1

(40 replies, posted in Questions)

Did you not listen/read?

I would have to agree with hammy, have the end-game(whatever that would be) and after that reset the server and open it up again.

I do not disagree with the potential for abuse regarding a change to systemic play!

Its the shift in paradigms that you struggle with!

What I was trying to get across to you all is simple - and it is summed up in my last line!

We need a new generation of players to give us all a sense of continuous game play.

I feel you are only thinking of yourselves and associated egos! (Once again - no offense, but its true not taking into consideration NEW players!)

Great!

Lets just go to Speed again and see what happens!
Bugga any new players that wish to join in the interim! They can wait being told nothing! Sure, they'll be patient and come back at a later date!
Speed again? I hear you ask? Names may have changed but the same players are there! Did I miss something? An injection of new players to compete with the advent of Stable reset? A Dutch clan that wishes to take on a Clan from there same country? The Gypsies that take on the "nomadic" clans? A completely new strong committed clan (effective communication, perceptive of others needs, war strategy is their second ability. (total destruction is their first). NO NO NO - we cant have that occur, that will upset the current realm!

Sorry, delete everything I have said then! Can't wait!

2

(57 replies, posted in Questions)

Can I just intervene and ask this........?

Hammy - your latest answers to Cleeson are in relation to his/her playing speed server! (I think wink)


Whilst, I have only 'skimmed' through this thread, it appears that Cleeson could have questions relating to both Stable and Speed! Maybe even Beta!!

Wham - how is that you know that Cleeson is asking questions that pertain to the Speed server as opposed to Stable? 

Can I ask - which part of the thread has Cleeson asked advice that pertains to an inclusive server - Speed,Beta or Stable? Others have answered accordingly, however is there some answers that may be misleading if Cleeson is playing Stable, Speed or Beta?

3

(40 replies, posted in Questions)

It boils down to marketing Dolumar in the right way!

Wham wishes to have an end game on stable and then we all start afresh.

Daed and Vil need to ensure that any new players remain within Dolumar, and keep those players active and entertained.

Currently (as in this date) any new player may be unaware of the reset that will inevitably occur regardless of current stable server state.

With any server reset I would imagine that there will be a percentage of relatively new players (and old) that will leave as a result - unfortunately it is their lack of understanding of the overall concepts that creates this impression. Why invest 6 weeks (for example) worth of time into a game only to witness "I" must start again. Their thoughts are "Why bother and leave this stupid game because I spent ages creating a village only to have it reset" No offense but this in reality is what (or similar thoughts) would be.

Regardless of what is done there will be a percentage of lost players (market)

What is required to occur, is the percentage of "lost" is kept to a minimum.

A marketing strategy needs to be employed with the outcome result - the marketing effort is to keep as many new players involved on a rolling cycle. Marketing a new or revised product is difficult at the best of times.

A: A campaign is made promoting the NEW stable server to be launched on xx/xx/xx
This will entice many new players to wait and see eg
"You heard about this new (in their opinion) game starting in April?"
"No"
"It looks good, I cant wait to try it out."
This style of campaign would require a reminder.

B: The honesty concept
On creating a new account a message is given to say that there will be a reset in "x" and be fore warned that ALL accounts will be reset in x weeks time. Added to this is why it needs to occur.
It is great to be honest but I imagine most would move on unless it is promoted as a "use this time to train" .... "to gain a feel of the game" ..."prior to reset and you to can be a great warrior to take on the realm of Dolumar"....
Don't believe this strategy would work!

C: A temporary Training Server
New players are sent to a temporary server with the knowledge of they are training for the release of Stable in its new environment. Whilst there, they are given premium in its full, willing veteran players join as volunteers to assist new players needs ( and the veteran players are given the opportunity to recruit for the new stable )  Be wary - veterans may be a newbie type spy, now that's a great game concept prior to the Stable reset!

D : Continue as is
Stable is continued in its current frame. No changes until end game.
New players are not informed unless they are told by another player. I believe this would be the highest percentage lost of new players, they will tend to leave as they had no/limited information on start up.

Please remember that the tutorial still requires updating. This has been a problem for some time, I have held my tongue, but it now needs to be stated, so that new players do not get as confused as their predecessors! We all got around it I know via chat etc. What we don't know is how many newbies left because they did not ask!

My point being is that you are discussing new players, as an issue, that will occur with some form of end game and reset.

Regardless of when it occurs there will be a transition period. Dolumar needs to capture as many as possible. We were all new once, this is my first on line game, I enjoy it and plan to stay. It is the sense of friendship gained both allied and other whilst remembering its just a game that has made many stay. This is Dolumar's best marketing attribute that needs to be promoted. I have heard many say they would have quit Dolumar had it not been for the interactive gains! An enhanced chat system may increase the active player time frame in continuous activity! Greater clan chat abilities create a more chance of war? Thats a seperate debate I think!

Your discussions thus far are in two parts, many veteran players are viewing a stable reset without fully remembering what it is like to be a new players! Conversely - The Dev team need to capture and keep as many new players as many as possible.

Regardless of what is done, there will be percentage of players lost - both new and old, with a reset of server.

Capture/maintaining of new players is a must. Whilst trying to keep veterans would be ideal as an addition. ( Most veterans will stay I assume, its the fence/thin ice players that I refer to )

Marketing Dolumar is a key performance indicator for how it is headed at this stage. Has anyone looked at the current Speed server players and compared "where" they initially came from? Are most players on speed, previous players from stable or are most new players?" I would endevour to say Speed server is an "addition" to stable players and has therefore not enticed a new market of players. Speed is great for Stable players to take out Stable opponents, that they feel would otherwise be unable to in attack in its current state,and vice versa,. Keep in mind this is a so called alleged statement that opposing players do not mix servers, lets be honest with each other, that has not occurred. Regardless, I do not believe that Speed server has been attractive or retained many new players.

A very quick survey for new players should be implemented - primarily concerning "How did they hear/find Dolumar". With this information - you are able to target specific markets at a later date.
The best marketing has always been "word of mouth", game players that invest their time in other on line games.

Referral, should be given a higher (capped) reward for recruiting others. (I understand this currently, is in place - however it is not advertised enough!) - There have been many clans created from a group of players that primarily stems from one - he/she is the key to keeping that new "group" here - to do so, that player needs more incentives to ensure "his" group stays. I do understand that their is already incentives in place - however some form of upgrade rather than runes should be awarded. Gain new player via reference - great - gain rune! Gain new clan via reference - nope - don't see anything. Can be abused I know!

A monthly incentive should be given, this is based on a clan basis over that previous month. The top 'x' clans receive a monthly prize, whilst runes are the key, I do not believe runes are a suitable reward. Expansion of a castle for all players of clan and two expansions may work for clan leader and a nominated captain (Second in charge). To be entitled though, players must have remained within that clan for the "entire" time frame. Or to promote Helli's idea expansion of his new buildings that have been proposed. Any sort of reward would suffice! Either way its shown as an incentive as opposed to a gain on other players. Higher ranked clan- higher - reward. This too can be abused in some respects!

Should the above incentives be applied then this to, needs to be marketed!

In Summary
To allow Dolumar to grow there needs to be a strategy to gain new players. Speed server has not achieved that to the extent that may have been possible.
For Dolumar to continue as is, and allow more new players to become involved, the stable server reset needs to be conducted in a fashion that suits all, veteran and new players alike. Even veterans move on with time! Therefore new players should be given priority.
Consider carefully what I have written before you reply.
Whilst the implementation of the Speed server may have given many the opportunity to gain rank that they may not have seen on stable, it did not actually gain a new membership of players.

Not forgetting there is a new group of players via Germany that have joined in recent times that may have already left as a result of their startup locations. I would assume its a rather boring style of game being small on the outer edge of the map and not chatting to many! (Just my personal thoughts)

Marketing Dolumar, not only falls to the Developers. There is also a certain onus on us, the player, get out there and promote this fantastic game to others with an emphasis being on "Not now, but come xx (stable rest) you will gain a great deal".

If, we as players bind together and allow the "word of mouth" advertising to flourish then stable reset, regardless of when it occurs, will attract a new "group" of players. This is really what is required for a successful reset of stable. I would feel its great now to say "Yeah, on stable reset I am gunna take down X clan". What would be MORE fun/game, is that some new unknown clan, never played before, decides for whatever reason to get between me and clan X. "What, who is this attacking me, that not right I was committed to taking on X, its been this way for the last year. Where has *this* clan come from?".

We need a new generation of players to give us all a sense of continuous game play.

4

(8 replies, posted in Pub)

CANNON

Get back to me Saw using the secret can gate!

5

(8 replies, posted in Feedback)

Somehow I knew you would say that Wham tongue

But.... But.... But... why?

6

(8 replies, posted in Feedback)

"In addition, it seems more likely that people are going to target lower ranked players because of this.  I could attack that one guy that's my size... really hope I win or loose resources, troops, the ability to attack anyone for x time, and piss off someone who knows it.  Or I could just hit a smaller player." - Doompope

Doom was this not the reason for the overhaul on speed server with regard to the honour system? To stimulate attacks on larger ranked players as opposed to smaller ranks?

To continue the debate then! smile

Firstly - the simple one - clan members are unable to attack their own members.

Two - the more reading one!

A war declaration (war dec) function, two types, player vs player or clan vs clan. (Clan vs clan can only be instigated by leader and 1 nominated captain). War declaration counts down for say 24hrs (based on current time frame of stable server) and only lasts for x time ie 7 days!

War decs are capped and cannot be used against players of same clan (can see abuse with that part already).

During this time the attack point (AP) function ceases, this serves the blood/rune lust of us all in a non sim, warrish way wink

However, if a player leaves clan, joins clan etc then the war declaration count down that affected that player initially negates them from ANY war declarations being made or involved in under the war dec system, until that counter winds down (clan war decs only). Therefore its in that players interests to remain in a clan whilst a war has been declared unless he/she wishes to revert to the attack point system.

There could be an addition that when war declarations are over that they cant be reinstated for a period of time. Thus allowing a semi cease fire using the AP system on both sides.

If a war dec is given then any player that takes a vacation would be unable to declare war or be involved under a war dec banner for a period of time, ie twice/triple/quad the amount of vacation time taken once again making the player needing to consider carefully as to whether the vacation "hide" mode is a suitable avenue to follow. Possibly for those planning a real vacation this may unduly affect them!

And finally to combat the traveling rogues - move village - war decs from any player/clan are allowed however they are only able to use the AP system for 7/14 days.

Heaps of work required - sorry Daedeloth and Vilmore!

As I said right from the start of the thread - debate! tongue

7

(8 replies, posted in Feedback)

There has been alot of discussion regarding honour especially on the Speed server!

What if a player has a certain amount of Attack Points (AP)

I have tested multiple attacks as many know.

At this time after the first attack, a queue is created with a 20 min time frame between - yes 20 min!!!!

This is regardless of how many troops are sent!

If my village had a certain amount of AP that regenerates with honour, I could send less attacks at lower ranks!

IE - At 10k rank - I have 100 AP to play with

I can use this AP as I like - attack a 1k player using all 100 AP in one hit

OR

Attack a 10k player using 10 AP per hit

Therefore the lower ranked players can only be attacked once (and upwards with growth) by a higher ranked player, conversely a player of same rank can be attacked 10 times!

AP is accrued/regenerated similar to honour!

This may be difficult to implement however it will stop machine attacks on smaller villages and further force ranks of same value to attack each other! Regardless of whether the player is in a clan or not.

There are merits and I am sure there would be ways to abuse! How outposts are factored in I am not sure for example!

Anyway, just an idea to be debated!

Hope you all enjoyed witnessing a New Year commence

tongue

8

(26 replies, posted in General chat)

I agree with Hammy

Seems the StarShip has still forgotten to beam up Scotty!

9

(4 replies, posted in Bug archive)

I have tested. The wait is 20 mins!

So he only arranged for 57 attacks

10

(26 replies, posted in General chat)

Oh and who said we are not active on Speed wink

Maybe we are neighbours with Hellikin

11

(26 replies, posted in General chat)

Was u joking Ty?

Looked at the link and nah - sorry don't get how that relates to being a multi!!!!!

Beam me up Scotty.............

12

(26 replies, posted in General chat)

Now I have seen it all!

ROFLMAO tongue

Happy New Year!

Now that's a bang. Another one of Ty's delusions I see!

Welcome to 2010 and whats in store

wink

13

(31 replies, posted in Pub)

I wish to address Sawyers original post!

Sawyer - please read this

CANNON

14

(20 replies, posted in Feedback)

no, actually they would see the 10 queues and say "WTF? cmon, let's go back people, it's hopeless, and besides, not our town to give a f***"

LOL Very true Hammy tongue

Realism would also have 1 battle with 11 villages fought together, but game mechanics dictate otherwise.

Its a shame yes. I agree.

I shant try and battle you 10 or 6 then and leave the forum up to you big guns!

Just a thought was all! tongue

15

(20 replies, posted in Feedback)

Realism would be if the support were walking past the attackers and see that there are 10 queues of 10 troops each and say "Hey - why bother waving back, lets crush all 10 while we are outside"

tongue

16

(10 replies, posted in Bug archive)

Isnt that the christmas tree?

17

(24 replies, posted in Announcements)

A quick suggestion. How about a continuous cycle, say mid January when ppl would normally be pulling down their christmas trees they are changed with another item that is paid for again but this time the proceeds are sent to another charity.

Snowmen (winter) or in my case SandCastles (summer) and proceeds go towards a possible different charity that deals with the environment!

I have a real concern that the carbon emissions from my Dark Elve village are having an impact!

tongue

Seyzo wrote:

Or to steal them! tongue

And yes - that does beg the question, being a rune I hope that my tree cannot get stolen during the festive season!!!!!!! (jk)

Merry Christmas Every One

Its all there on Stable chat tongue

As The Goddess is my witness

And Oberon to

wink

As there is no mention of wanting Vermin bunnies.

I suppose I must agree.

I want all to be aware of the following though.....

I was forced to make a post under DIRECT ORDERS by my Leader Rachet

She threatened me with much if I did not reply!

I do so under great duress tongue

20

(79 replies, posted in Feedback)

Great Idea

21

(24 replies, posted in Game rules)

Your comments are fair and valid for experienced game players. smile

What about the newbie that does not absorb it all, fails to find chat and forums etc?

There are many on the stable server that after some months only discover these things and choose to go it alone! Experience or no experience a player deserves the same rights as any, clan or no clan!