Topic: Stables future

With a reset the current stable game will end, not rocket science but a fact. Then the game starts over again with a few adjustments and probably a lot less players.

I say that because I have gone through the list of villages and the majority are not playing, many in long tern V mode or just not playing, so they obviously have found something they do not like in the game,  problems or it could be just boredom.

When you look at the list of clans there are 3 that stand out.
Number 1 is Thor 18 players with a value of 711060
Number 2 is World Champions 20 players with a value of 642900
Number 3 The Black Riders 16 players with a value of 320460

The next clan is illumanti order 10 players 4 longterm v mode, their leader is destroyed so to are 3 others, value is 131760 and will fall dramatically

The next clan is ruisleebuiste 11 players, 3 active. value is 116320.

The next is vlamingen 7 players all on v mode 99% on long term v mode value 103420

If I keep going it gets worse, and I mean very bad,  players are leaving, players get attacked by more powerfull villages and give up, are players bored or do they see what is up ahead and wonder why bother.

Thor and WC dominate, many of their clan members are srtonger than whole clans, remember the figure are not accurate IO is an example.

Thor and WC are friends and will not attack each other, so who do they attack? the lesser clans trying to rise up in rankings, but will get knocked down and leave. The lower ranked clans will not attack the strong, they will not retaliate if attacked due to the power of the stroner clans.

The future of the game cannot be bright, the clans are too big, too strong for any lesser clans and they become fodder for the srtong, so the strong get stronger and the weak get weaker, once that situation occurrs the game is doomed.

How many players will come back when it is reset, maybe the strong clans or players but not the weak, they are not stupid and can see it will be a recurring cycle. Players make friends and align themselves to each other be it in the same clan or not, so the work together and become more powerful.

So how do you fix the problem to stop this same situation happening. I am sure the clan members of Thor, WC and TBR do not want to see the same again or do they? Peoples make up does show through in this game, power has an effect on players and they want more.

Does the game restrict how many you have in a clan, does it randomly select which clan you belong to, does it stop intercting with other player unless you are in the clan?, There are many suggestions and should be rectified before the reset, and of course I am expecting the usuall barage of attacks, but in amongst it all we may find a few solutions that will stop people from leaving the game and will create a desire to continue.

Re: Stables future

I just wanted to clarify something. Thors and WC just arent enemies, we are not necesarily friends. The reason why we dont attack eachother is the distance, we are about 300-400L away from eachother, some of the members and i think the minimum is about 200+ L, not counting Frodo who just recently joined them. At those distances theres absolutly no element of surprise, by the time the armies reach theyr destination, the target has triple defences, so whats the point?
I agree that the server needs a restart, but the game's biggest problem is that it just dosent work. The beta-speed and normal beta server rules also dont help with making the game much better.

Re: Stables future

Face it, the game had ended a long time ago...
The developers don't give a rats ass anymore and have moved on to other projects...
Stable was promised to be reset a bunch of times, last date mentioned was somewhere around april....

Your village is 38100% bigger than the defending village. You will probably lose 90 honour by attacking this village. If someone of your clan attacked this village earlier, every clan member will lose honour.

Re: Stables future

I don't see the new speed server lasting a whole lot longer either.  The problem IMO is there is no real rune generation for players as they begin to grow.  Outposts really just hastened the process by adding huge rune demand to the upper players while at the same time adding outposts to attack the smaller players.

And God Said:
Δ*D = ρf                   Δ*B = 0
ΔxE = -δB/δt            ΔxH = Jf + δD/δt
and THEN there was light.

Re: Stables future

nja ik ben gewoon gestopt door yan en zijn vriendjes .
mijn vrouw al lange tijd geleden toen yan en wolfie (en ik dacht nog iemand verhuisd zijn tot vlak bij haar)
ik ben gestopt nadat yan voor de 2de of 3de keer midden in de nacht (voor mij dan) naast me komen liggen is.
ik heb absoluut geen probleem met oorlog maken tussen beidde clans vraag dit maar aan wc leden hebben me meermaals onder vuur genomen ben nooit in vmode gegaan ervoor.
maar deze manier zoals yan het speelt nee sorry dan hoeft het voor mij niet verder.
en de manier van spelen van wc staat me nu ook niet bepaald aan eerst volop spelers aanvallen en dan pm sturen met de keuze bij hen komen of vernietigd worden .
tja wat schiet er dan nog van het spel over?
inderdaad zoals demonic zegt (mmm nu geef ik hem ook al gelijk, echt raar dat) niks enkel 2 clans die de rest van dolumar geen kans geven.
beta is al tijden dood.
speed hoeveel echt actieve spelers nog? (in ieder geval erg weinig)
stable tja heb ik geen zicht op maar zal buiten de 2 bovengenoemde clans waarschijnlijk ook niet erg veel zijn.
er zal echt iets moeten veranderen willen jullie om maar iets te zeggen volgend jaar nog actief kunnen spelen .

Re: Stables future

Bablefish didnt really get that all across.

And God Said:
Δ*D = ρf                   Δ*B = 0
ΔxE = -δB/δt            ΔxH = Jf + δD/δt
and THEN there was light.

Re: Stables future

misschien dat demonic of wie dan ook het wel eens zal vertalen tongue
eigenlijk mag demonic dat wel doen nu ik hem eindelijk eens gelijk heb gegeven.

Re: Stables future

Lakers4eva wrote:

I just wanted to clarify something. Thors and WC just arent enemies, we are not necesarily friends. The reason why we dont attack eachother is the distance, we are about 300-400L away from eachother, some of the members and i think the minimum is about 200+ L, not counting Frodo who just recently joined them. At those distances theres absolutly no element of surprise, by the time the armies reach theyr destination, the target has triple defences, so whats the point?
I agree that the server needs a restart, but the game's biggest problem is that it just dosent work. The beta-speed and normal beta server rules also dont help with making the game much better.

They are not that far from each other, some are very close. In the past week 3 have gone from my clan, all the same, bored, see no future.
The game has something to offer us all, but needs improvement, if that si the case then why can't we the players suggest how it can be improved and if it is minor changes can it be done without interupting the game.

Re: Stables future

except frodo,alexandra and stylezz outpost mosy are 3ooL away and I did attack one of them the other day

Re: Stables future

you are adopted yikes

"The object of war is not to die for your country but to make the other bastard die for his"
George S. Patton

Re: Stables future

It doesn't matter which server or who's on top, it's always the same problem.

So I'm affraid we need some big changes in the game itself, better explanation for newbies, ...

Guess who's back big_smile
Some dog in a movie: play?

Re: Stables future

warrior wrote:

nja ik ben gewoon gestopt door yan en zijn vriendjes .\nmijn vrouw al lange tijd geleden toen yan en wolfie (en ik dacht nog iemand verhuisd zijn tot vlak bij haar)\nik ben gestopt nadat yan voor de 2de of 3de keer midden in de nacht (voor mij dan) naast me komen liggen is.\nik heb absoluut geen probleem met oorlog maken tussen beidde clans vraag dit maar aan wc leden hebben me meermaals onder vuur genomen ben nooit in vmode gegaan ervoor.\nmaar deze manier zoals yan het speelt nee sorry dan hoeft het voor mij niet verder.\nen de manier van spelen van wc staat me nu ook niet bepaald aan eerst volop spelers aanvallen en dan pm sturen met de keuze bij hen komen of vernietigd worden .\ntja wat schiet er dan nog van het spel over?\ninderdaad zoals demonic zegt (mmm nu geef ik hem ook al gelijk, echt raar dat) niks enkel 2 clans die de rest van dolumar geen kans geven.\nbeta is al tijden dood.\nspeed hoeveel echt actieve spelers nog? (in ieder geval erg weinig)\nstable tja heb ik geen zicht op maar zal buiten de 2 bovengenoemde clans waarschijnlijk ook niet erg veel zijn.\ner zal echt iets moeten veranderen willen jullie om maar iets te zeggen volgend jaar nog actief kunnen spelen .

Translation:
Wel I quit because Yan and his friends. My wife quit a long time ago when Yan and Wolfie (and I toughd someone else moved close to her). I quit when Yan moved for the second or third time in the middle off the night next to me. I don't have a problem with war between the 2 clans, ask the wc members they attacked me alot, I never went in vmode. But this way, like Yan plays it, no sorry that ends it for me. And the way wc plays, first attack full, then send a pm join us or be destroyed, I don't like too.
What is left off the game? Like demonic says (mmm now I'm agreeing with him very strange) nothing but 2 clans who wont give the others a change. Beta is already dead. Speed, how many real actives left?
Stable, I can't see that, but wont be much except those 2 clans.
Something has to change if you want to keep playing.

Me:
Tried, those guys are just way to stuborn.

Guess who's back big_smile
Some dog in a movie: play?

Re: Stables future

The apogee of the game was in the first 6-8 months of stable. In this period we had good rules that prety much everybody agreed with and played pretty much fairly. There were no destroyed villages appart from the ones that quit the game after just 1 or 2 lost battles. I for one had the best time in that period and i was not one of the first ranking players, well i was getting in the first 10 by the end of the first 6 months. But at this point there was a pretty big wave of new players that didnt understand the importance of those rules, they attacked in groups and started farming other villages till they destroyed them. Then those same players started complaining when the same started hapening to them. The problem how i see it:
The game works pretty well when there are a lot of villages close by and not spread out on large distances. Because of the huuuge number of destroyed/abandoned villages new accounts tend to create theyr villages on the outskirts. and this only agravates the problem. I also see a solution. Introduce a kind of shifting planes system. Similar to the real world shifting tectonic plates. When a villages becomes abandoned it completely dissapears from the map and the map changes a bit, by shifting the landmass towards the center. This way you can make sure the distances are not that huge between players. This ideea just came to my mind but the more i think about it the more i like it. I really hope this will be implemented.

Last edited by Lakers4eva (2010-07-16 16:21:51)

Re: Stables future

bedankt wolfie voor de vertaling

Re: Stables future

Lakers4eva wrote:

The apogee of the game was in the first 6-8 months of stable. In this period we had good rules that prety much everybody agreed with and played pretty much fairly. There were no destroyed villages appart from the ones that quit the game after just 1 or 2 lost battles. I for one had the best time in that period and i was not one of the first ranking players, well i was getting in the first 10 by the end of the first 6 months. But at this point there was a pretty big wave of new players that didnt understand the importance of those rules, they attacked in groups and started farming other villages till they destroyed them. Then those same players started complaining when the same started hapening to them. The problem how i see it:
The game works pretty well when there are a lot of villages close by and not spread out on large distances. Because of the huuuge number of destroyed/abandoned villages new accounts tend to create theyr villages on the outskirts. and this only agravates the problem. I also see a solution. Introduce a kind of shifting planes system. Similar to the real world shifting tectonic plates. When a villages becomes abandoned it completely dissapears from the map and the map changes a bit, by shifting the landmass towards the center. This way you can make sure the distances are not that huge between players. This ideea just came to my mind but the more i think about it the more i like it. I really hope this will be implemented.


That's a very good idea for the stable reset. Which is weeks or months away and we will get a 3 months notice first.
What about stable now? WC and TH are keeping it very boring for the ones left, farming newbie german guys and inactives is NOT playing. Saying wc and th are to far appart? You guys are the top big hugh players, own up to it, use your brain, prove you are worth to be on top. Have some fun and let the other few players who are left have some fun too. You don't have to destroy each other, just have some fun.

Last edited by Wolfieke (2010-07-16 19:34:00)

Guess who's back big_smile
Some dog in a movie: play?

Re: Stables future

conan wrote:

The next clan is illumanti order 10 players 4 longterm v mode, their leader is destroyed so to are 3 others, value is 131760 and will fall dramatically\n\n

Hey we just got bored cuz when you are on top there is nothing to beat. tongue

"The object of war is not to die for your country but to make the other bastard die for his"
George S. Patton

Re: Stables future

I spoke with lot of "old" dolumar players about old and new stable server (international 1 and 2).
A lot of them agreed with me it's not so boring like lot of people say. The most of real activ players have 2, 3, 4 or more outposts. So it's always to do something. (upgrates, helping each other, comunicating with friends, some attacks and so on).
For those players it's not enough action there is speed or the other servers. I'm agree there are not so many players, but around 200. At International 2 i see about 50. And they should be all the same like on old Stable.
Why don't let International 1 goes on with some modifications?

I would recommend:

All stays like it is for the existing units, weapons and amors (costs, food consume, building time).

Also the honor less after attacking smaller villages only because of the real size and not because of free runes like at the other servers. ( I started on International 2, had 440 points and 10 riders and liked to attack a target in my size. But i searched one time for  runes. Prohably i had 4 runes more than my targets with exactly the same points like me. It was not possible to attack one without lose lot of honor.)

Add new units and weapons (knights, longswordmen, pikes, swords, amors and so on). This units could be more expensiv, consume more food and need longer building times.

And recommend new players to communicate with attackers! The most of the experienced players are fair and give help if somebody ask them. The fact that there are lot of big players is also a chance for the new ones if they speak with them to get help.

Punish me for my English not for my words! big_smile

Re: Stables future

For all the players in dolumar the game has no future and my reasons for that can be seen with international 1 and speed.
If you look at how they each have developed there is 1 dominant clan, no one can attack them as they are much too powerful.
The game has a flaw, it allows a clan to become too strong, the game goes on for far too long and clans develop into super clans, untouchable. inter has Thor, speed has Zombies.

The 20 limit is crazy but limiting the number will be the same on a smaller scale, the stronger clan will dominate.

New player start the game get a village going and get destroyed by a OP of one of the stronger villages.

The only way I can see this game continueing is to limit clan number and a time frame for the game as islands was. Then we have the problem of a fast game only being for frequent users, slow game are now obsolete.

The developers need to have a forum on how the game can be improved, modified and made to stop domination by 1 or 2 clans.

anyone have ideas

Re: Stables future

SinisterFlamez wrote:
conan wrote:

The next clan is illumanti order 10 players 4 longterm v mode, their leader is destroyed so to are 3 others, value is 131760 and will fall dramatically\n\n

Hey we just got bored cuz when you are on top there is nothing to beat. tongue

MMMM, I thought Thor was on top, then world champions then black riders, were you looking at the rankings in a dazed and confused way.

Re: Stables future

Conan show me just 1 browser game where 1 clan can not get "untouchable". Its the nature of PvP games. Eventually somebody will get too powerfull. Limiting the nr of players can hold has no influence in this. Player will just create 2 clans instead of one if 1 clan can not hold all their friends. Even if no alliances are made, every clan would have the same limitations, so eventually 1 clan will rise above others. Whats the point in playing a competitiv game if you can not win??? Winning means owning a server. But if you really want to talk seriosly, if enough players join together theres absolutly no way rank1 clan can hold off an onslought. You really think 20 players can really hold off 2000 or more??? Seriosly?

Re: Stables future

conan wrote:
SinisterFlamez wrote:
conan wrote:

The next clan is illumanti order 10 players 4 longterm v mode, their leader is destroyed so to are 3 others, value is 131760 and will fall dramatically\n\n

Hey we just got bored cuz when you are on top there is nothing to beat. tongue

MMMM, I thought Thor was on top, then world champions then black riders, were you looking at the rankings in a dazed and confused way.

Actually till The Illuminati Order went into vacation mode or left the game it was 2nd or 3rd for quite a while and for 1 hour actually was 1st place. So hah...

"The object of war is not to die for your country but to make the other bastard die for his"
George S. Patton

Re: Stables future

In the great words of Frodo...

"All Superpowers eventually fall"

Friends are just enemies that haven't attacked yet - Skipper

Re: Stables future

Ishtar wrote:

In the great words of Frodo...

"All Superpowers eventually fall"

Can't argue with Frodo's wisdom... big_smile

"The object of war is not to die for your country but to make the other bastard die for his"
George S. Patton

Re: Stables future

Player will just create 2 clans instead of one if 1 clan can not hold all their friends. Even if no alliances are made, every clan would have the same limitations, so eventually 1 clan will rise above others

crowd control training
flight crew training
online flight training
http://forum.shinoe.org/viewtopic.php?pid=17#p17

Last edited by Markpollock (2012-01-16 01:47:33)