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	<title type="html"><![CDATA[Dolumar Forum - General chat]]></title>
	<link rel="self" href="http://en.forum.dolumar.com/feed/atom/forum/5/"/>
	<updated>2012-02-10T16:01:58Z</updated>
	<generator>PunBB</generator>
	<id>http://en.forum.dolumar.com/</id>
		<entry>
			<title type="html"><![CDATA[Outpost Value/Honor problem]]></title>
			<link rel="alternate" href="http://en.forum.dolumar.com/topic/759/outpost-valuehonor-problem/new/posts/"/>
			<summary type="html"><![CDATA[<p>moving this to bug report... didnt realize it was there...</p>]]></summary>
			<author>
				<name><![CDATA[Mel]]></name>
				<uri>http://en.forum.dolumar.com/user/192/</uri>
			</author>
			<updated>2012-02-10T16:01:58Z</updated>
			<id>http://en.forum.dolumar.com/topic/759/outpost-valuehonor-problem/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Outpost Value/Honor problem]]></title>
			<link rel="alternate" href="http://en.forum.dolumar.com/topic/758/outpost-valuehonor-problem/new/posts/"/>
			<summary type="html"><![CDATA[<p>Starting the discussion on this issue...</p><p>When we save up runes from battles, buying, or destroying some of our own buildings to get that coveted outpost, we all expect to be able to hit a new</p>]]></summary>
			<author>
				<name><![CDATA[Mel]]></name>
				<uri>http://en.forum.dolumar.com/user/192/</uri>
			</author>
			<updated>2012-02-10T16:00:51Z</updated>
			<id>http://en.forum.dolumar.com/topic/758/outpost-valuehonor-problem/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Unfair Advantage]]></title>
			<link rel="alternate" href="http://en.forum.dolumar.com/topic/756/unfair-advantage/new/posts/"/>
			<summary type="html"><![CDATA[<p>Milan has expressed to Veronica and I that because we play Dolumar together as team mates that we have an unfair advantage no different than a player that creates multiple accounts.</p><p>I think he is wrong for the following reasons:</p><p>Dolumar is a Wargame.<br />Clans are organized based on groups of individual players working together as a team to conduct warfare.<br />The clans that work together as a team, coordinate, communicate and cooperate.... think, plan and fight together effectively as a team will be the most dominant clans.<br />Any group of individual players that follow these principles of teamwork will be effective in game.</p><p>The fundamental difference between Veronica and I and a multi is that we are TWO very different people that work together as a team.</p><p>Any TWO players that work together effectively will have the same advantages.</p>]]></summary>
			<author>
				<name><![CDATA[Tyranicus]]></name>
				<uri>http://en.forum.dolumar.com/user/9/</uri>
			</author>
			<updated>2012-01-25T23:35:55Z</updated>
			<id>http://en.forum.dolumar.com/topic/756/unfair-advantage/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[DEFENSE TOWERS]]></title>
			<link rel="alternate" href="http://en.forum.dolumar.com/topic/755/defense-towers/new/posts/"/>
			<summary type="html"><![CDATA[<p>Do Defense towers work in this game, they did in stable and were ok in speed but I was told they have no effect in Dolumar Speed. I was told Hellikin had lots of towers and they did not work, can someone inform me what is the situation with towers.</p>]]></summary>
			<author>
				<name><![CDATA[conan]]></name>
				<uri>http://en.forum.dolumar.com/user/126/</uri>
			</author>
			<updated>2012-01-21T20:44:30Z</updated>
			<id>http://en.forum.dolumar.com/topic/755/defense-towers/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Stock Market Or Real Estate Market?]]></title>
			<link rel="alternate" href="http://en.forum.dolumar.com/topic/743/stock-market-or-real-estate-market/new/posts/"/>
			<summary type="html"><![CDATA[<p>Hello guys.<br />What do you think is more better to invest in &quot;Real Estate Market or Stock Market&quot;??<br />Because I have heard that there is equal ratio of profit and loss in stock market while in Real Estate you always get profitable return on your investment..!!<br /><a href="http://www.chicagorealestatedream.com/the-importance-of-using-a-home-inspector-when-considering-homes-for-sale-in-chicago/">chicago homes for sale</a></p>]]></summary>
			<author>
				<name><![CDATA[Butler]]></name>
				<uri>http://en.forum.dolumar.com/user/2973/</uri>
			</author>
			<updated>2011-12-08T11:47:14Z</updated>
			<id>http://en.forum.dolumar.com/topic/743/stock-market-or-real-estate-market/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[American Bridal Shower Favors]]></title>
			<link rel="alternate" href="http://en.forum.dolumar.com/topic/711/american-bridal-shower-favors/new/posts/"/>
			<summary type="html"><![CDATA[<p>American Bridal offers a large assortment of wedding favors and wedding favor ideas that will suit any style of wedding.</p><p><a href="http://www.americanbridal.com/bridal-shower-game-hh20510.html">american bridal</a><br /><a href="http://www.americanbridal.com/bridal-shower-game-hh20510.html">AmericanBridal.com</a><br /><a href="http://www.americanbridal.com/bridal-shower-game-hh20510.html">American Bridal Shower Favors</a></p>]]></summary>
			<author>
				<name><![CDATA[Winthrop02]]></name>
				<uri>http://en.forum.dolumar.com/user/760/</uri>
			</author>
			<updated>2011-11-03T22:28:28Z</updated>
			<id>http://en.forum.dolumar.com/topic/711/american-bridal-shower-favors/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[cracked earth]]></title>
			<link rel="alternate" href="http://en.forum.dolumar.com/topic/710/cracked-earth/new/posts/"/>
			<summary type="html"><![CDATA[<p>if this is a bug, I&#039;ll move it to the other topic but I wanted to get feedback first.&nbsp; &nbsp;Has anyone else had trouble casting cracked earth during their attacks? I don&#039;t want a probability explanation as I have already seen that incredibly long winded debate in another thread... thank you doompope, Hellikin and Chaos for that one... again.<br />Anyway, I have it logged that mine failed (90% probability) 6 out of my last 7 attacks. I wont waste sending that wiz away anymore if it isnt casting for anyone else either.&nbsp; If it&#039;s just me then I assume its just probability biting me in the ass. But if you have any of the cracked earths and you use them, please check your battle reports and give me feedback as to whether or not you have been able to use them. Thanks</p><br /><p>________________________________________________________________<br /><strong>GET OUT OF VACATION MODE</strong></p>]]></summary>
			<author>
				<name><![CDATA[Mel]]></name>
				<uri>http://en.forum.dolumar.com/user/192/</uri>
			</author>
			<updated>2011-10-31T20:58:38Z</updated>
			<id>http://en.forum.dolumar.com/topic/710/cracked-earth/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Ideas from New_Storm]]></title>
			<link rel="alternate" href="http://en.forum.dolumar.com/topic/705/ideas-from-newstorm/new/posts/"/>
			<summary type="html"><![CDATA[<p>I have had many great ideas over my time playing this game so I&#039;d like to share some of them:</p><p>clan size has always been a problem in this game there could always be ups and downs put in to make people think twice about having a huge clan and instead getting better players.<br />(ex.)A larger clan could have lower production of resources because of &quot;confusion&quot; among the workers...</p><p>Having more active and experienced players is always a good thing...<br />regarding the idea of possible lower resource production for larger clan also territory could be held by clans like from X.....Y... to X... Y.... is owned by a certain clan because of your points and influence in your area. the more territory a clan owns the more of a bonus they could have to resource production maybe even have different biomes for specific bonuses like forest for lumber.<br />just turn different areas on the map into a specific biome for the specific bonus (this could help trading if someone is in an area with alot of wood they could trade with someone in a different area to get what they need) </p><p>I&#039;ve always wanted troop movements to be shown on a map. going along with my territory idea<br />maybe you could only see troops moving throught your own or your clan territory so it wouldn&#039;t always be obvious who&#039;s being attack which would require better strategy. Troops being able to sit/camp on any area of the map would also be nice you could sit troops nearby a spot of high activity and intercept troops moving toward your friends. this would lower rune losses for all sides because some of the fighting would be done out on the map and not at your village.</p><p>please comment tell me what you think <img src="http://en.forum.dolumar.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></summary>
			<author>
				<name><![CDATA[Saw575478]]></name>
				<uri>http://en.forum.dolumar.com/user/7/</uri>
			</author>
			<updated>2011-10-26T23:42:41Z</updated>
			<id>http://en.forum.dolumar.com/topic/705/ideas-from-newstorm/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Game Rules]]></title>
			<link rel="alternate" href="http://en.forum.dolumar.com/topic/693/game-rules/new/posts/"/>
			<summary type="html"><![CDATA[<p>There was a discussion in chat recently regarding some&nbsp; game &quot;rules&quot; that I am confused about. The conversation began over a controversy when one player&nbsp; launched a full out, long distance assault, on another player. The &quot;defending&quot; player launched a quick cavalry strike against the &quot;attacker&quot; got runes, returned home and launched a second wave of cav that would hit the &quot;attacker&quot; before his troops could return home. The &quot;defending&quot; player was then accused of breaking the &quot;rules&quot;. He was then informed that his clan leader would be notified of this violation and that he would now be excluded<br />from the no double rune hit rule.</p><p>Would someone please explain to me exactly what rule(s) the &quot;defending&quot; player broke. I seem to be unable to find that one in the Terms Of Service I agreed to.<br /> thanks</p>]]></summary>
			<author>
				<name><![CDATA[Tyranicus]]></name>
				<uri>http://en.forum.dolumar.com/user/9/</uri>
			</author>
			<updated>2011-10-15T17:07:31Z</updated>
			<id>http://en.forum.dolumar.com/topic/693/game-rules/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Advertise The Game]]></title>
			<link rel="alternate" href="http://en.forum.dolumar.com/topic/634/advertise-the-game/new/posts/"/>
			<summary type="html"><![CDATA[<p>Everyone that reads this tell people about this game in forums, chat rooms, and IRL. We as the players need to tell the world how good this game is and how great it could be. We need a lot of new players to bring a new life into this game. I would like to see this game to have the numbers it did on old stable were there was hundreds of active players spending money on this game to keep it going strong. The more money players we have the more money gets put in this game and the more money the comes into this game the more Daedeloth has drive to improve this game further. We the players need to act now to keep informed about this game. Please don&#039;t let what happened to old stable happen to the new speed we have now. Now that my rant is over, go tell the world about this game.</p>]]></summary>
			<author>
				<name><![CDATA[Bowser]]></name>
				<uri>http://en.forum.dolumar.com/user/12/</uri>
			</author>
			<updated>2011-08-28T03:39:39Z</updated>
			<id>http://en.forum.dolumar.com/topic/634/advertise-the-game/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Favorite Video Game]]></title>
			<link rel="alternate" href="http://en.forum.dolumar.com/topic/632/favorite-video-game/new/posts/"/>
			<summary type="html"><![CDATA[<p>List your Favorite video games.<br />Mine are:<br />1. Stronghold<br />2. Civilization 2: The Test of Time<br />3. Roller Coaster Tycoon<br />4. Super Mario RPG: The Legend of The Seven Stars<br />5. Super Mario All Stars<br />6. Railroad Tycoon 2<br />7. Sim City SNES<br />8. Star Wars: Battlefront 1<br />9. Star Wars: Battlefront 2<br />10. The Legend of Zelda: Ocarina of Time 64<br />11. Star Fox 64<br />12. Call of Duty: Black Ops DS</p>]]></summary>
			<author>
				<name><![CDATA[Bowser]]></name>
				<uri>http://en.forum.dolumar.com/user/12/</uri>
			</author>
			<updated>2011-08-26T08:24:21Z</updated>
			<id>http://en.forum.dolumar.com/topic/632/favorite-video-game/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[...]]></title>
			<link rel="alternate" href="http://en.forum.dolumar.com/topic/631/view/new/posts/"/>
			<summary type="html"><![CDATA[<p>GC seemed a bit lonely, so i just made it&#039;s day.</p>]]></summary>
			<author>
				<name><![CDATA[Jerico]]></name>
				<uri>http://en.forum.dolumar.com/user/23/</uri>
			</author>
			<updated>2011-08-26T03:24:23Z</updated>
			<id>http://en.forum.dolumar.com/topic/631/view/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Units and battles]]></title>
			<link rel="alternate" href="http://en.forum.dolumar.com/topic/564/units-and-battles/new/posts/"/>
			<summary type="html"><![CDATA[<div class="quotebox"><blockquote><p>Attacker: &nbsp; &nbsp; Two<br />Defender: &nbsp; &nbsp; Alamut<br />Date: &nbsp; &nbsp; 28.04.2011 15:23<br />Outcome: &nbsp; &nbsp; 70% victory<br />Attacking Units<br />Unit &nbsp; &nbsp; Amount &nbsp; &nbsp; died<br />Executioners &nbsp; &nbsp; 1348 &nbsp; &nbsp; 134<br />Witches &nbsp; &nbsp; 328 &nbsp; &nbsp; 17<br />Gu&#039;al Cavalry &nbsp; &nbsp; 711 &nbsp; &nbsp; 94<br />Defending Units<br />Unit &nbsp; &nbsp; Amount &nbsp; &nbsp; died<br />Archers &nbsp; &nbsp; 1160 &nbsp; &nbsp; 241<br />Knights &nbsp; &nbsp; 743 &nbsp; &nbsp; 188<br />Longswordsmen &nbsp; &nbsp; 3008 &nbsp; &nbsp; 620<br />Citadel Guards &nbsp; &nbsp; 10 &nbsp; &nbsp; 4<br />Stolen Runes</p><p>» 11 Earth runes<br />» 11 Fire runes<br />» 7 Water runes<br />» 18 Wind runes</p></blockquote></div><p>All defensive troops had full plate 10, steel sword 10 and possibly some pikes.<br />All attacking troops had sabre 10, full plate 10/platemail 10</p><p>Spells used are:<br />-Summon ghosts 5<br />All troops in target village fight with a 12% health penalty.<br />-Lightning Storm 5<br />All troops in target village flee 9% faster.</p><p>Thief actions:<br />-Demoralize 5<br />Target troops will flee the battlefield 9% faster.</p><div class="quotebox"><blockquote><p>* Reports<br />&nbsp; &nbsp; * Summary<br />&nbsp; &nbsp; * Fight log</p><p>Attacker: &nbsp; &nbsp; Two<br />Defender: &nbsp; &nbsp; Alamut<br />Date: &nbsp; &nbsp; 28.04.2011 15:23<br />Outcome: &nbsp; &nbsp; 70% victory</p><p>&nbsp; &nbsp; * The ground trembles as both armies march towards each other. The peasants of Alamut run away screaming, while the armies of Two invade their lands.<br />&nbsp; &nbsp; * Suddenly, your captain notices that the enemies archers are getting into place. Quickly, he orders your archers to take aim and fire!<br />&nbsp; &nbsp; * A well placed salvo of 241 Witches (666) kills 22 units from 491 Longswordsmen (bashers).<br />&nbsp; &nbsp; * A well placed salvo of 241 Witches (666) kills 6 units from 574 Longswordsmen (suckers).<br />&nbsp; &nbsp; * A well placed salvo of 241 Witches (666) kills 5 units from 218 Knights (lets boogey).<br />&nbsp; &nbsp; * 87 Witches (666) don&#039;t wait and kill 1 units of 574 Longswordsmen (suckers).<br />&nbsp; &nbsp; * A well placed salvo of 87 Witches (666) kills 4 units from 218 Knights (lets boogey).<br />&nbsp; &nbsp; * 87 Witches (666) don&#039;t wait and kill 11 units of 50 Archers.<br />&nbsp; &nbsp; * 600 Archers (Your Fired) don&#039;t wait and kill 13 units of 274 Gu&#039;al Cavalry (temp).<br />&nbsp; &nbsp; * 600 Archers (Your Fired) don&#039;t wait and kill 3 units of 310 Executioners (111).<br />&nbsp; &nbsp; * A well placed salvo of 600 Archers (Your Fired) kills 1 units from 331 Executioners (111).<br />&nbsp; &nbsp; * A well placed salvo of 460 Archers (Firing squad) kills 7 units from 215 Gu&#039;al Cavalry (333).<br />&nbsp; &nbsp; * A well placed salvo of 460 Archers (Firing squad) kills 14 units from 222 Gu&#039;al Cavalry (333).<br />&nbsp; &nbsp; * 460 Archers (Firing squad) don&#039;t wait and kill 10 units of 274 Gu&#039;al Cavalry (temp).<br />&nbsp; &nbsp; * A well placed salvo of 50 Archers kills 1 units from 325 Executioners (111).<br />&nbsp; &nbsp; * A well placed salvo of 50 Archers kills 0 units from 382 Executioners (111).<br />&nbsp; &nbsp; * 50 Archers don&#039;t wait and kill 0 units of 87 Witches (666).<br />&nbsp; &nbsp; * 50 Archers don&#039;t wait and kill 1 units of 215 Gu&#039;al Cavalry (333).<br />&nbsp; &nbsp; * 50 Archers don&#039;t wait and kill 1 units of 222 Gu&#039;al Cavalry (333).<br />&nbsp; &nbsp; * Your captain orders your troops to rush towards the enemy troops.<br />&nbsp; &nbsp; * 50 Archers run away crying. I told you all of this would end in tears.<br />&nbsp; &nbsp; * 209 Knights (lets boogey) saw a spider and jumped to location 11.<br />&nbsp; &nbsp; * 567 Longswordsmen (suckers) ran towards location 10.<br />&nbsp; &nbsp; * 469 Longswordsmen (bashers) saw a spider and jumped to location 9.<br />&nbsp; &nbsp; * 50 Archers moved from location 7 to 8.<br />&nbsp; &nbsp; * 50 Knights saw a spider and jumped to location 7.<br />&nbsp; &nbsp; * 491 Longswordsmen (bashed) moved from location 5 to 6.<br />&nbsp; &nbsp; * 50 Longswordsmen ran towards location 5.<br />&nbsp; &nbsp; * 50 Longswordsmen ran towards location 4.<br />&nbsp; &nbsp; * 20 Knights moved from location 2 to 3.<br />&nbsp; &nbsp; * 237 Knights (Hoes) saw a spider and jumped to location 2.<br />&nbsp; &nbsp; * 330 Executioners (111) (frontage 72) kill 59 units from 595 Longswordsmen (extra) in a melee.<br />&nbsp; &nbsp; * 307 Executioners (111) (frontage 72) kill 93 units from 600 Archers (Your Fired) in a melee.<br />&nbsp; &nbsp; * 324 Executioners (111) (frontage 12) kill 9 units from 50 Knights in a melee.<br />&nbsp; &nbsp; * 382 Executioners (111) (frontage 12) kill 14 units from 50 Archers in a melee.<br />&nbsp; &nbsp; * 241 Witches (666) (frontage 60) kill 42 units from 468 Longswordsmen (bashers) in a melee.<br />&nbsp; &nbsp; * 207 Gu&#039;al Cavalry (333) (frontage 30) kill 47 units from 208 Knights (lets boogey) in a melee.<br />&nbsp; &nbsp; * 207 Gu&#039;al Cavalry (333) (frontage 30) kill 61 units from 460 Archers (Firing squad) in a melee.<br />&nbsp; &nbsp; * 87 Witches (666) (frontage 10) kill 7 units from 566 Longswordsmen (suckers) in a melee.<br />&nbsp; &nbsp; * 251 Gu&#039;al Cavalry (temp) (frontage 5) kill 6 units from 50 Longswordsmen in a melee.<br />&nbsp; &nbsp; * 600 Archers (Your Fired) (frontage 120) kill 1 units from 307 Executioners (111) in a melee.<br />&nbsp; &nbsp; * 595 Longswordsmen (extra) (frontage 90) kill 9 units from 329 Executioners (111) in a melee.<br />&nbsp; &nbsp; * 460 Archers (Firing squad) (frontage 120) kill 7 units from 207 Gu&#039;al Cavalry (333) in a melee.<br />&nbsp; &nbsp; * 50 Longswordsmen (frontage 15) kill 2 units from 251 Gu&#039;al Cavalry (temp) in a melee.<br />&nbsp; &nbsp; * 50 Longswordsmen (frontage 90) kill 5 units from 329 Executioners (111) in a melee.<br />&nbsp; &nbsp; * 208 Knights (lets boogey) (frontage 60) kill 13 units from 206 Gu&#039;al Cavalry (333) in a melee.<br />&nbsp; &nbsp; * 566 Longswordsmen (suckers) (frontage 15) kill 1 units from 87 Witches (666) in a melee.<br />&nbsp; &nbsp; * 468 Longswordsmen (bashers) (frontage 90) kill 9 units from 241 Witches (666) in a melee.<br />&nbsp; &nbsp; * 50 Archers (frontage 20) kill 1 units from 381 Executioners (111) in a melee.<br />&nbsp; &nbsp; * 50 Knights (frontage 10) kill 1 units from 324 Executioners (111) in a melee.<br />&nbsp; &nbsp; * 491 Longswordsmen (bashed) (frontage 15) kill 1 units from 324 Executioners (111) in a melee.<br />&nbsp; &nbsp; * 600 Archers (Your Fired) run away crying. I told you all of this would end in tears.<br />&nbsp; &nbsp; * 208 Knights (lets boogey) run away crying. I told you all of this would end in tears.<br />&nbsp; &nbsp; * 50 Archers run away crying. I told you all of this would end in tears.<br />&nbsp; &nbsp; * 50 Knights run away crying. I told you all of this would end in tears.<br />&nbsp; &nbsp; * 560 Longswordsmen (suckers) ran towards location 11.<br />&nbsp; &nbsp; * 427 Longswordsmen (bashers) moved from location 9 to 10.<br />&nbsp; &nbsp; * 536 Longswordsmen (extra) moved from location 15 to 14.<br />&nbsp; &nbsp; * 491 Longswordsmen (bashed) saw a spider and jumped to location 7.<br />&nbsp; &nbsp; * 50 Longswordsmen moved from location 16 to 15.<br />&nbsp; &nbsp; * 50 Longswordsmen moved from location 5 to 6.<br />&nbsp; &nbsp; * 50 Longswordsmen saw a spider and jumped to location 16.<br />&nbsp; &nbsp; * 50 Longswordsmen moved from location 4 to 5.<br />&nbsp; &nbsp; * 557 Longswordsmen (huh) ran towards location 17.<br />&nbsp; &nbsp; * 20 Knights moved from location 3 to 4.<br />&nbsp; &nbsp; * 218 Knights (hurrah) ran towards location 18.<br />&nbsp; &nbsp; * 237 Knights (Hoes) ran towards location 3.<br />&nbsp; &nbsp; * 50 Longswordsmen ran towards location 19.<br />&nbsp; &nbsp; * 10 Citadel Guards ran towards location 20.<br />&nbsp; &nbsp; * 316 Executioners (111) (frontage 12) kill 9 units from 50 Longswordsmen in a melee.<br />&nbsp; &nbsp; * 306 Executioners (111) (frontage 72) kill 60 units from 535 Longswordsmen (extra) in a melee.<br />&nbsp; &nbsp; * 322 Executioners (111) (frontage 72) kill 57 units from 491 Longswordsmen (bashed) in a melee.<br />&nbsp; &nbsp; * 232 Witches (666) (frontage 10) kill 6 units from 427 Longswordsmen (bashers) in a melee.<br />&nbsp; &nbsp; * 194 Gu&#039;al Cavalry (333) (frontage 40) kill 50 units from 559 Longswordsmen (suckers) in a melee.<br />&nbsp; &nbsp; * 200 Gu&#039;al Cavalry (333) (frontage 30) kill 62 units from 398 Archers (Firing squad) in a melee.<br />&nbsp; &nbsp; * 86 Witches (666) (frontage 10) kill 7 units from 427 Longswordsmen (bashers) in a melee.<br />&nbsp; &nbsp; * 249 Gu&#039;al Cavalry (temp) (frontage 5) kill 6 units from 44 Longswordsmen in a melee.<br />&nbsp; &nbsp; * 398 Archers (Firing squad) (frontage 120) kill 8 units from 199 Gu&#039;al Cavalry (333) in a melee.<br />&nbsp; &nbsp; * 44 Longswordsmen (frontage 15) kill 3 units from 248 Gu&#039;al Cavalry (temp) in a melee.<br />&nbsp; &nbsp; * 559 Longswordsmen (suckers) (frontage 120) kill 15 units from 194 Gu&#039;al Cavalry (333) in a melee.<br />&nbsp; &nbsp; * 427 Longswordsmen (bashers) (frontage 15) kill 2 units from 85 Witches (666) in a melee.<br />&nbsp; &nbsp; * 535 Longswordsmen (extra) (frontage 90) kill 9 units from 305 Executioners (111) in a melee.<br />&nbsp; &nbsp; * 491 Longswordsmen (bashed) (frontage 90) kill 9 units from 321 Executioners (111) in a melee.<br />&nbsp; &nbsp; * 50 Longswordsmen (frontage 15) kill 1 units from 316 Executioners (111) in a melee.<br />&nbsp; &nbsp; * 50 Longswordsmen (frontage 90) kill 5 units from 321 Executioners (111) in a melee.<br />&nbsp; &nbsp; * 50 Longswordsmen (frontage 15) kill 2 units from 315 Executioners (111) in a melee.<br />&nbsp; &nbsp; * 194 Gu&#039;al Cavalry (333) run away crying. I told you all of this would end in tears.<br />&nbsp; &nbsp; * 398 Archers (Firing squad) run away crying. I told you all of this would end in tears.<br />&nbsp; &nbsp; * 44 Longswordsmen run away crying. I told you all of this would end in tears.<br />&nbsp; &nbsp; * 427 Longswordsmen (bashers) run away crying. I told you all of this would end in tears.<br />&nbsp; &nbsp; * 535 Longswordsmen (extra) run away crying. I told you all of this would end in tears.<br />&nbsp; &nbsp; * 50 Longswordsmen run away crying. I told you all of this would end in tears.<br />&nbsp; &nbsp; * 84 Witches (666) moved from location 10 to 11.<br />&nbsp; &nbsp; * 232 Witches (666) moved from location 9 to 10.<br />&nbsp; &nbsp; * 381 Executioners (111) moved from location 8 to 9.<br />&nbsp; &nbsp; * 308 Executioners (111) moved from location 7 to 8.<br />&nbsp; &nbsp; * 434 Longswordsmen (bashed) moved from location 7 to 8.<br />&nbsp; &nbsp; * 50 Longswordsmen ran towards location 7.<br />&nbsp; &nbsp; * 50 Longswordsmen moved from location 16 to 15.<br />&nbsp; &nbsp; * 50 Longswordsmen saw a spider and jumped to location 6.<br />&nbsp; &nbsp; * 557 Longswordsmen (huh) saw a spider and jumped to location 16.<br />&nbsp; &nbsp; * 20 Knights moved from location 4 to 5.<br />&nbsp; &nbsp; * 218 Knights (hurrah) saw a spider and jumped to location 17.<br />&nbsp; &nbsp; * 237 Knights (Hoes) saw a spider and jumped to location 4.<br />&nbsp; &nbsp; * 50 Longswordsmen moved from location 19 to 18.<br />&nbsp; &nbsp; * 10 Citadel Guards moved from location 20 to 19.<br />&nbsp; &nbsp; * 313 Executioners (111) (frontage 12) kill 9 units from 50 Longswordsmen in a melee.<br />&nbsp; &nbsp; * 192 Gu&#039;al Cavalry (333) (frontage 5) kill 6 units from 510 Longswordsmen (suckers) in a melee.<br />&nbsp; &nbsp; * 84 Witches (666) (frontage 10) kill 7 units from 510 Longswordsmen (suckers) in a melee.<br />&nbsp; &nbsp; * 232 Witches (666) (frontage 10) kill 7 units from 510 Longswordsmen (suckers) in a melee.<br />&nbsp; &nbsp; * 308 Executioners (111) (frontage 72) kill 57 units from 434 Longswordsmen (bashed) in a melee.<br />&nbsp; &nbsp; * 510 Longswordsmen (suckers) (frontage 15) kill 1 units from 84 Witches (666) in a melee.<br />&nbsp; &nbsp; * 434 Longswordsmen (bashed) (frontage 90) kill 9 units from 307 Executioners (111) in a melee.<br />&nbsp; &nbsp; * 50 Longswordsmen (frontage 90) kill 4 units from 308 Executioners (111) in a melee.<br />&nbsp; &nbsp; * 50 Longswordsmen (frontage 15) kill 1 units from 313 Executioners (111) in a melee.<br />&nbsp; &nbsp; * 557 Longswordsmen (huh) (frontage 15) kill 1 units from 313 Executioners (111) in a melee.<br />&nbsp; &nbsp; * 434 Longswordsmen (bashed) run away crying. I told you all of this would end in tears.<br />&nbsp; &nbsp; * 50 Longswordsmen run away crying. I told you all of this would end in tears.<br />&nbsp; &nbsp; * 50 Longswordsmen ran towards location 8.<br />&nbsp; &nbsp; * 50 Longswordsmen moved from location 6 to 7.<br />&nbsp; &nbsp; * 557 Longswordsmen (huh) saw a spider and jumped to location 15.<br />&nbsp; &nbsp; * 20 Knights saw a spider and jumped to location 6.<br />&nbsp; &nbsp; * 218 Knights (hurrah) moved from location 17 to 16.<br />&nbsp; &nbsp; * 237 Knights (Hoes) saw a spider and jumped to location 5.<br />&nbsp; &nbsp; * 50 Longswordsmen saw a spider and jumped to location 17.<br />&nbsp; &nbsp; * 10 Citadel Guards ran towards location 18.<br />&nbsp; &nbsp; * 311 Executioners (111) (frontage 72) kill 59 units from 557 Longswordsmen (huh) in a melee.<br />&nbsp; &nbsp; * 192 Gu&#039;al Cavalry (333) (frontage 5) kill 6 units from 490 Longswordsmen (suckers) in a melee.<br />&nbsp; &nbsp; * 83 Witches (666) (frontage 10) kill 7 units from 490 Longswordsmen (suckers) in a melee.<br />&nbsp; &nbsp; * 232 Witches (666) (frontage 10) kill 7 units from 490 Longswordsmen (suckers) in a melee.<br />&nbsp; &nbsp; * 295 Executioners (111) (frontage 12) kill 9 units from 50 Longswordsmen in a melee.<br />&nbsp; &nbsp; * 490 Longswordsmen (suckers) (frontage 15) kill 2 units from 82 Witches (666) in a melee.<br />&nbsp; &nbsp; * 50 Longswordsmen (frontage 15) kill 2 units from 294 Executioners (111) in a melee.<br />&nbsp; &nbsp; * 50 Longswordsmen (frontage 15) kill 1 units from 294 Executioners (111) in a melee.<br />&nbsp; &nbsp; * 557 Longswordsmen (huh) (frontage 90) kill 9 units from 310 Executioners (111) in a melee.<br />&nbsp; &nbsp; * 218 Knights (hurrah) (frontage 60) kill 12 units from 310 Executioners (111) in a melee.<br />&nbsp; &nbsp; * 41 Longswordsmen ran towards location 9.<br />&nbsp; &nbsp; * 50 Longswordsmen ran towards location 8.<br />&nbsp; &nbsp; * 498 Longswordsmen (huh) saw a spider and jumped to location 14.<br />&nbsp; &nbsp; * 20 Knights saw a spider and jumped to location 7.<br />&nbsp; &nbsp; * 218 Knights (hurrah) ran towards location 15.<br />&nbsp; &nbsp; * 237 Knights (Hoes) saw a spider and jumped to location 6.<br />&nbsp; &nbsp; * 50 Longswordsmen saw a spider and jumped to location 16.<br />&nbsp; &nbsp; * 10 Citadel Guards moved from location 18 to 17.<br />&nbsp; &nbsp; * 290 Executioners (111) (frontage 72) kill 58 units from 218 Knights (hurrah) in a melee.<br />&nbsp; &nbsp; * 297 Executioners (111) (frontage 72) kill 60 units from 497 Longswordsmen (huh) in a melee.<br />&nbsp; &nbsp; * 192 Gu&#039;al Cavalry (333) (frontage 5) kill 6 units from 470 Longswordsmen (suckers) in a melee.<br />&nbsp; &nbsp; * 81 Witches (666) (frontage 10) kill 7 units from 470 Longswordsmen (suckers) in a melee.<br />&nbsp; &nbsp; * 232 Witches (666) (frontage 10) kill 7 units from 470 Longswordsmen (suckers) in a melee.<br />&nbsp; &nbsp; * 381 Executioners (111) (frontage 12) kill 10 units from 40 Longswordsmen in a melee.<br />&nbsp; &nbsp; * 292 Executioners (111) (frontage 12) kill 9 units from 50 Longswordsmen in a melee.<br />&nbsp; &nbsp; * 470 Longswordsmen (suckers) (frontage 15) kill 2 units from 80 Witches (666) in a melee.<br />&nbsp; &nbsp; * 40 Longswordsmen (frontage 15) kill 1 units from 381 Executioners (111) in a melee.<br />&nbsp; &nbsp; * 50 Longswordsmen (frontage 15) kill 2 units from 291 Executioners (111) in a melee.<br />&nbsp; &nbsp; * 497 Longswordsmen (huh) (frontage 90) kill 9 units from 296 Executioners (111) in a melee.<br />&nbsp; &nbsp; * 20 Knights (frontage 10) kill 1 units from 291 Executioners (111) in a melee.<br />&nbsp; &nbsp; * 218 Knights (hurrah) (frontage 60) kill 12 units from 289 Executioners (111) in a melee.<br />&nbsp; &nbsp; * 50 Longswordsmen (frontage 90) kill 5 units from 289 Executioners (111) in a melee.<br />&nbsp; &nbsp; * 470 Longswordsmen (suckers) run away crying. I told you all of this would end in tears.<br />&nbsp; &nbsp; * 40 Longswordsmen run away crying. I told you all of this would end in tears.<br />&nbsp; &nbsp; * 50 Longswordsmen run away crying. I told you all of this would end in tears.<br />&nbsp; &nbsp; * 497 Longswordsmen (huh) run away crying. I told you all of this would end in tears.<br />&nbsp; &nbsp; * 218 Knights (hurrah) run away crying. I told you all of this would end in tears.<br />&nbsp; &nbsp; * 20 Knights saw a spider and jumped to location 8.<br />&nbsp; &nbsp; * 237 Knights (Hoes) ran towards location 7.<br />&nbsp; &nbsp; * 50 Longswordsmen saw a spider and jumped to location 15.<br />&nbsp; &nbsp; * 10 Citadel Guards ran towards location 16.<br />&nbsp; &nbsp; * 273 Executioners (111) (frontage 12) kill 9 units from 50 Longswordsmen in a melee.<br />&nbsp; &nbsp; * 289 Executioners (111) (frontage 12) kill 9 units from 20 Knights in a melee.<br />&nbsp; &nbsp; * 20 Knights (frontage 10) kill 2 units from 288 Executioners (111) in a melee.<br />&nbsp; &nbsp; * 237 Knights (Hoes) (frontage 10) kill 1 units from 289 Executioners (111) in a melee.<br />&nbsp; &nbsp; * 50 Longswordsmen (frontage 15) kill 1 units from 273 Executioners (111) in a melee.<br />&nbsp; &nbsp; * 10 Citadel Guards (frontage 10) kill 0 units from 273 Executioners (111) in a melee.<br />&nbsp; &nbsp; * 273 Executioners (111) run away crying. I told you all of this would end in tears.<br />&nbsp; &nbsp; * 20 Knights run away crying. I told you all of this would end in tears.<br />&nbsp; &nbsp; * 50 Longswordsmen run away crying. I told you all of this would end in tears.<br />&nbsp; &nbsp; * 237 Knights (Hoes) ran towards location 8.<br />&nbsp; &nbsp; * 10 Citadel Guards moved from location 16 to 15.<br />&nbsp; &nbsp; * 286 Executioners (111) (frontage 72) kill 56 units from 237 Knights (Hoes) in a melee.<br />&nbsp; &nbsp; * 237 Knights (Hoes) (frontage 60) kill 12 units from 285 Executioners (111) in a melee.<br />&nbsp; &nbsp; * 10 Citadel Guards (frontage 10) kill 0 units from 288 Executioners (111) in a melee.<br />&nbsp; &nbsp; * 237 Knights (Hoes) run away crying. I told you all of this would end in tears.<br />&nbsp; &nbsp; * 10 Citadel Guards saw a spider and jumped to location 14.<br />&nbsp; &nbsp; * 288 Executioners (111) (frontage 12) kill 4 units from 10 Citadel Guards in a melee.<br />&nbsp; &nbsp; * 10 Citadel Guards (frontage 10) kill 0 units from 288 Executioners (111) in a melee.<br />&nbsp; &nbsp; * 10 Citadel Guards run away crying. I told you all of this would end in tears.<br />&nbsp; &nbsp; * A river of blood flows from the battlefield. While the sun sets, your captain looks over the battlefield, full of wounded and dead soldiers. The fight is over... but is the battle?</p></blockquote></div>]]></summary>
			<author>
				<name><![CDATA[Demonic]]></name>
				<uri>http://en.forum.dolumar.com/user/6/</uri>
			</author>
			<updated>2011-04-29T17:11:09Z</updated>
			<id>http://en.forum.dolumar.com/topic/564/units-and-battles/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[smaller clan size]]></title>
			<link rel="alternate" href="http://en.forum.dolumar.com/topic/550/smaller-clan-size/new/posts/"/>
			<summary type="html"><![CDATA[<p>Perhaps it is time to break into smaller clans ourselves since we all have mentioned it but it hasn&#039;t been changed to make us do it.&nbsp; Until decisions are made as to the future of this game, we can still have some good battling fun if we can break the top 3 clans up into 4-5 clans of no more than 9 players each. 1 Leader and 8 members. Just put a lock on the membership once that is reached.&nbsp; Otherwise there is truly nobody for my clan to battle.</p><p>Suggestions as to how to do this?</p>]]></summary>
			<author>
				<name><![CDATA[Mel]]></name>
				<uri>http://en.forum.dolumar.com/user/192/</uri>
			</author>
			<updated>2011-03-22T19:00:42Z</updated>
			<id>http://en.forum.dolumar.com/topic/550/smaller-clan-size/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[so...]]></title>
			<link rel="alternate" href="http://en.forum.dolumar.com/topic/549/so/new/posts/"/>
			<summary type="html"><![CDATA[<p>is it dead yet? i havn&#039;t seen a gap between posts this long before.</p>]]></summary>
			<author>
				<name><![CDATA[Jerico]]></name>
				<uri>http://en.forum.dolumar.com/user/23/</uri>
			</author>
			<updated>2011-03-16T18:10:06Z</updated>
			<id>http://en.forum.dolumar.com/topic/549/so/new/posts/</id>
		</entry>
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