Topic: Combined Attacking

OK - The idea was proposed by Tyranicus a while back.  It's taken me this long to figure out how to make it work without it being a mess.

Overview
Players joining an established server hit a point where they are within honor range of much larger villages, but are unable to make attacks against said larger villages with any degree of effectiveness.  On the defensive side, this is somewhat mitigated by the ability to receive support; however, on the offensive side, a 5K Main will never really be effective against a 5K outpost and it's parent village.

Proposal
On the initial deploy troops page, there are two options:
* Attack village X,
* Support Village X against incoming attacks
I suggest a third option:
* Deploy raiding party to Village X
This opens a menu as is seen when sending support.  Players select regiments which then travel at Attack speed (instead of support speed) to the village in question.
Upon arrival, these regiments can be loaded into slots by village X for use against a target village.

Constraints
Units sent for Support purposes cannot be deployed in a raid.  Units sent for Raiding purposes will not fight if village X is attacked by another party.
The supporting village can only withdraw their units if the units are in village X.  Once village X has launched an attack using these units, they cannot be withdrawn by the supporting village unless they have 1) marched to the target village, fought, and returned to village X; or 2) been withdrawn by village X and then completed the march back to village X.
Raid support costs food + gold.  If gold in village X runs out, and a raid support has been marching, the entire attack from village X is withdrawn, and subsequently upon return all raid support returns to the supporting villages.
All villages that share in the attack face the 48 hour honor-free attack window.
A raid supporting village must be smaller than the target village, else the units will not load into the slots.

Optional
* Limit Raid Support to clan members
* Outposts cannot send raid support, or upgrade to an outpost (castle rules applied) allows deployment of one additional raiding regiment
* A raid support regiment cannot deploy into a slot if it is larger than the biggest (same unit type) regiment from the attacking village
* Limit raid support to similar species (i.e. only elves support elves)

If I missed something (obvious or not) then let me know.

7 x 13 = 28

Economics today is a race between economists striving to build bigger and better idiot-proof economic or financial models or programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning...

Re: Combined Attacking

hellikin, regarding combined attacking, you might as well review my "siege" thread, i'll bump it smile

just that guy... remember him? didn't expect you to...

Re: Combined Attacking

I think this is a great idea and should be looked at again. It would allow smaller villages to combine forces to threaten those larger villages that keep coming at them, provide the defender an opportunity to retaliate and make the game more balanced in favor smaller bands of active and coordinated teams.

Re: Combined Attacking

One of the reasons players quit is because they get farmed by larger players and feel they have no meaningful way to retaliate. They can't fight back and expect to make any meaningful impact on the larger aggressive player. Providing a game mechanism for smaller villages to combine attacks into a single threat attack against a larger village shifts the balance of power to smaller villages that can coordinate effectively. This is a vital balance mechanism in a game based fundamentally on predation.
Larger players should not be able to sit back and feel safe. Smaller players should feel they have in game opportunities to fight the big guys. Hellikin's proposal seems to be a workable fix to a fundamental structural problem with the game.

Re: Combined Attacking

Vilmore wrote:

We always wanted players combining to attack and steal runes. "Ganking" if you know this expression. \n\nBut, not trough combining troops. Instead by combining: \n1) Attacks, (so a few players inflict some damage, the last attack is a real one that steals the runes..

There are a couple of problems here:

1. A set of cultural "rules" evolved, along with a shadow organization to enforce the "rules" to prohibit this. Remnants of those cultural rules and the shadow organization that enforced them still have an impact on this community, its attitudes, and game play.

2. The battle mechanics strongly favor the defender against a smaller attack force. Multiple attacks by a coordinated team of small attackers will lose a much greater proportion of resources/troops against a large defender when attempting to hit her for runes.

Re: Combined Attacking

While these are nice ideas, there is one flaw; namely the developer. He clearly doesn't spent enough time on this game. He can't even fix the bugs that are in the game at the moment!

So while it's a great idea to shout out these ideas on the forums, I don't think it will change a lot. It seems the developer is doing different things, like earning money and spending time with his girlfriend. This is not acceptable! It seems like the developer is only good at starting things, but not finishing them.

It's time the developers get up and start doing some work. How long have we heard about this secret "underworld" thing? 3 years now? All we can see is a few screenshots... Not really progress for something that is essentially a simplified version of Risk...

If you ask me, someone should motivate the developers a bit... Swordfish style, with a gun to their heads. Work, or the pretty blond in the back gets it... Not fast enough? BAM!

Just my 2 cents; but keep up the good work, ideas are nice, it would just be nice if someone would actually implement them.

Re: Combined Attacking

The above message was satiric, it was not meant to be aggressive :-)
No, the problem is that I know I should work harder to get this game going again.
I'll try to do better smile