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		<title><![CDATA[Dolumar Forum]]></title>
		<link>http://en.forum.dolumar.com/</link>
		<description><![CDATA[The most recent posts in Dolumar Forum.]]></description>
		<lastBuildDate>Tue, 21 Feb 2012 12:42:27 +0000</lastBuildDate>
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			<title><![CDATA[Re: cracked earth]]></title>
			<link>http://en.forum.dolumar.com/post/6691/#p6691</link>
			<description><![CDATA[<p>Fabulous article ....i love to read this topic and find out some awesome information ...if You have more information about this post.. please share me more.. Thanks..<br /><a href="http://www.wishinguwell.com">shop organic food</a></p>]]></description>
			<author><![CDATA[null@example.com (davidaaren)]]></author>
			<pubDate>Tue, 21 Feb 2012 12:42:27 +0000</pubDate>
			<guid>http://en.forum.dolumar.com/post/6691/#p6691</guid>
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			<title><![CDATA[Re: HONOUR BUG NO LOSS]]></title>
			<link>http://en.forum.dolumar.com/post/6685/#p6685</link>
			<description><![CDATA[<p>Me and Milan are looking into it.<br />Will be resolved... soonish.<br />Sorry for the delays.</p>]]></description>
			<author><![CDATA[null@example.com (Daedeloth)]]></author>
			<pubDate>Thu, 16 Feb 2012 16:42:31 +0000</pubDate>
			<guid>http://en.forum.dolumar.com/post/6685/#p6685</guid>
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			<title><![CDATA[Re: Support/Poison]]></title>
			<link>http://en.forum.dolumar.com/post/6683/#p6683</link>
			<description><![CDATA[<div class="quotebox"><cite>Domain wrote:</cite><blockquote><p>Finding these promo codes is a simple, straightforward matter. When you have found a company that you like, and that has everything that you want in a host, read through everything on their site. Some companies will offer a code right on their site. Different codes will have different types of offers, such as a discount or a free month of hosting. Check to see what different types of codes you can find, and make sure that they are still valid. Some companies have new promos that come out on a regular basis and replace the older promos.</p></blockquote></div><p>Holy cow, how did he get in to spam. I mean, how could he get past the spammer question.</p>]]></description>
			<author><![CDATA[null@example.com (frodo)]]></author>
			<pubDate>Thu, 16 Feb 2012 05:51:35 +0000</pubDate>
			<guid>http://en.forum.dolumar.com/post/6683/#p6683</guid>
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			<title><![CDATA[Re: HONOUR BUG NO LOSS]]></title>
			<link>http://en.forum.dolumar.com/post/6681/#p6681</link>
			<description><![CDATA[<p>Well then we should just deny the ability to send resources and runes. Make it like you are starting over with a new village. This way others can attack it and the fight can be fair. The advantage being you can send troops to assist defend it. BUT I would add in that the village would have to be 25 to 50L away from the main body so that if you do chose to assist one of your villages it leaves a window open for attack of the other...</p>]]></description>
			<author><![CDATA[null@example.com (frodo)]]></author>
			<pubDate>Wed, 15 Feb 2012 08:41:53 +0000</pubDate>
			<guid>http://en.forum.dolumar.com/post/6681/#p6681</guid>
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			<title><![CDATA[Re: HONOUR BUG NO LOSS]]></title>
			<link>http://en.forum.dolumar.com/post/6680/#p6680</link>
			<description><![CDATA[<p>The problem with OP&#039;s is not the ease with which you can send runes down to them. A properly built OP can get its own runes through raiding AND rune searches with constant resource injections from the main village, clan mates etc. In fact one frustrating thing about OP&#039;s is that runes can stack up in them much faster than they can be consumed. OP&#039;s can then be used as a clan rune factory once a rune ladder is set up for distribution. In short, OP&#039;s further aggravate the endemic structural problems of concentrating POWER in the hands of a few dominant players/clans.</p>]]></description>
			<author><![CDATA[null@example.com (Tyranicus)]]></author>
			<pubDate>Tue, 14 Feb 2012 09:09:18 +0000</pubDate>
			<guid>http://en.forum.dolumar.com/post/6680/#p6680</guid>
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			<title><![CDATA[Re: HONOUR BUG NO LOSS]]></title>
			<link>http://en.forum.dolumar.com/post/6679/#p6679</link>
			<description><![CDATA[<p>Good post Mel. Outpost definitely have become little war machines. Maybe limit runes being allowed to be sent down or ban them outright. Can still send resources and your own troops to help defend the OP</p>]]></description>
			<author><![CDATA[null@example.com (frodo)]]></author>
			<pubDate>Mon, 13 Feb 2012 18:46:40 +0000</pubDate>
			<guid>http://en.forum.dolumar.com/post/6679/#p6679</guid>
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			<title><![CDATA[Re: sylo]]></title>
			<link>http://en.forum.dolumar.com/post/6677/#p6677</link>
			<description><![CDATA[<p>You may cancel the document at any time by giving proper notice to the person you had authorized to act for you. Until the person receives proper notice from you, any acts that the person completes for you in good faith is considered legal until they have received<a href="http://www.attorney-lawyer.co/">accident attorney</a>proper notice. The person you have authorized to act for you may also resign by giving you proper notice. Proper notice is given in writing and may be sent by first-class mail, hand delivered or faxed.</p>]]></description>
			<author><![CDATA[null@example.com (hasan ahmed)]]></author>
			<pubDate>Sun, 12 Feb 2012 05:07:47 +0000</pubDate>
			<guid>http://en.forum.dolumar.com/post/6677/#p6677</guid>
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			<title><![CDATA[Re: HONOUR BUG NO LOSS]]></title>
			<link>http://en.forum.dolumar.com/post/6675/#p6675</link>
			<description><![CDATA[<p>When we save up runes from battles, buying, or destroying some of our own buildings to get that coveted outpost, we all expect to be able to hit a new &quot;crop&quot; of players. that is the advantage of all that hard work because once our main&#039;s reach a certain size, the targets become very limited. But because many send their waters to their outposts and discard the others, this makes a super-outpost.&nbsp; Not only is it Aqua-enhanced, but it ALSO has that 2000 pt cushion to hit little players. Just look at everyone&#039;s outposts. lots of stables and very little of anything else. Why bother when you can just build a large warehouse and have others, or your main, send it what it needs. We are ALL smart enough to know this, do this, and take advantage of this. Everyone must be willing to give this up if changes are made...</p><p>Not bad if we are milking those inactives that played and quit, but when we attack an active&#039;s main that simply has the same value or even less, it becomes... questionable.</p><p>2 suggestions if changes are needed: </p><p>#1 outposts can only attack other outposts. (would be difficult if there were none your size at the time you started yours) but your main can feed it runes and the outpost can do runes searches for a while to get to a value where it has targets.</p><p>#2 make an outpost have to keep a proportionate amount of all the types of runes so it&#039;s not water-logged. for instance, it can not add any more water once the water is 10% higher than the lowest used rune. then we have to build up that lowest rune before another water can be upgraded or built.</p>]]></description>
			<author><![CDATA[null@example.com (Mel)]]></author>
			<pubDate>Fri, 10 Feb 2012 16:43:58 +0000</pubDate>
			<guid>http://en.forum.dolumar.com/post/6675/#p6675</guid>
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			<title><![CDATA[Outpost Value/Honor problem]]></title>
			<link>http://en.forum.dolumar.com/post/6674/#p6674</link>
			<description><![CDATA[<p>moving this to bug report... didnt realize it was there...</p>]]></description>
			<author><![CDATA[null@example.com (Mel)]]></author>
			<pubDate>Fri, 10 Feb 2012 16:01:58 +0000</pubDate>
			<guid>http://en.forum.dolumar.com/post/6674/#p6674</guid>
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			<title><![CDATA[Outpost Value/Honor problem]]></title>
			<link>http://en.forum.dolumar.com/post/6673/#p6673</link>
			<description><![CDATA[<p>Starting the discussion on this issue...</p><p>When we save up runes from battles, buying, or destroying some of our own buildings to get that coveted outpost, we all expect to be able to hit a new</p>]]></description>
			<author><![CDATA[null@example.com (Mel)]]></author>
			<pubDate>Fri, 10 Feb 2012 16:00:51 +0000</pubDate>
			<guid>http://en.forum.dolumar.com/post/6673/#p6673</guid>
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			<title><![CDATA[Re: HONOUR BUG NO LOSS]]></title>
			<link>http://en.forum.dolumar.com/post/6672/#p6672</link>
			<description><![CDATA[<p>The devs need to work on communicating the above written by Tyranicus.&nbsp; There are too many players within this game who do not know this and yet continue to whine that people are not playing fairly.&nbsp; It&#039;s getting tiring.</p>]]></description>
			<author><![CDATA[null@example.com (DrVeronica)]]></author>
			<pubDate>Wed, 08 Feb 2012 15:03:39 +0000</pubDate>
			<guid>http://en.forum.dolumar.com/post/6672/#p6672</guid>
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			<title><![CDATA[Re: HONOUR BUG NO LOSS]]></title>
			<link>http://en.forum.dolumar.com/post/6668/#p6668</link>
			<description><![CDATA[<p>Here are some facts:</p><p>Veronica&#039;s Hunting Park, outpost of Tyrania<br />Point Value = 12170<br />Build Value = 10170<br />339 runes spent on build, 339*30 = 10170</p><p>lower limit of village value VHP can attack without honor loss = 10170/1.25 = 8136</p><p>Tyrania<br />Point Value=15510<br />15510/1.25=12408 is the lower limit value of a village Tyrania can attack without honor loss.</p><p>Tyrania has now consumed 655 runes<br />If all those runes had been spent on Tyrania as a war village it would have a point value of<br />19850</p><p>(655*30)+200=19850</p><p>19850/1.25=15880 would be the lower limit value village Tyrania could attack without honor loss.</p><br /><p>But Tyrania has spent runes to build two Outposts<br />108 runes to build VHP. 108 * 30 = 3240 points<br />and another 130 runes to build VWC, another 3900 points</p><p>Tyrania has a an actual build value of 12710 or 417 runes spent on Farms, Barracks. Iron mines etc...<br />Now WHAT would you suggest doing with those points that contribute nothing to the village in war capability but do add significantly to the point value.</p><p>If ALL 7140 points were added to Tyrania&#039;s value it would have the build value of 12710, could be attacked by any village without honor loss under 25k and would be unable to attack any target under 16k without honor loss.</p><p>Instead the devs have decided to split the points used to build the op between the main village and the OP. 1240 points are added to the main for the first OP and 2000 are added to the OP but are not calculated against the OP for honor loss.</p>]]></description>
			<author><![CDATA[null@example.com (Tyranicus)]]></author>
			<pubDate>Tue, 07 Feb 2012 05:25:03 +0000</pubDate>
			<guid>http://en.forum.dolumar.com/post/6668/#p6668</guid>
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			<title><![CDATA[Re: HONOUR BUG NO LOSS]]></title>
			<link>http://en.forum.dolumar.com/post/6667/#p6667</link>
			<description><![CDATA[<p>That&#039;s crazy!!!</p>]]></description>
			<author><![CDATA[null@example.com (frodo)]]></author>
			<pubDate>Mon, 06 Feb 2012 23:44:00 +0000</pubDate>
			<guid>http://en.forum.dolumar.com/post/6667/#p6667</guid>
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			<title><![CDATA[Re: stuff I think needs done]]></title>
			<link>http://en.forum.dolumar.com/post/6666/#p6666</link>
			<description><![CDATA[<div class="quotebox"><cite>conan wrote:</cite><blockquote><p>I agree with all bowser has said. I would be concerned as a new player that the honour points loss favours the big players. I can attack frodo and lose 4 points I am 11840 he is 7330</p></blockquote></div><p> Pay no attention to them nasty hobbitses! Humans are much nicer species and have better resources and runes</p>]]></description>
			<author><![CDATA[null@example.com (frodo)]]></author>
			<pubDate>Mon, 06 Feb 2012 09:36:58 +0000</pubDate>
			<guid>http://en.forum.dolumar.com/post/6666/#p6666</guid>
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			<title><![CDATA[HONOUR BUG NO LOSS]]></title>
			<link>http://en.forum.dolumar.com/post/6665/#p6665</link>
			<description><![CDATA[<p>We have a bug that allows large op&#039;s to atatck small villages without loss.<br />a player&#039;s op worth 12700 v a player&#039;s main worth 8200 with no loose runes gets attacked without honour loss.<br />That is just 1 example, another is a main attacks a village and he would loose 23 honour points an op of greater value attacks the same looses 4 honour points.</p><p>If this is not fixed the game will fall apart and it has to be fixed fast, it was reported in Bowsers forum but nothing has happend.</p><p>Please post evidence here.</p>]]></description>
			<author><![CDATA[null@example.com (conan)]]></author>
			<pubDate>Sun, 05 Feb 2012 20:19:56 +0000</pubDate>
			<guid>http://en.forum.dolumar.com/post/6665/#p6665</guid>
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