Topic: Rune Springs
we have been trying hard to fight the problem of big players attacking the younger population. but the problem is, these just wont work. there is only one source for rune making, scouting. the bigger we get, the more impossible scouting becomes. but younger population can still be scouting, so the inevitable will always happen, people who cant scout will attack those who can.
the idea to compensate for this is as follows,
every castle generates one random runes every 48 hours. as we can see, scouting when we start is still necessary. with each castle upgrade, this time is reduced by 10%, so rune generation for the next 15 levels is:
scouting rules remain the same as they are. rune generation gives a random rune, but we can choose favourability. instead of having a probability of 25% each type to come, we can choose to favour a certain type, and the in-game probability for giving a rune becomes 40% for that type, 15% for others. it's still random, and the result might not be as expected, but on the longer rune, players can notice the benefit of the selection.
outposts generate one rune every 48 hours, fixed amount.
i am aware that this wont remove farming, but will certainly reduce it quite a lot, and avoids self-imploding a server too early.
that said, i think noob protection should be raised from 1500 to 3000.
rune sending should get new rules. remove the "must be smaller or 20% bigger" rule and add limits to how many runes can be sent, based on player sizes and networths. effectively, village sizes, not player sizes.
i think a good ratio would be (5*sender size/receiver size).so people of same size, can send 5 a day. if sender is double the receiver, he can send 10. as we can see, a player less than 1 fifth the receiver, cant send runes (why would he if not cheating?)
the amount of runes stolen in a 100% battle should be
(defender_score/300)*max(1,defender_score/attacker_score)to break it down, 10% the number of runes the defender has, if the defender is bigger than attacker. otherwise, it's 10% times the ratio defender/attacker. so an attacker double in size should take only 5% per battle.
i think the 10% should be reduced a bit, maybe 5%? and make the max loss per day be 15% instead of 25%, suggestions are welcome.