However if someone want to contest the main points validity I also have the right to refute their logic, with rules of logic.

I am not sure why the people on the speed server who troll the forums and other servers feel so offended by this.  You don't need to do it, it is a suggestion to help you resolve an issue you are having.  If you don't want to consider it, don't.

And God Said:
Δ*D = ρf                   Δ*B = 0
ΔxE = -δB/δt            ΔxH = Jf + δD/δt
and THEN there was light.

Re: Speed Server

So what your saying Doom is, THAT is how we should play the game if we want it to work. But the way the game is designed, people have a choice. They choose to make alliances, its completely within the rules of the game, there's no gray area here, but if they play like this the game dosent really work.

Re: Speed Server

Lakers4eva wrote:

So what your saying Doom is, THAT is how we should play the game if we want it to work. But the way the game is designed, people have a choice. They choose to make alliances, its completely within the rules of the game, there's no gray area here, but if they play like this the game dosent really work.

no, what I am saying is that when asked to solve the issue of low activity on speed this is a method to help solve that.   They can continue on their current course which has led them here, or they can choose to change for the better. Not my say what they do. But asking someone to give ideas to solve a problem then attacking them when they do seems a bit off.

And God Said:
Δ*D = ρf                   Δ*B = 0
ΔxE = -δB/δt            ΔxH = Jf + δD/δt
and THEN there was light.

Re: Speed Server

For the better part of last year, the larger clans on stable formed a set of rules that governed attacks.  For one reason or another, those rules were set aside from time to time, but for most of the year, the larger clans held to those rules and used their power to enforce them.  Did people break those rules from time to time? Sure.  But enough players saw the common sense and the reasoning behind them.  Despite shifts in the power balance from one way to another, those rules still govern how most of us approach launching an attack.  Stable's success is largely due to those rules.  Despite the fact that stable moves much, much slower than speed, there are 118 players who are have a net worth greater than 10K and 234 who have a net greater than or equal to 5K.  If you look through the first 1000 villages, I doubt that you will find more than 20% of them have been offline for more than 18 hours. 
Interestingly, stable and speed are nearly the same age now... players are just now rolling out 3rd villages in both.  Speed ages 3x the rate of stable (10.5 months old in stable terms)... and in six weeks or so (someone else do the math) will age past stable.
We are still maintaining stable.  We still reset cheaters, and we still guard the player environment there.  The thing is, the players who are in a position of power, regardless of the server, have an obligation to the community.  It's not enough to "avoid creating a bad environment."  Rather, the power players have got to sit down and have a conversation amongst themselves, and ask, "What can we do as players to improve the game environment?"

7 x 13 = 28

Economics today is a race between economists striving to build bigger and better idiot-proof economic or financial models or programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning...

Re: Speed Server

I would not say they have the obligation.  Under the game mechanics it is perfectly acceptable to try to kill everyone else... and succeed at it.  Problem with doing so is that it drives down competition to the point where people quit.  This is a perfectly acceptable way to play the game if a group sees fit.  This method however is not very viable as a long term strategy. 

Now I do not play on the server (statistically a lot of people don't play on the server) so if the people want to change to increase a player base I really have no benefit from it.  They have the power to enact change, they have a method.  Question is, do they actually want to use actions to reach the goal, or complacency.

And God Said:
Δ*D = ρf                   Δ*B = 0
ΔxE = -δB/δt            ΔxH = Jf + δD/δt
and THEN there was light.

Re: Speed Server

Ethics has been described as the difference between what one can do and what one should do.  You're absolutely right, the power players on speed are well within their rights to play however they wish.  It will be interesting to watch what changes (if any) we see in the top speed players.  What I was saying earlier, is that nobody is going to make them change their behaviors.  They have to want the server to become healthier... and work out a means among themselves to cause this to happen.

7 x 13 = 28

Economics today is a race between economists striving to build bigger and better idiot-proof economic or financial models or programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning...