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		<title><![CDATA[Dolumar Forum - health modifiers (stable)]]></title>
		<link>http://en.forum.dolumar.com/topic/203/health-modifiers-stable/</link>
		<description><![CDATA[The most recent posts in health modifiers (stable).]]></description>
		<lastBuildDate>Tue, 09 Mar 2010 00:53:33 +0000</lastBuildDate>
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			<title><![CDATA[Re: health modifiers (stable)]]></title>
			<link>http://en.forum.dolumar.com/post/2143/#p2143</link>
			<description><![CDATA[<p>battle lasted over 2 hours and i deleted accounts anyway. but it was like</p><p>A kills 6 units from B (600 spearmen)<br />B kills 7 units from A (200 spearmen)<br />A kills 6 units from B (594 spearmen)<br />B kills 6 units from A (193 spearmen)</p><p>and so on...</p>]]></description>
			<author><![CDATA[null@example.com (cleesan)]]></author>
			<pubDate>Tue, 09 Mar 2010 00:53:33 +0000</pubDate>
			<guid>http://en.forum.dolumar.com/post/2143/#p2143</guid>
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			<title><![CDATA[Re: health modifiers (stable)]]></title>
			<link>http://en.forum.dolumar.com/post/2141/#p2141</link>
			<description><![CDATA[<p>On stable there is no &#039;luck&#039; factor, there are not spells that modify health.&nbsp; I am not 100% if honor is applied before an attack or not though.</p><p>To the best of my knowledge terrain does nothing yet on any server.</p><br /><p>Would you mind posting the battle report?</p>]]></description>
			<author><![CDATA[null@example.com (DoomPope)]]></author>
			<pubDate>Mon, 08 Mar 2010 21:36:49 +0000</pubDate>
			<guid>http://en.forum.dolumar.com/post/2141/#p2141</guid>
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			<title><![CDATA[Re: health modifiers (stable)]]></title>
			<link>http://en.forum.dolumar.com/post/2140/#p2140</link>
			<description><![CDATA[<p>maybe spell or something?</p>]]></description>
			<author><![CDATA[null@example.com (Fatal_Error_shutdown)]]></author>
			<pubDate>Mon, 08 Mar 2010 21:00:56 +0000</pubDate>
			<guid>http://en.forum.dolumar.com/post/2140/#p2140</guid>
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			<title><![CDATA[Re: health modifiers (stable)]]></title>
			<link>http://en.forum.dolumar.com/post/2139/#p2139</link>
			<description><![CDATA[<p>oh, well in that case...<br />forest:<br />140% regiment has lost 100 units after about 14 turns<br />70% regiment has lost 300 units after about 40-50 turns?<br />plains:<br />140% regiment has lost 100 units after about 10 turns<br />70% regiment has lost 300 units after about 30 turns<br />but still it&#039;s weird that they die at the same speed...</p>]]></description>
			<author><![CDATA[null@example.com (Fatal_Error_shutdown)]]></author>
			<pubDate>Mon, 08 Mar 2010 20:59:11 +0000</pubDate>
			<guid>http://en.forum.dolumar.com/post/2139/#p2139</guid>
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			<title><![CDATA[Re: health modifiers (stable)]]></title>
			<link>http://en.forum.dolumar.com/post/2138/#p2138</link>
			<description><![CDATA[<p>its on stable, not on speed. on stable regiments run after reaching 50% hp, not 90%. throughout the fight there were a few same regiment pairs fighting with each other in different terrain types. </p><p>in forest regiments on both sides were killing 6-7 soldiers in each turn. in plains it was 10-11 soldiers. battle was really long so theres no chance of lucky planets alignment causing one side to hit harder once</p>]]></description>
			<author><![CDATA[null@example.com (cleesan)]]></author>
			<pubDate>Mon, 08 Mar 2010 10:01:24 +0000</pubDate>
			<guid>http://en.forum.dolumar.com/post/2138/#p2138</guid>
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			<title><![CDATA[Re: health modifiers (stable)]]></title>
			<link>http://en.forum.dolumar.com/post/2137/#p2137</link>
			<description><![CDATA[<p>true, the 140% regiment needs to kill at least 60 enemies before they can run away, and the 70% regiment only has to kill 20, but if honor and defence towers are applied the 140% regiment should kill 2x as fast, but in this situation they go at the same speed...<br />let&#039;s say both armies cause 5 damage each round, after 4 rounds both sides have lost 20 men. from then on, the 140% army has a 50% chance of fleeing, while the other regiment can stay at least 8 more rounds...<br />now, let&#039;s look at the situation as it should be: if the weaker regiment causes 5 damage, the other kills 10. after 4 rounds, again the 140% regiment lost 20 units and can run from then on, while the other only lost 40 units and can stay at least 2 more rounds...<br />but in battle, the number of kills depends on each round so it can&#039;t be 100% certain, except if your army is at least 5 times bigger...<br />this is how i think it is, and if i&#039;m wrong, please correct me <img src="http://en.forum.dolumar.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (Fatal_Error_shutdown)]]></author>
			<pubDate>Mon, 08 Mar 2010 08:33:17 +0000</pubDate>
			<guid>http://en.forum.dolumar.com/post/2137/#p2137</guid>
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			<title><![CDATA[Re: health modifiers (stable)]]></title>
			<link>http://en.forum.dolumar.com/post/2136/#p2136</link>
			<description><![CDATA[<p>70% health or not 3 to 1 is grim odds.</p>]]></description>
			<author><![CDATA[null@example.com (Voldtekt)]]></author>
			<pubDate>Mon, 08 Mar 2010 02:27:53 +0000</pubDate>
			<guid>http://en.forum.dolumar.com/post/2136/#p2136</guid>
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			<title><![CDATA[Re: health modifiers (stable)]]></title>
			<link>http://en.forum.dolumar.com/post/2135/#p2135</link>
			<description><![CDATA[<p>battle really did happen. i could understand honor modifier not being applied. maybe only on speed honor is modified before battle. but defense towers?</p>]]></description>
			<author><![CDATA[null@example.com (cleesan)]]></author>
			<pubDate>Mon, 08 Mar 2010 00:31:22 +0000</pubDate>
			<guid>http://en.forum.dolumar.com/post/2135/#p2135</guid>
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			<title><![CDATA[Re: health modifiers (stable)]]></title>
			<link>http://en.forum.dolumar.com/post/2134/#p2134</link>
			<description><![CDATA[<p>oh, i thought you were talking about a new attack <img src="http://en.forum.dolumar.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /><br />if the amount of troops is that big, the luck factor is not that big anymore... did this battle really happen or is it just a situation you make up? if it isn&#039;t, you are right that it&#039;s not normal... the 70%regiment should shrink way faster than the 140% one...</p>]]></description>
			<author><![CDATA[null@example.com (Fatal_Error_shutdown)]]></author>
			<pubDate>Sun, 07 Mar 2010 22:29:46 +0000</pubDate>
			<guid>http://en.forum.dolumar.com/post/2134/#p2134</guid>
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			<title><![CDATA[Re: health modifiers (stable)]]></title>
			<link>http://en.forum.dolumar.com/post/2132/#p2132</link>
			<description><![CDATA[<p>just read earlier posts, im not into repeating same thing for 3rd time.</p>]]></description>
			<author><![CDATA[null@example.com (cleesan)]]></author>
			<pubDate>Sun, 07 Mar 2010 13:22:37 +0000</pubDate>
			<guid>http://en.forum.dolumar.com/post/2132/#p2132</guid>
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			<title><![CDATA[Re: health modifiers (stable)]]></title>
			<link>http://en.forum.dolumar.com/post/2129/#p2129</link>
			<description><![CDATA[<p>in that case it depends on how much damage is inflicted each round. were the troops of the same type?</p>]]></description>
			<author><![CDATA[null@example.com (Fatal_Error_shutdown)]]></author>
			<pubDate>Sun, 07 Mar 2010 10:16:54 +0000</pubDate>
			<guid>http://en.forum.dolumar.com/post/2129/#p2129</guid>
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			<title><![CDATA[Re: health modifiers (stable)]]></title>
			<link>http://en.forum.dolumar.com/post/2128/#p2128</link>
			<description><![CDATA[<p>one regiment (70% health had 600 soldiers) and the other 200. they were beating each other for at least 10 rounds with same number of kills in each round. it was on stable so regiments didnt run until 50%</p>]]></description>
			<author><![CDATA[null@example.com (cleesan)]]></author>
			<pubDate>Sun, 07 Mar 2010 10:07:43 +0000</pubDate>
			<guid>http://en.forum.dolumar.com/post/2128/#p2128</guid>
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			<title><![CDATA[Re: health modifiers (stable)]]></title>
			<link>http://en.forum.dolumar.com/post/2127/#p2127</link>
			<description><![CDATA[<p>i still think it&#039;s the luck factor, only the regiment with 140% health was very unlucky and ran after 1 round fighting, while the other was very lucky and could stay untill the end of the battle<br />i don&#039;t think there is any other explanation</p>]]></description>
			<author><![CDATA[null@example.com (Fatal_Error_shutdown)]]></author>
			<pubDate>Sun, 07 Mar 2010 08:51:47 +0000</pubDate>
			<guid>http://en.forum.dolumar.com/post/2127/#p2127</guid>
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			<title><![CDATA[Re: health modifiers (stable)]]></title>
			<link>http://en.forum.dolumar.com/post/2122/#p2122</link>
			<description><![CDATA[<p>So what your saying is, You had a regiment&nbsp; go up against a mirrored image of yours, same number, type, equipment, everything about the two were exactly the same except for the defense tower bonuses and the honor? I doubt that&#039;s a very common occurrence.</p>]]></description>
			<author><![CDATA[null@example.com (Voldtekt)]]></author>
			<pubDate>Sun, 07 Mar 2010 01:45:39 +0000</pubDate>
			<guid>http://en.forum.dolumar.com/post/2122/#p2122</guid>
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			<title><![CDATA[Re: health modifiers (stable)]]></title>
			<link>http://en.forum.dolumar.com/post/2120/#p2120</link>
			<description><![CDATA[<p>where did i write im okay with attacking?</p><p>first i did write in other posts that im not okay with this random combat system<br />in this topic i gave example situation in which i was attacked and lost because somehow health modifiers werent applied<br />and now i got attacked by some teleporting guy who can enter my village within 1h even tho hes on the other side of the map. <br />this 17 rune loss is not a problem, i have lost runes few times. problem is that this game is too random and its NOT persistent at all. </p><p>how can you call a game persistent when you can lose almost everything within few attacks? a game where you can be attacked within 1-2 hours no matter how far away your opponent is? he could as well attack me 4 times while i was sleeping. </p><p>and dev saying he doesnt like too much randomness in a game - hello combat system on speed? weird formation system and lack of control over it (oh yes, pretty fun when you almost bring a regiment to 50% health to make it run away and then suddenly your regiment changes target cause other one ran away, leaving primary target with 55% hp happily attacking till the end of combat). add to it unclear game rules.</p><p>i was playing this game for 2 or 3 months and still i dont understand how some things work. i was pretty lucky with my peaceful start on stable. but imagine new players starting game - how confused they are and how their villages are destroyed after week of playing? yes, very persistent game... now have fun looking for new players that you can farm</p>]]></description>
			<author><![CDATA[null@example.com (cleesan)]]></author>
			<pubDate>Sat, 06 Mar 2010 19:14:28 +0000</pubDate>
			<guid>http://en.forum.dolumar.com/post/2120/#p2120</guid>
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