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		<title><![CDATA[Dolumar Forum]]></title>
		<link>http://en.forum.dolumar.com/</link>
		<description><![CDATA[The most recent topics at Dolumar Forum.]]></description>
		<lastBuildDate>Sun, 05 Feb 2012 20:19:56 +0000</lastBuildDate>
		<generator>PunBB</generator>
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			<title><![CDATA[HONOUR BUG NO LOSS]]></title>
			<link>http://en.forum.dolumar.com/topic/757/honour-bug-no-loss/new/posts/</link>
			<description><![CDATA[<p>We have a bug that allows large op&#039;s to atatck small villages without loss.<br />a player&#039;s op worth 12700 v a player&#039;s main worth 8200 with no loose runes gets attacked without honour loss.<br />That is just 1 example, another is a main attacks a village and he would loose 23 honour points an op of greater value attacks the same looses 4 honour points.</p><p>If this is not fixed the game will fall apart and it has to be fixed fast, it was reported in Bowsers forum but nothing has happend.</p><p>Please post evidence here.</p>]]></description>
			<author><![CDATA[null@example.com (conan)]]></author>
			<pubDate>Sun, 05 Feb 2012 20:19:56 +0000</pubDate>
			<guid>http://en.forum.dolumar.com/topic/757/honour-bug-no-loss/new/posts/</guid>
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			<title><![CDATA[Unfair Advantage]]></title>
			<link>http://en.forum.dolumar.com/topic/756/unfair-advantage/new/posts/</link>
			<description><![CDATA[<p>Milan has expressed to Veronica and I that because we play Dolumar together as team mates that we have an unfair advantage no different than a player that creates multiple accounts.</p><p>I think he is wrong for the following reasons:</p><p>Dolumar is a Wargame.<br />Clans are organized based on groups of individual players working together as a team to conduct warfare.<br />The clans that work together as a team, coordinate, communicate and cooperate.... think, plan and fight together effectively as a team will be the most dominant clans.<br />Any group of individual players that follow these principles of teamwork will be effective in game.</p><p>The fundamental difference between Veronica and I and a multi is that we are TWO very different people that work together as a team.</p><p>Any TWO players that work together effectively will have the same advantages.</p>]]></description>
			<author><![CDATA[null@example.com (Tyranicus)]]></author>
			<pubDate>Wed, 25 Jan 2012 23:35:55 +0000</pubDate>
			<guid>http://en.forum.dolumar.com/topic/756/unfair-advantage/new/posts/</guid>
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			<title><![CDATA[DEFENSE TOWERS]]></title>
			<link>http://en.forum.dolumar.com/topic/755/defense-towers/new/posts/</link>
			<description><![CDATA[<p>Do Defense towers work in this game, they did in stable and were ok in speed but I was told they have no effect in Dolumar Speed. I was told Hellikin had lots of towers and they did not work, can someone inform me what is the situation with towers.</p>]]></description>
			<author><![CDATA[null@example.com (conan)]]></author>
			<pubDate>Sat, 21 Jan 2012 20:44:30 +0000</pubDate>
			<guid>http://en.forum.dolumar.com/topic/755/defense-towers/new/posts/</guid>
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		<item>
			<title><![CDATA[stuff I think needs done]]></title>
			<link>http://en.forum.dolumar.com/topic/754/stuff-i-think-needs-done/new/posts/</link>
			<description><![CDATA[<p>These are things i think that need to be done stop the games slow death and make it grow again.</p><p>1. I think the forum mods need to be able to remove all the spam.</p><p>2. All bugs need fixed before anything new is added.</p><p>3. Better way to reset your village. One free village move per server or fix the reset system so you don&#039;t have to reset a lot to just find an ok spot.</p><p>4. Balance issues still need fixed. Still can make a ton of troops without having to worry about food or anything else. Now humans are more powerful than Dark Elfs at lower levels. In my opinion troops on each side should closer in strength like stable1. </p><p>5. Hard code into the game anti-cheating rules. People with same ip can&#039;t send or do anything with each other. </p><p>6. Chat filter, chat and pm report button, and Chat logs save for admins and mods.</p><p>7. Advertise the game in a lot of places.</p><p>If I forgot anything please add down below. Please don&#039;t put post with non-helpfull comments. Stay on topic.</p>]]></description>
			<author><![CDATA[null@example.com (Bowser)]]></author>
			<pubDate>Mon, 16 Jan 2012 06:52:49 +0000</pubDate>
			<guid>http://en.forum.dolumar.com/topic/754/stuff-i-think-needs-done/new/posts/</guid>
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			<title><![CDATA[Problems with logging in through Netlog]]></title>
			<link>http://en.forum.dolumar.com/topic/750/problems-with-logging-in-through-netlog/new/posts/</link>
			<description><![CDATA[<p>It happened before, it&#039;s happening again. Reaper and redline cannot log in to Dolumar (both playing through Netlog). Redline made a second account to notify us in case of such problems (name: redline2, please don&#039;t ban him for that... he won&#039;t use it for anything else).</p><p>Can this be looked at ASAP please?</p>]]></description>
			<author><![CDATA[null@example.com (Chaos)]]></author>
			<pubDate>Tue, 13 Dec 2011 23:55:46 +0000</pubDate>
			<guid>http://en.forum.dolumar.com/topic/750/problems-with-logging-in-through-netlog/new/posts/</guid>
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			<title><![CDATA[Stock Market Or Real Estate Market?]]></title>
			<link>http://en.forum.dolumar.com/topic/743/stock-market-or-real-estate-market/new/posts/</link>
			<description><![CDATA[<p>Hello guys.<br />What do you think is more better to invest in &quot;Real Estate Market or Stock Market&quot;??<br />Because I have heard that there is equal ratio of profit and loss in stock market while in Real Estate you always get profitable return on your investment..!!<br /><a href="http://www.chicagorealestatedream.com/the-importance-of-using-a-home-inspector-when-considering-homes-for-sale-in-chicago/">chicago homes for sale</a></p>]]></description>
			<author><![CDATA[null@example.com (Butler)]]></author>
			<pubDate>Thu, 08 Dec 2011 11:47:14 +0000</pubDate>
			<guid>http://en.forum.dolumar.com/topic/743/stock-market-or-real-estate-market/new/posts/</guid>
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		<item>
			<title><![CDATA[In-game feedback system]]></title>
			<link>http://en.forum.dolumar.com/topic/736/ingame-feedback-system/new/posts/</link>
			<description><![CDATA[<p>Do you need to sign up for a new account to be able to give feedback in that system? It won&#039;t accept my username and password I use to log in to Dolumar.</p>]]></description>
			<author><![CDATA[null@example.com (Chaos)]]></author>
			<pubDate>Sun, 04 Dec 2011 00:27:32 +0000</pubDate>
			<guid>http://en.forum.dolumar.com/topic/736/ingame-feedback-system/new/posts/</guid>
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		<item>
			<title><![CDATA[Server select]]></title>
			<link>http://en.forum.dolumar.com/topic/734/server-select/new/posts/</link>
			<description><![CDATA[<p>I can&#039;t select the server when trying to go through the Dolumar homepage. I can click the &quot;Play Dolumar&quot; button, then the little box appears where you should select the server, but I can only see &quot;Select server&quot;...</p>]]></description>
			<author><![CDATA[null@example.com (Chaos)]]></author>
			<pubDate>Thu, 01 Dec 2011 13:30:17 +0000</pubDate>
			<guid>http://en.forum.dolumar.com/topic/734/server-select/new/posts/</guid>
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		<item>
			<title><![CDATA[Battle went crazy]]></title>
			<link>http://en.forum.dolumar.com/topic/733/battle-went-crazy/new/posts/</link>
			<description><![CDATA[<p>I had an incoming from a certain player last night. Nothing weird, but I decided to go to bed since the attack landed at 3am. Still nothing crazy.<br />I just logged on, checked my battle logs, and lost no runes. I lost 71 executioners and 13 gual, still nothing weird. But now it comes: my barracks and stables are still full, and I didn&#039;t have any support.<br />The fight log showed my defense slots all filled up, but none of my regiments seem to have fought. However, I noticed some regiments which aren&#039;t mine but seem to be my brother&#039;s. He can&#039;t have sent me support because he hasn&#039;t been online the last 15 hours.</p><p>Here are the logs:<br />&nbsp; &nbsp; The ground trembles as both armies march towards each other. The peasants of Vobiscum Satanas run away screaming, while the armies of Jeepers invade their lands.<br />&nbsp; &nbsp; The mages prepare for combat.<br />&nbsp; &nbsp; An attacking Wizard failed to cast a Cracked Earth 4 (90% success probability).<br />&nbsp; &nbsp; A Wizard killed 1 units of with a Fireball! (90% probability)<br />&nbsp; &nbsp; An attacking Wizard failed to cast a Soaking Rains 2 (84% success probability).<br />&nbsp; &nbsp; Your captain orders your troops to rush towards the enemy troops.<br />&nbsp; &nbsp; 30 Gu&#039;al Cavalry (gual1) (frontage 5) kill 3 units from 60 Executioners (voetvolk2) in a melee.<br />&nbsp; &nbsp; 29 Gu&#039;al Cavalry (gual2) (frontage 5) kill 3 units from 75 Executioners (exe 3) in a melee.<br />&nbsp; &nbsp; 36 Gu&#039;al Cavalry (gual3) (frontage 5) kill 3 units from 60 Executioners (voetvolk1) in a melee.<br />&nbsp; &nbsp; 35 Gu&#039;al Cavalry (gual4) (frontage 5) kill 3 units from 100 Executioners (exe 1) in a melee.<br />&nbsp; &nbsp; 27 Gu&#039;al Cavalry (gual6) (frontage 5) kill 3 units from 75 Executioners (exe 2) in a melee.<br />&nbsp; &nbsp; 36 Gu&#039;al Cavalry (scout) (frontage 5) kill 2 units from 28 Gu&#039;al Cavalry (kavaleri2) in a melee.<br />&nbsp; &nbsp; 30 Gu&#039;al Cavalry (kavaleri1) (frontage 5) kill 0 units from 30 Gu&#039;al Cavalry (gual1) in a melee.<br />&nbsp; &nbsp; 28 Gu&#039;al Cavalry (kavaleri2) (frontage 5) kill 0 units from 36 Gu&#039;al Cavalry (scout) in a melee.<br />&nbsp; &nbsp; 60 Executioners (voetvolk1) (frontage 12) kill 1 units from 36 Gu&#039;al Cavalry (gual3) in a melee.<br />&nbsp; &nbsp; 60 Executioners (voetvolk2) (frontage 12) kill 1 units from 30 Gu&#039;al Cavalry (gual1) in a melee.<br />&nbsp; &nbsp; 100 Executioners (exe 1) (frontage 12) kill 1 units from 35 Gu&#039;al Cavalry (gual4) in a melee.<br />&nbsp; &nbsp; 75 Executioners (exe 2) (frontage 12) kill 1 units from 27 Gu&#039;al Cavalry (gual6) in a melee.<br />&nbsp; &nbsp; 75 Executioners (exe 3) (frontage 12) kill 1 units from 29 Gu&#039;al Cavalry (gual2) in a melee.<br />&nbsp; &nbsp; 29 Gu&#039;al Cavalry (gual1) (frontage 5) kill 4 units from 56 Executioners (voetvolk2) in a melee.<br />&nbsp; &nbsp; 28 Gu&#039;al Cavalry (gual2) (frontage 5) kill 4 units from 71 Executioners (exe 3) in a melee.<br />&nbsp; &nbsp; 35 Gu&#039;al Cavalry (gual3) (frontage 5) kill 4 units from 56 Executioners (voetvolk1) in a melee.<br />&nbsp; &nbsp; 34 Gu&#039;al Cavalry (gual4) (frontage 5) kill 4 units from 96 Executioners (exe 1) in a melee.<br />&nbsp; &nbsp; 26 Gu&#039;al Cavalry (gual6) (frontage 5) kill 4 units from 71 Executioners (exe 2) in a melee.<br />&nbsp; &nbsp; 36 Gu&#039;al Cavalry (scout) (frontage 5) kill 1 units from 27 Gu&#039;al Cavalry (kavaleri2) in a melee.<br />&nbsp; &nbsp; 30 Gu&#039;al Cavalry (kavaleri1) (frontage 5) kill 1 units from 28 Gu&#039;al Cavalry (gual1) in a melee.<br />&nbsp; &nbsp; 27 Gu&#039;al Cavalry (kavaleri2) (frontage 5) kill 0 units from 36 Gu&#039;al Cavalry (scout) in a melee.<br />&nbsp; &nbsp; 56 Executioners (voetvolk1) (frontage 12) kill 2 units from 34 Gu&#039;al Cavalry (gual3) in a melee.<br />&nbsp; &nbsp; 56 Executioners (voetvolk2) (frontage 12) kill 1 units from 28 Gu&#039;al Cavalry (gual1) in a melee.<br />&nbsp; &nbsp; 96 Executioners (exe 1) (frontage 12) kill 2 units from 33 Gu&#039;al Cavalry (gual4) in a melee.<br />&nbsp; &nbsp; 71 Executioners (exe 2) (frontage 12) kill 2 units from 25 Gu&#039;al Cavalry (gual6) in a melee.<br />&nbsp; &nbsp; 71 Executioners (exe 3) (frontage 12) kill 2 units from 27 Gu&#039;al Cavalry (gual2) in a melee.<br />&nbsp; &nbsp; 27 Gu&#039;al Cavalry (gual1) (frontage 5) kill 4 units from 52 Executioners (voetvolk2) in a melee.<br />&nbsp; &nbsp; 26 Gu&#039;al Cavalry (gual2) (frontage 5) kill 4 units from 67 Executioners (exe 3) in a melee.<br />&nbsp; &nbsp; 33 Gu&#039;al Cavalry (gual3) (frontage 5) kill 4 units from 52 Executioners (voetvolk1) in a melee.<br />&nbsp; &nbsp; 32 Gu&#039;al Cavalry (gual4) (frontage 5) kill 4 units from 92 Executioners (exe 1) in a melee.<br />&nbsp; &nbsp; 24 Gu&#039;al Cavalry (gual6) (frontage 5) kill 4 units from 67 Executioners (exe 2) in a melee.<br />&nbsp; &nbsp; 36 Gu&#039;al Cavalry (scout) (frontage 5) kill 2 units from 25 Gu&#039;al Cavalry (kavaleri2) in a melee.<br />&nbsp; &nbsp; 30 Gu&#039;al Cavalry (kavaleri1) (frontage 5) kill 1 units from 26 Gu&#039;al Cavalry (gual1) in a melee.<br />&nbsp; &nbsp; 25 Gu&#039;al Cavalry (kavaleri2) (frontage 5) kill 0 units from 36 Gu&#039;al Cavalry (scout) in a melee.<br />&nbsp; &nbsp; 52 Executioners (voetvolk1) (frontage 12) kill 1 units from 33 Gu&#039;al Cavalry (gual3) in a melee.<br />&nbsp; &nbsp; 52 Executioners (voetvolk2) (frontage 12) kill 1 units from 26 Gu&#039;al Cavalry (gual1) in a melee.<br />&nbsp; &nbsp; 92 Executioners (exe 1) (frontage 12) kill 1 units from 32 Gu&#039;al Cavalry (gual4) in a melee.<br />&nbsp; &nbsp; 67 Executioners (exe 2) (frontage 12) kill 2 units from 23 Gu&#039;al Cavalry (gual6) in a melee.<br />&nbsp; &nbsp; 67 Executioners (exe 3) (frontage 12) kill 2 units from 25 Gu&#039;al Cavalry (gual2) in a melee.<br />&nbsp; &nbsp; 25 Gu&#039;al Cavalry (gual2) run away crying. I told you all of this would end in tears.<br />&nbsp; &nbsp; 23 Gu&#039;al Cavalry (gual6) withdraws.<br />&nbsp; &nbsp; 52 Executioners (voetvolk2) withdraws.<br />&nbsp; &nbsp; 36 Gu&#039;al Cavalry (scout) move from location 9 to 8.<br />&nbsp; &nbsp; 30 Gu&#039;al Cavalry (kavaleri1) see a spider and jump to location 4.<br />&nbsp; &nbsp; 50 Gu&#039;al Cavalry (gual 1) move from location 2 to 3.<br />&nbsp; &nbsp; 30 Gu&#039;al Cavalry (kavaleri3) run towards location 2.<br />&nbsp; &nbsp; 25 Gu&#039;al Cavalry (gual1) (frontage 5) kill 1 units from 30 Gu&#039;al Cavalry (kavaleri1) in a melee.<br />&nbsp; &nbsp; 32 Gu&#039;al Cavalry (gual3) (frontage 5) kill 3 units from 49 Executioners (voetvolk1) in a melee.<br />&nbsp; &nbsp; 31 Gu&#039;al Cavalry (gual4) (frontage 5) kill 3 units from 89 Executioners (exe 1) in a melee.<br />&nbsp; &nbsp; 36 Gu&#039;al Cavalry (scout) (frontage 5) kill 3 units from 64 Executioners (exe 2) in a melee.<br />&nbsp; &nbsp; 24 Gu&#039;al Cavalry (kavaleri2) (frontage 5) kill 1 units from 35 Gu&#039;al Cavalry (scout) in a melee.<br />&nbsp; &nbsp; 49 Executioners (voetvolk1) (frontage 12) kill 2 units from 31 Gu&#039;al Cavalry (gual3) in a melee.<br />&nbsp; &nbsp; 89 Executioners (exe 1) (frontage 12) kill 2 units from 30 Gu&#039;al Cavalry (gual4) in a melee.<br />&nbsp; &nbsp; 64 Executioners (exe 2) (frontage 12) kill 2 units from 35 Gu&#039;al Cavalry (scout) in a melee.<br />&nbsp; &nbsp; 64 Executioners (exe 3) (frontage 12) kill 2 units from 30 Gu&#039;al Cavalry (gual4) in a melee.<br />&nbsp; &nbsp; 30 Gu&#039;al Cavalry (kavaleri1) (frontage 5) kill 0 units from 25 Gu&#039;al Cavalry (gual1) in a melee.<br />&nbsp; &nbsp; 50 Gu&#039;al Cavalry (gual 1) (frontage 5) kill 1 units from 24 Gu&#039;al Cavalry (gual1) in a melee.<br />&nbsp; &nbsp; 30 Gu&#039;al Cavalry (gual4) run away crying. I told you all of this would end in tears.<br />&nbsp; &nbsp; 49 Executioners (voetvolk1) flee the battlefield.<br />&nbsp; &nbsp; 33 Gu&#039;al Cavalry (scout) move from location 8 to 7.<br />&nbsp; &nbsp; 29 Gu&#039;al Cavalry (kavaleri1) see a spider and jump to location 5.<br />&nbsp; &nbsp; 50 Gu&#039;al Cavalry (gual 1) run towards location 4.<br />&nbsp; &nbsp; 30 Gu&#039;al Cavalry (kavaleri3) run towards location 3.<br />&nbsp; &nbsp; 24 Gu&#039;al Cavalry (gual1) (frontage 5) kill 0 units from 50 Gu&#039;al Cavalry (gual 1) in a melee.<br />&nbsp; &nbsp; 30 Gu&#039;al Cavalry (gual3) (frontage 5) kill 2 units from 28 Gu&#039;al Cavalry (kavaleri1) in a melee.<br />&nbsp; &nbsp; 33 Gu&#039;al Cavalry (scout) (frontage 5) kill 3 units from 64 Executioners (exe 3) in a melee.<br />&nbsp; &nbsp; 86 Executioners (exe 1) (frontage 12) kill 1 units from 30 Gu&#039;al Cavalry (gual3) in a melee.<br />&nbsp; &nbsp; 61 Executioners (exe 2) (frontage 12) kill 2 units from 32 Gu&#039;al Cavalry (scout) in a melee.<br />&nbsp; &nbsp; 64 Executioners (exe 3) (frontage 12) kill 1 units from 33 Gu&#039;al Cavalry (scout) in a melee.<br />&nbsp; &nbsp; 28 Gu&#039;al Cavalry (kavaleri1) (frontage 5) kill 1 units from 29 Gu&#039;al Cavalry (gual3) in a melee.<br />&nbsp; &nbsp; 50 Gu&#039;al Cavalry (gual 1) (frontage 5) kill 0 units from 24 Gu&#039;al Cavalry (gual1) in a melee.<br />&nbsp; &nbsp; 30 Gu&#039;al Cavalry (kavaleri3) (frontage 5) kill 0 units from 24 Gu&#039;al Cavalry (gual1) in a melee.<br />&nbsp; &nbsp; 30 Gu&#039;al Cavalry (scout) move from location 7 to 6.<br />&nbsp; &nbsp; 24 Gu&#039;al Cavalry (gual1) (frontage 5) kill 0 units from 50 Gu&#039;al Cavalry (gual 1) in a melee.<br />&nbsp; &nbsp; 28 Gu&#039;al Cavalry (gual3) (frontage 5) kill 2 units from 26 Gu&#039;al Cavalry (kavaleri1) in a melee.<br />&nbsp; &nbsp; 30 Gu&#039;al Cavalry (scout) (frontage 5) kill 4 units from 85 Executioners (exe 1) in a melee.<br />&nbsp; &nbsp; 85 Executioners (exe 1) (frontage 12) kill 2 units from 29 Gu&#039;al Cavalry (scout) in a melee.<br />&nbsp; &nbsp; 61 Executioners (exe 3) (frontage 12) kill 2 units from 29 Gu&#039;al Cavalry (scout) in a melee.<br />&nbsp; &nbsp; 26 Gu&#039;al Cavalry (kavaleri1) (frontage 5) kill 0 units from 28 Gu&#039;al Cavalry (gual3) in a melee.<br />&nbsp; &nbsp; 50 Gu&#039;al Cavalry (gual 1) (frontage 5) kill 1 units from 23 Gu&#039;al Cavalry (gual1) in a melee.<br />&nbsp; &nbsp; 30 Gu&#039;al Cavalry (kavaleri3) (frontage 5) kill 0 units from 23 Gu&#039;al Cavalry (gual1) in a melee.<br />&nbsp; &nbsp; 28 Gu&#039;al Cavalry (gual3) flee the battlefield.<br />&nbsp; &nbsp; 29 Gu&#039;al Cavalry (scout) withdraws.<br />&nbsp; &nbsp; 23 Gu&#039;al Cavalry (gual1) see a spider and jump to location 5.<br />&nbsp; &nbsp; 23 Gu&#039;al Cavalry (gual1) (frontage 5) kill 2 units from 24 Gu&#039;al Cavalry (kavaleri1) in a melee.<br />&nbsp; &nbsp; 82 Executioners (exe 1) (frontage 12) kill 2 units from 22 Gu&#039;al Cavalry (gual1) in a melee.<br />&nbsp; &nbsp; 24 Gu&#039;al Cavalry (kavaleri1) (frontage 5) kill 0 units from 22 Gu&#039;al Cavalry (gual1) in a melee.<br />&nbsp; &nbsp; 50 Gu&#039;al Cavalry (gual 1) (frontage 5) kill 0 units from 23 Gu&#039;al Cavalry (gual1) in a melee.<br />&nbsp; &nbsp; 23 Gu&#039;al Cavalry (gual1) strategically leaves the battlefield.<br />&nbsp; &nbsp; 24 Gu&#039;al Cavalry (kavaleri1) flee the battlefield.<br />&nbsp; &nbsp; A river of blood flows from the battlefield. While the sun sets, your captain looks over the battlefield, full of wounded and dead soldiers. The fight is over... but is the battle?<br />&nbsp; &nbsp; A level 5 Wizard died.</p><p>As I said before: none of my regiments fought in this battle, and I had no support. I don&#039;t know what is going on here but I don&#039;t like it at all. If someone launches on me but hits my brother&#039;s troops (my brother being 2x smaller then me), it won&#039;t take much time before my brother loses his entire army and I lose a lot of runes. I was lucky today that the attacker sent very few troops, but I don&#039;t know what will happen if someone sends 2000 humans to my village.</p>]]></description>
			<author><![CDATA[null@example.com (Chaos)]]></author>
			<pubDate>Thu, 01 Dec 2011 13:25:23 +0000</pubDate>
			<guid>http://en.forum.dolumar.com/topic/733/battle-went-crazy/new/posts/</guid>
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			<title><![CDATA[29/11 Dolumar will be offline between 10:00 and 12:00]]></title>
			<link>http://en.forum.dolumar.com/topic/732/2911-dolumar-will-be-offline-between-1000-and-1200/new/posts/</link>
			<description><![CDATA[<p>Hi,</p><p>Just wanted to let you know that Dolumar will be offline in the next few hours.<br />The server monkeys at Ipax are moving our webserver.</p><p>Greetings,<br />Thijs</p>]]></description>
			<author><![CDATA[null@example.com (Daedeloth)]]></author>
			<pubDate>Tue, 29 Nov 2011 09:08:23 +0000</pubDate>
			<guid>http://en.forum.dolumar.com/topic/732/2911-dolumar-will-be-offline-between-1000-and-1200/new/posts/</guid>
		</item>
		<item>
			<title><![CDATA[Logbook error]]></title>
			<link>http://en.forum.dolumar.com/topic/731/logbook-error/new/posts/</link>
			<description><![CDATA[<p>Got an error trying to open my personal logbook.</p><p>O-ow! Failed parsing XML</p><p>The content if this window is not valid XML. Please contact the game administrator.</p><p>80:39: xmlParseEntityRef: no name</p><p>104:1: chunk is not well balanced</p><p>22:2: Extra content at the end of the document</p>]]></description>
			<author><![CDATA[null@example.com (Chaos)]]></author>
			<pubDate>Sat, 26 Nov 2011 21:47:46 +0000</pubDate>
			<guid>http://en.forum.dolumar.com/topic/731/logbook-error/new/posts/</guid>
		</item>
		<item>
			<title><![CDATA[Future teller]]></title>
			<link>http://en.forum.dolumar.com/topic/726/future-teller/new/posts/</link>
			<description><![CDATA[<p>I predict this speed generation won&#039;t last very long anymore.</p>]]></description>
			<author><![CDATA[null@example.com (Chaos)]]></author>
			<pubDate>Sat, 19 Nov 2011 12:56:59 +0000</pubDate>
			<guid>http://en.forum.dolumar.com/topic/726/future-teller/new/posts/</guid>
		</item>
		<item>
			<title><![CDATA[Anti-spammers on forum]]></title>
			<link>http://en.forum.dolumar.com/topic/725/antispammers-on-forum/new/posts/</link>
			<description><![CDATA[<p>I know you&#039;re busy daed, but can&#039;t you implement some other features to keep these spammers away? For example a simple math captcha like this one?<br /><a href="http://www.php-help.ro/wp-content/uploads/2009/03/math_captcha.jpg"><span class="postimg"><img src="http://www.php-help.ro/wp-content/uploads/2009/03/math_captcha.jpg" alt="http://www.php-help.ro/wp-content/uploads/2009/03/math_captcha.jpg" /></span></a><br />I think simple questions like &quot;Say hello&quot; and &quot;What&#039;s the name of our planet?&quot; are easy to get through.</p>]]></description>
			<author><![CDATA[null@example.com (Chaos)]]></author>
			<pubDate>Sat, 19 Nov 2011 12:35:05 +0000</pubDate>
			<guid>http://en.forum.dolumar.com/topic/725/antispammers-on-forum/new/posts/</guid>
		</item>
		<item>
			<title><![CDATA[Stable 3]]></title>
			<link>http://en.forum.dolumar.com/topic/724/stable-3/new/posts/</link>
			<description><![CDATA[<p>When will it launch?</p>]]></description>
			<author><![CDATA[null@example.com (Chaos)]]></author>
			<pubDate>Sat, 19 Nov 2011 12:32:21 +0000</pubDate>
			<guid>http://en.forum.dolumar.com/topic/724/stable-3/new/posts/</guid>
		</item>
		<item>
			<title><![CDATA[Netlog login]]></title>
			<link>http://en.forum.dolumar.com/topic/723/netlog-login/new/posts/</link>
			<description><![CDATA[<p>Some players logging in through Netlog can&#039;t get in-game... Again. Could this be looked at soon please? Some of the Netloggers already know how frustrating it is to be unable to login for several days.</p>]]></description>
			<author><![CDATA[null@example.com (Chaos)]]></author>
			<pubDate>Thu, 17 Nov 2011 10:58:51 +0000</pubDate>
			<guid>http://en.forum.dolumar.com/topic/723/netlog-login/new/posts/</guid>
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