i too believe there is a major problem with newbie obliteration early in their beginnings.
In regards to the above posts, if a limit on attacks is made relative to the players size, then i feel there needs to be a max # of troops able to defend the village (from an ouside source). In other words... say, because of a players size, a max # of troops that can march on a player in 1 day is 500, then the max # of troops that can be used for defense at that village should be 50% more than the attacking force. (eg 750 total) So if a player has the capacity to train 400 troops, then his alliance can only support him with 350 troops. The number is a random number.... because i dont believe that if there is a limit of attacks that the defense should be free to defend with whatever they wish... but at the same time, i feel that if they coordinate it properly, the defense should be able to end with a 0% victory (tie), thus having no rune losses....
So i guess the BEST way to do it, is for the alliance to only be able to support as much as the attacker is sending....if the attack is 100 troops, then the clan can only send 100 troops....
As to a personal solution....(Please do not consider this advertising)I encountered this problem in ideas when attempting to figure a solution for my game, and my solution was tiered protection. I will describe my idea below, and then the parts that would suit dolumar better can be extracted from it:
Protection is by Tiers. You cannot attack those people in tiers that are under you, unless they have forfeited their tier protection rights. However, for example: if a Tier 1 player attacks a player above T1 protection, they forfeit all of their Tier protection rights, and are open to all attacks, but a T3 player, cannot attack the T1 player, unless they have given up these rights.
NEWB Protection: First off, there is a solid period of protection (varies between 3-5 days...haven't decided yet). During this period no one can attack this village.
Tier 1 protection: This is the lowest tier. No one can attack these players, unless they are also in Tier 1. This was averaged out to having the basics of 1 military building of each, and a solid resource base
Tier 2 protection: This player would have a fair number of troops, but not all that many. Their focus would still be resource structures
etc etc.
You go into the next tier once you reach a certain level point-wise. If you are destroyed enough in points, then you will return to a lower tier to help protect yourself.
My plan was to go up to T4, and anyone above that would be in T5.
Possible Dolumar tweaks: The NEWB Protection Can be canceled and traded in for a small rune bonus (depending on how much time is left).
I would say that T1 would be having each resource building lvl 2, and having full military buildings at lvl 1 (full capacity). I'm not all that familiar with the point system of dolumar, so i cant really suggest other point values to the other tiers.
Another tier option for Dolumar, is by the # of runes you have in your village (used and not)...This would allow for an even growth of players, since its obvious that whoever has the runes will dominate in the game. making a Tiered protection based on runes will allow for an even growth of players.
of course, having tiers, would allow players to watch and pounce on players as soon as they enter into another tier. My response to that concern, is that the tiers are made to separate players that could obliterate them.... if a player is attacked when they progress into the next tier, they should be strong enough to defend themselves from any attacks within that tier. Of course, a T5 emergence could be met with sudden hostility in search for runes... but you have had 4 tiers to gather allies and friends for protection.
Also, to help stop the instability of T5 battles (new T5's vs big T5's) would be to increase the effects of Honor ONLY in T5 battles (eg if you are attacking a t2 person who gave up protection by attacking you, your honor can not go down). The tier scenario would make honor only applicable in the 5th tier. But even then, i believe that the lower in score your opponent is, the more severely your honor should be damaged.
That is a quick overview, mainly because i have to start a test now
If you have any more questions as to the details of how my system was set up (with point values and such), just lemme know.