Topic: Clans and Alliances

Ive had some thoughts on the clan/alliance issues for awhile.

Clans:
Not much in the way of actually rewarding being in a clan. 
As of know the only big thing I have seen is trading incentives for people in clans.  I think expanding the perks of being in a clan would be a way to really drive a clan-game.

A few things I had thought of:

Clan Buildings.  Buildings that act much like some of the other buildings do now but have clan wide effects. 
ie
A clan bank that acts like a warehouse, but earns interest for gold..  all clan members can add/withdraw resources for no cost.

Clan points.  Points awarded to a clan for various things.
One example would be if a clan attacked another clan, and won by some certain amount, ect.  These points could be spent on improving the clan.
ie.
One point could be spent to improve tower defense by 1%, crop production by 1% ect.  Over time they would add up.

Clan roads.  A non-portal idea that a clan could continuously put resources into building roads that would reduce the travel distance between villages.

Alliances:
Either embrace them or put mechanisms in place to make it hard for them to work.

Ie
Make an official alliance status, and limit it to a small number (2-5).  Limit all trading to alliances, limit other activities to alliances only. 

Mechanisms that may work to reduce alliances may be based on the clan point system.  I don't have specifics by any means.

And God Said:
Δ*D = ρf                   Δ*B = 0
ΔxE = -δB/δt            ΔxH = Jf + δD/δt
and THEN there was light.

Re: Clans and Alliances

Another Idea I had.
Clan support only takes food.
Alliance support takes food+gold.

And God Said:
Δ*D = ρf                   Δ*B = 0
ΔxE = -δB/δt            ΔxH = Jf + δD/δt
and THEN there was light.

Re: Clans and Alliances

I want to see clan portals. If I have one and someone in my clan has one our troops can teleport.

The easy part was getting the brain out! The hard part was getting the brain out

Re: Clans and Alliances

i like this a lot big_smile
where do you get all these ideas doom? tongue

Stable didn't last, goodbye Dolumar.
mods can delete this account if they want to, maybe they'll do something usefull for once.

Re: Clans and Alliances

Fatal_Error_shutdown wrote:

i like this a lot big_smile
where do you get all these ideas doom? tongue

Its not ideas that we are missing but time to implement them. If it takes weeks and months to fix a small bug, how much time do you think implementing anything like Dooms ideea or whamra's rune ideea(i like both BTW) is gonna take? For me forever comes to mind.  This is just the truth of the situation.

Re: Clans and Alliances

Lakers4eva wrote:
Fatal_Error_shutdown wrote:

i like this a lot big_smile\nwhere do you get all these ideas doom? tongue

\n\nIts not ideas that we are missing but time to implement them. If it takes weeks and months to fix a small bug, how much time do you think implementing anything like Dooms ideea or whamra's rune ideea(i like both BTW) is gonna take? For me forever comes to mind.  This is just the truth of the situation.

If it is anything like previous times the summer brings forth alot of work on the game.

And God Said:
Δ*D = ρf                   Δ*B = 0
ΔxE = -δB/δt            ΔxH = Jf + δD/δt
and THEN there was light.

Re: Clans and Alliances

i didn't talk about the problem of time, i want to know where he gets his inspiration, i want too big_smile

Stable didn't last, goodbye Dolumar.
mods can delete this account if they want to, maybe they'll do something usefull for once.